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- 2008-1-28

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如題,開了動態模糊,無論我怎麼調節設置,都會花屏!
順便發上我的設置,自己研究了一下,自己改的,請大大們~指點!
[URL]
Protocol=unreal
Name=Player
Map=MenuMap.umap
LocalMap=MenuMap.umap
TransitionMap=ExampleEntry.umap
MapExt=umap
EXEName=WillowGame.exe
DebugEXEName=DEBUG-WillowGame.exe
SaveExt=usa
Port=7777
GameName=Borderlands
GameNameShort=BL
[Engine.Engine]
NetworkDevice=IpDrv.TcpNetDriver
ConsoleClassName=WillowGame.WillowConsole
WikiConsoleClassName=Engine.WikiConsole
//GameViewportClientClassName=Engine.GameViewportClient
GameViewportClientClassName=Willowgame.WillowGameViewportClient
LocalPlayerClassName=Engine.LocalPlayer
DataStoreClientClassName=Engine.DataStoreClient
StorageDeviceManagerClassName=Engine.StorageDeviceManager
Language=int
bAllowMatureLanguage=FALSE
GameEngine=WillowGame.WillowGameEngine
EditorEngine=Editor.EditorEngine
UnrealEdEngine=WillowEditor.WillowUnrealEdEngine
Client=WinDrv.WindowsClient
Render=Render.Render
Input=Engine.Input
Canvas=Engine.Canvas
TinyFontName=EngineFonts.TinyFont
SmallFontName=EngineFonts.SmallFont
MediumFontName=chFont.Mid
LargeFontName=chFont.Mid
SubtitleFontName=chFont.Mid
WireframeMaterialName=EngineMaterials.WireframeMaterial
DefaultMaterialName=EngineMaterials.DefaultMaterial
DefaultDecalMaterialName=EngineMaterials.DefaultDecalMaterial
DefaultTextureName=EngineMaterials.DefaultDiffuse
EmissiveTexturedMaterialName=EngineMaterials.EmissiveTexturedMaterial
GeomMaterialName=EngineMaterials.GeomMaterial
DefaultFogVolumeMaterialName=EngineMaterials.FogVolumeMaterial
TickMaterialName=EditorMaterials.Tick_Mat
CrossMaterialName=EditorMaterials.Cross_Mat
DefaultUICaretMaterialName=EngineMaterials.BlinkingCaret
SceneCaptureReflectActorMaterialName=EngineMaterials.ScreenMaterial
SceneCaptureCubeActorMaterialName=EngineMaterials.CubeMaterial
RandomAngleTextureName=EngineMaterials.RandomAngles
RandomNormalTextureName=EngineMaterials.RandomNormal
WeightMapPlaceholderTextureName=EngineMaterials.WeightMapPlaceholderTexture
LevelColorationLitMaterialName=EngineMaterials.LevelColorationLitMaterial
LevelColorationUnlitMaterialName=EngineMaterials.LevelColorationUnlitMaterial
ShadedLevelColorationUnlitMaterialName=EngineMaterials.ShadedLevelColorationUnlitMaterial
ShadedLevelColorationLitMaterialName=EngineMaterials.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName=EngineMaterials.RemoveSurfaceMaterial
VertexColorMaterialName=EngineMaterials.VertexColorMaterial
EditorBrushMaterialName=EngineMaterials.EditorBrushMaterial
DefaultPhysMaterialName=EngineMaterials.DefaultPhysicalMaterial
TextureStreamingBoundsMaterialName=EditorMaterials.Utilities.TextureStreamingBounds_MATInst
TerrainCollisionMaterialName=EngineMaterials.TerrainCollisionMaterial
TerrainErrorMaterialName=EngineMaterials.MaterialError_Mat
TerrainMaterialMaxTextureCount=16
TerrainTessellationCheckCount=6
TerrainTessellationCheckBorder=2.0
TerrainTessellationCheckDistance=4096.0
BeginUPTryCount=200000
bStaticDecalsEnabled=True
bDynamicDecalsEnabled=True
bForceStaticTerrain=False
LightComplexityColors=(R=0,G=0,B=0,A=1)
LightComplexityColors=(R=0,G=255,B=0,A=1)
LightComplexityColors=(R=63,G=191,B=0,A=1)
LightComplexityColors=(R=127,G=127,B=0,A=1)
LightComplexityColors=(R=191,G=63,B=0,A=1)
LightComplexityColors=(R=255,G=0,B=0,A=1)
ShaderComplexityColors=(R=0,G=255,B=100,A=1)
