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[分享] 全世最強的控制台命令(有少量漢化了,求高手完美漢化)

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发表于 2010-7-18 16:58 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
要輸入以下代碼,您只需按下F2和只需要輸入他們也可以從這裡複製和粘貼。

遊戲前:
Party_connecttimout 1 Makes you host when searching for game without a party.
Party_hostmigration 0 Makes you host when searching for game with a party.

一殺70級::

scr_restxp_enable 1;scr_restxp_cap 999999;scr_restxp_levelsPerDay 99;scr_restxp_minRestTime 0;scr_restxp_restedAwardScale 999999;scr_restxp_timescale 999999;fast_restart

地圖:
map mp_afghan //阿富汗沙漠飛機殘骸
map mp_derail //雪地脫軌車站
map mp_estate //馬卡洛夫別墅
map mp_favela //里約熱內盧貧民窟
map mp_highrise //建設高層
map mp_invasion //入侵街道
map mp_checkpoint //中東卡拉奇
map mp_quarry //採石場
map mp_rundown //巴西黃昏
map mp_rust //沙漠工廠
map mp_boneyard //博內亞德
map mp_nightshift //樓房區
map mp_subbase //潛艇基地
map mp_termilal //俄羅斯機場
map mp_underpass //雨天
map mp_brecourt //切爾諾貝利荒地
map mp_scrapyard//廢料場

DLC(1)地圖:
map mp_storm
map mp_complex
map mp_compact
map mp_crash
map mp_overgrown

遊戲模式:
g_gametype dm
g_gametype tdm
g_gametype dom
g_gametype sd
g_gametype ctf
g_gametype koth
g_gametype war
g_gametype gtnw This gametype is Global Thermal Nuclear War, it is very fun
g_gametype arena
g_gametype sab

重新啟動遊戲:
map_restart *重新啟動整個地圖,並重新加載地圖*
fast_restart *重新啟動地圖,不重新加載地圖,就直奔遊戲開始倒計時*

運動 Hack Codes:
g_speed(數目)*數字越高,你跑越快 *默認 190
g_gravity(數目)*數字越小,越多浮動少重力*默認 600
jump_height(數目)*數字越高,你跳越高*默認 33
bg_fallDamageMaxHeight 10001 *沒有損害 *

踢:
kick (玩家名稱)*如果名稱是不同的顏色,這並不影響,只需輸入你所看到的名稱*
status *查看玩家信息,查看玩家編號方便踢人*
clientkick (對方編號) *編號踢人*

緊急空投:

scr_airdrop_mega_ac130 (number here)
scr_airdrop_mega_ammo (number here)
scr_airdrop_mega_counter_uav (number here)
scr_airdrop_mega_emp (number here)
scr_airdrop_mega_harrier_airstrike (number here)
scr_airdrop_mega_helicopter (number here)
scr_airdrop_mega_helicopter_flares (number here)
scr_airdrop_mega_helicopter_minigun (number here)
scr_airdrop_mega_nuke (number here)
scr_airdrop_mega_precision_airstrike (number here)
scr_airdrop_mega_predator_missile (number here)
scr_airdrop_mega_sentry (number here)
scr_airdrop_mega_stealth_airstrike (number here)
scr_airdrop_mega_uav (number here)

**在控制台中鍵入代碼和數量,如果你把0點,沒有機會獲得他們,你輸入 100000,你將99%獲得該項目。 **您必須使用map_restart(重新啟動整個地圖)之前,任何代碼無法生效!**

Care Packages:

scr_airdrop_ac130 (number here)
scr_airdrop_ammo (number here)
scr_airdrop_counter_uav (number here)
scr_airdrop_emp (number here)
scr_airdrop_harrier_airstrike (number here)
scr_airdrop_helicopter (number here)
scr_airdrop_helicopter_flares (number here)
scr_airdrop_helicopter_minigun (number here)
scr_airdrop_nuke (number here)
scr_airdrop_precision_airstrike (number here)
scr_airdrop_predator_missile (number here)
scr_airdrop_sentry (number here)
scr_airdrop_stealth_airstrike (number here)
scr_airdrop_uav (number here)

**在控制台中鍵入代碼和數量,如果你把0點,沒有機會獲得他們,你輸入 100000,你將99%獲得該項目。 **您必須使用map_restart(重新啟動整個地圖)之前,任何代碼無法生效!**

所有的控制台命令:




未知命令:
actionSlotsHide "0"
activeAction ""
A ai_corpseCount "16"//屍體數目
C aim_accel_turnrate_debug "0"//目標加速轉彎率除去故障
C aim_accel_turnrate_enabled "1"//目標加速轉彎率除去故障啟用
C aim_accel_turnrate_lerp "1200"
C aim_aimAssistRangeScale "1"//協助範圍規模
C aim_autoaim_debug "0"
C aim_autoaim_enabled "0"
C aim_autoaim_lerp "40"
C aim_autoaim_region_height "120"
C aim_autoaim_region_width "160"
C aim_autoAimRangeScale "1"
C aim_automelee_debug "0"
C aim_automelee_enabled "1"
C aim_automelee_lerp "40"
C aim_automelee_range "128"
C aim_automelee_region_height "240"
C aim_automelee_region_width "320"
C aim_input_graph_debug "0"
C aim_input_graph_enabled "1"
C aim_input_graph_index "3"
C aim_lockon_debug "0"
C aim_lockon_deflection "0.05"
C aim_lockon_enabled "1"
C aim_lockon_region_height "90"
C aim_lockon_region_width "90"
C aim_lockon_strength "0.6"
C aim_scale_view_axis "1"
C aim_slowdown_debug "0"
C aim_slowdown_enabled "1"
C aim_slowdown_pitch_scale "0.4"
C aim_slowdown_pitch_scale_ads "0.5"
C aim_slowdown_region_height "90"
C aim_slowdown_region_width "90"
C aim_slowdown_yaw_scale "0.4"
C aim_slowdown_yaw_scale_ads "0.5"
C aim_turnrate_pitch "90"
C aim_turnrate_pitch_ads "55"
C aim_turnrate_yaw "260"
C aim_turnrate_yaw_ads "90"
ammoCounterHide "0"
C authPort "20800"
C authServerName "cod4master.activision.com"
badhost_debug "0"
badhost_endGameIfISuck "1"
badhost_maxDoISuckFrames "300"
badhost_maxHappyPingTime "400"
badhost_minPercentClientsUnhappyToSuck "0.51"
badhost_minTotalClientsForHappyTest "3"
band_12players "384000"
band_18players "580000"
band_2players "64000"
band_4players "128000"
band_8players "256000"
bandwidthtest_announceinterval "200"
bandwidthtest_duration "500"
bandwidthtest_enable "1"
bandwidthtest_fudge "1"
bandwidthtest_ingame_enable "1"
bandwidthtest_ingame_fudge "1"
bandwidthtest_maxpacketsize "1000"
bandwidthtest_quota "0.5"
bandwidthtest_rounds "10"
bandwidthtest_scalar "2"
bandwidthtest_timeout "1500"
C bg_aimSpreadMoveSpeedThreshold "11"
C bg_bulletExplDmgFactor "1"
C bg_bulletExplRadius "250"
C bg_debugProne "0"
C bg_fallDamageMaxHeight "300"
C bg_fallDamageMinHeight "128"
C bg_foliagesnd_fastinterval "500"
C bg_foliagesnd_maxspeed "180"
C bg_foliagesnd_minspeed "40"
C bg_foliagesnd_resetinterval "500"
C bg_foliagesnd_slowinterval "1500"
C bg_forceDualWield "0"
C bg_forceExplosiveBullets "0"
C bg_ladder_yawcap "100"
C bg_legYawTolerance "20"
bg_lowGravity "800"
C bg_maxGrenadeIndicatorSpeed "100"
C bg_prone_yawcap "85"
C bg_shieldHitEncodeHeightVM "-10 10"
C bg_shieldHitEncodeHeightWorld "-25 20"
C bg_shieldHitEncodeWidthVM "-16 16"
C bg_shieldHitEncodeWidthWorld "-14 14"
C bg_shock_lookControl "1"
C bg_shock_lookControl_fadeTime "2"
C bg_shock_lookControl_maxpitchspeed "90"
C bg_shock_lookControl_maxyawspeed "90"
C bg_shock_lookControl_mousesensitivityscale "0.5"
C bg_shock_movement "1"
C bg_shock_screenBlurBlendFadeTime "1"
C bg_shock_screenBlurBlendTime "0.4"
C bg_shock_screenFlashShotFadeTime "1"
C bg_shock_screenFlashWhiteFadeTime "1"
C bg_shock_screenType "blurred"
C bg_shock_sound "1"
C bg_shock_soundDryLevel "1"
C bg_shock_soundEnd "shellshock_end"
C bg_shock_soundEndAbort "shellshock_end_abort"
C bg_shock_soundFadeInTime "0.25"
C bg_shock_soundFadeOutTime "2.5"
C bg_shock_soundLoop "shellshock_loop"
C bg_shock_soundLoopEndDelay "-3"
C bg_shock_soundLoopFadeTime "1.5"
C bg_shock_soundLoopSilent "shellshock_loop_silent"
C bg_shock_soundModEndDelay "2"
C bg_shock_soundRoomType "generic"
C bg_shock_soundWetLevel "0.5"
C bg_shock_viewKickFadeTime "3"
C bg_shock_viewKickPeriod "0.75"
C bg_shock_viewKickRadius "0.05"
C bg_shock_volume_ambdist1 "0.5"
C bg_shock_volume_ambdist2 "0.5"
C bg_shock_volume_ambient "0.5"
C bg_shock_volume_announcer "0.5"
C bg_shock_volume_auto "0.5"
C bg_shock_volume_auto2 "0.5"
C bg_shock_volume_auto2d "0.5"
C bg_shock_volume_autodog "0.5"
C bg_shock_volume_body "0.5"
C bg_shock_volume_body2d "0.5"
C bg_shock_volume_bulletimpact "0.5"
C bg_shock_volume_bulletwhizby "0.5"
C bg_shock_volume_effects1 "0.5"
C bg_shock_volume_effects2 "0.5"
C bg_shock_volume_element "0.5"
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