ShaderComplexityColors=(R=0,G=255,B=0,A=1)
ShaderComplexityColors=(R=63,G=191,B=0,A=1)
ShaderComplexityColors=(R=127,G=127,B=0,A=1)
ShaderComplexityColors=(R=191,G=63,B=0,A=1)
ShaderComplexityColors=(R=255,G=0,B=0,A=1)
bUsePixelShaderComplexity=True
bUseAdditiveComplexity=True
MaxPixelShaderAdditiveComplexityCount=300
MaxPixelShaderOpaqueComplexityCount=100
MaxVertexShaderComplexityCount=100
TimeBetweenPurgingPendingKillObjects=60
bUseSound=True
bUseTextureStreaming=True
bUseBackgroundLevelStreaming=True
bSubtitlesEnabled=True
bSubtitlesForcedOff=FALSE
ScoutClassName=WillowGame.WillowScout
DefaultPostProcessName=WillowEngineMaterials.WillowScenePostProcess_cinematic
DefaultUIScenePostProcessName=EngineMaterials.DefaultUIPostProcess
ThumbnailSkeletalMeshPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailParticleSystemPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
ThumbnailMaterialPostProcessName=EngineMaterials.DefaultThumbnailPostProcess
DefaultSoundName=EngineSounds.WhiteNoise
bOnScreenKismetWarnings=TRUE
bEnableKismetLogging=FALSE
CameraRotationThreshold=45.0
CameraTranslationThreshold=10000
PrimitiveProbablyVisibleTime=2.0
PercentUnoccludedRequeries=0.25
MaxOcclusionPixelsFraction=0.001
MinTextureDensity=0.0
IdealTextureDensity=13.0
MaxTextureDensity=55.0
bDisablePhysXHardwareSupport=False
DemoRecordingDevice=Engine.DemoRecDriver
bPauseOnLossOfFocus=TRUE
MaxFluidNumVerts=1048576
FluidSimulationTimeLimit=30.0
MaxParticleResize=0
MaxParticleResizeWarn=0
bCheckParticleRenderSize=True
MaxParticleVertexMemory=131972
NetClientTicksPerSecond=200
LensFlareMaxOcclusionIncrement=0.15
LensFlareOcclusionStepSize=0.05
MipLevelFadingInRate=0.3
MipLevelFadingOutRate=0.1
StatColorMappings=(StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
StatColorMappings=(StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=15.0,Out=(G=255)),(In=17.5,Out=(R=255,G=255)),(In=20.0,Out=(R=255))))
StatColorMappings=(StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
PhysXGpuHeapSize=32
PhysXMeshCacheSize=8
DefaultOnlineSubsystemName=OnlineSubsystemGameSpy.OnlineSubsystemGameSpy
bNoBuildLightingMessage=TRUE
ShadowFilterRadius=2
bUseAudioStreaming=TRUE
bDiscardUnreferencedTerrainAlphaMaps=TRUE
bUseFlareOuts=TRUE
bEnableColorClear=TRUE
[Engine.StreamingMovies]
RenderPriorityPS3=1001
SuspendGameIO=False
[Engine.ISVHacks]
bInitializeShadersOnDemand=False
DisableATITextureFilterOptimizationChecks=True
UseMinimalNVIDIADriverShaderOptimization=True
PumpWindowMessagesWhenRenderThreadStalled=False
[Engine.GameEngine]
bSmoothFrameRate=False
MinSmoothedFrameRate=22
MaxSmoothedFrameRate=90
MaxDeltaTime=0
TrackingURL=http://willowtracker.gearboxsoftware.com/willowtracker.php?event=%s&user=%s&URL=%s
[Engine.DemoRecDriver]
AllowDownloads=True
DemoSpectatorClass=Engine.PlayerController
MaxClientRate=25000
ConnectionTimeout=15.0
InitialConnectTimeout=30.0
AckTimeout=1.0
KeepAliveTime=1.0
SimLatency=0
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=30
MaxRewindPoints=30
RewindPointInterval=1.0
NumRecentRewindPoints=7
[Engine.PackagesToAlwaysCook]
Package=ExampleEntry
Package=menus_ingame
Package=menus
Package=menus_inventory
Package=menumap
Package=Loader
Package=FakeEntry
Package=Lobby
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory=TRUE
Package=DefaultUISkin
Package=EngineMaterials
Package=EngineSounds
Package=EngineFonts
Package=SoundModes
Package=SpeechRecognition
Package=gd_globals
Package=ui_fonts
Package=menus_skin
Package=gd_itempools
Package=gd_customweapons
Package=gd_customitems
Package=gd_profiles
Package=gd_Lilith
Package=gd_Mordecai
Package=gd_Roland
Package=gd_Brick
Package=gd_manufacturers
Package=gd_input
Package=Z0_Missions
Package=I1_Missions
Package=Z1_Missions
Package=I2_Missions
Package=Z2_Missions
Package=gd_echo_caller
Package=gd_z0_echo
Package=gd_EchoCallerIDs
Package=Z0_Echos
Package=Z1_Echos
Package=Z2_Echos
Package=gd_soundmix
Package=chFont
[Engine.PackagesToForceCookPerMap]
[Core.System]
MaxObjectsNotConsideredByGC=33476
SizeOfPermanentObjectPool=0
StaleCacheDays=30
MaxStaleCacheSize=10
MaxOverallCacheSize=30
PackageSizeSoftLimit=300
AsyncIOBandwidthLimit=0
CachePath=..WillowGameCache
CacheExt=.uxx
Paths=..EngineContent
ScriptPaths=..WillowGameScript
FRScriptPaths=..WillowGameScriptFinalRelease
CutdownPaths=..WillowGameCutdownPackages
CutdownPaths=..WillowGameScript
ScreenShotPath=..WillowGameScreenShots
LocalizationPaths=..EngineLocalization
Extensions=upk
Extensions=u
TextureFileCacheExtension=tfc
Suppress=Dev
Suppress=DevAudio
Suppress=DevAudioVerbose
Suppress=DevBind
Suppress=DevBsp
Suppress=DevCollision
Suppress=DevCompile
Suppress=DevComponents
Suppress=DevCooking
Suppress=DevDataStore
Suppress=DevGarbage
Suppress=DevKill
Suppress=DevLoad
Suppress=DevNetTraffic
Suppress=DevPath
Suppress=DevReplace
Suppress=DevSave
Suppress=DevSound
Suppress=DevStats
Suppress=DevTick
Suppress=DevUI
Suppress=DevUIStates
Suppress=DevUIStyles
Suppress=DevUIAnimation
Suppress=DevUIFocus
Suppress=DevHDDCaching
Suppress=Init
Suppress=Input
Suppress=Inventory
Suppress=Localization
Suppress=LocalizationWarning
Suppress=PlayerMove
Suppress=DevSHA
Suppress=DevAnim
Suppress=DevDecals
Suppress=RON_DEBUG
Suppress=DevShaders
Suppress=DevShadersDetailed
MissingRedirectClassName=Engine.StaticMesh
MissingRedirectClassName=Engine.SkeletalMesh
MissingRedirectClassName=Engine.Material
MissingRedirectClassName=Engine.Texture2D
MissingRedirectClassName=Engine.TextureCube
MissingRedirectObjectName=CentralMissingArtRedirects.StaticMesh.MissingStaticMesh
MissingRedirectObjectName=CentralMissingArtRedirects.SkeletalMesh.MissingSkeletalMesh
MissingRedirectObjectName=CentralMissingArtRedirects.Material.MissingMaterial
MissingRedirectObjectName=CentralMissingArtRedirects.Texture.MissingTexture
MissingRedirectObjectName=CentralMissingArtRedirects.Texture.MissingCubemap
Paths=..WillowGameContent
Paths=..WillowGame__Trashcan
LocalizationPaths=..WillowGameLocalization
SavePath=..WillowGameSave
Extensions=umap
SeekFreePCPaths=..WillowGameCookedPC
SeekFreePCExtensions=xxx
BaseObjObjectSize=229368
Suppress=DevGearboxAI
Suppress=DevGearboxNode
Suppress=DevSkills
;Suppress=AnimWarning
Suppress=Weapons
Suppress=DevResourcePool
Suppress=Attributes
Suppress=AIMovement
Suppress=PopActorSelect
Suppress=ItemPoolSelect
Suppress=PartSelection
Suppress=DevProfile
Suppress=DevLunge
Suppress=DevCombatMusic
Suppress=DevAudioStreaming
Suppress=DevGFx
Suppress=DevDeveloperPerks
Suppress=DevAchievements
Suppress=DamagePipeline
Suppress=ExperiencePipeline
Suppress=MathUnitTest
;+ClassRemapping=WillowGame.AIParameterValueResolver -> WillowGame.NounAttributeValueResolver
AudioFileCacheExtension=afc
[Engine.Client]
DisplayGamma=2.2
MinDesiredFrameRate=35.000000
InitialButtonRepeatDelay=0.2
ButtonRepeatDelay=0.1
[WinDrv.WindowsClient]
;AudioDeviceClass=XAudio2.XAudio2Device
AudioDeviceClass=FModAudio.FModAudioDevice
MinAllowableResolutionX=0
MinAllowableResolutionY=0
MaxAllowableResolutionX=0
MaxAllowableResolutionY=0
MinAllowableRefreshRate=0
MaxAllowableRefreshRate=0
ParanoidDeviceLostChecking=1
AllowJoystickInput=1
[XAudio2.XAudio2Device]
MaxChannels=32
CommonAudioPoolSize=0
MinCompressedDurationGame=5
MinCompressedDurationEditor=4
[FModAudio.FModAudioDevice]
MaxChannels=128
TimeBetweenHWUpdates=15
UseEffectsProcessing=True
MinOggVorbisDuration=20
bUsesVirtualVoices=True
StreamBufferSize=26624
MaxStreamingMusicSources=2
MaxStreamingAmbienceSources=4
MaxStreamingDialogSources=8
[Engine.Player]
ConfiguredInternetSpeed=10000
ConfiguredLanSpeed=20000
PP_DesaturationMultiplier=1.0
PP_HighlightsMultiplier=1.0
PP_MidTonesMultiplier=1.0
PP_ShadowsMultiplier=1.0
[IpDrv.TcpNetDriver]
AllowDownloads=True
ConnectionTimeout=30.0
InitialConnectTimeout=150.0
AckTimeout=1.0
KeepAliveTime=0.2
MaxClientRate=15000
MaxInternetClientRate=10000
RelevantTimeout=5.0
SpawnPrioritySeconds=1.0
ServerTravelPause=4.0
NetServerMaxTickRate=30
LanServerMaxTickRate=35
DownloadManagers=IpDrv.HTTPDownload
DownloadManagers=Engine.ChannelDownload
NetConnectionClassName=IpDrv.TcpipConnection
[IpServer.UdpServerQuery]
GameName=ut
[IpDrv.UdpBeacon]
DoBeacon=True
BeaconTime=0.50
BeaconTimeout=5.0
BeaconProduct=ut
ServerBeaconPort=8777
BeaconPort=9777
[TextureStreaming]
PoolSize=140
HysteresisLimit=30
DropMipLevelsLimit=24
StopIncreasingLimit=18
StopStreamingLimit=12
MinEvictSize=12
MinFudgeFactor=1
FudgeFactorIncreaseRateOfChange=0.5
FudgeFactorDecreaseRateOfChange=-0.4
MinRequestedMipsToConsider=11
MinTimeToGuaranteeMinMipCount=2
MaxTimeToGuaranteeMinMipCount=12
UseTextureFileCache=False
EnableStats=true
HistoryDepth=50
;DynamicStreaming=1
;+DynamicStreamingDistances=1500
DynamicStreaming=2
DynamicStreamingDistances=1250
DynamicStreamingDistances=200
DynamicStreamingDistances=9
[StreamByURL]
PostLoadPause=6.0
[Editor.EditorEngine]
LocalPlayerClassName=Editor.EditorPlayer
bUseSound=True
bSubtitlesEnabled=True
GridEnabled=True
SnapScaleEnabled=True
ScaleGridSize=5
SnapVertices=False
SnapDistance=10.000000
GridSize=(X=16.000000,Y=16.000000,Z=16.000000)
RotGridEnabled=True
RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024)
GameCommandLine=-log
FOVAngle=90.000000
GodMode=True
AutoSaveDir=..WillowGameContentMapsAutosaves
InvertWidgetZAxis=True
UseAxisIndicator=True
MatineeCurveDetail=0.1
Client=WinDrv.WindowsClient
CurrentGridSz=4
bUseMayaCameraControls=False
bPrefabsLocked=True
HeightMapExportClassName=TerrainHeightMapExporterTextT3D
EditorOnlyContentPackages=EditorMeshes
EditorOnlyContentPackages=EditorMaterials
EditorOnlyContentPackages=EditorResources
EditorOnlyContentPackages=BeastResources
EditPackagesInPath=..DevelopmentSrc
EditPackages=Core
EditPackages=Engine
EditPackages=GameFramework
EditPackages=Editor
EditPackages=UnrealEd
EditPackages=IpDrv
EditPackages=GFxUI
EditPackages=GFxUIEditor
EditPackages=GearboxFramework
EditPackagesOutPath=..WillowGameScript
FRScriptOutputPath=..WillowGameScriptFinalRelease
EditPackages=OnlineSubsystemLive
EditPackages=OnlineSubsystemGameSpy
EditPackages=WillowGame
EditPackages=WillowEditor
InEditorGameURLOptions= |
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