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"ASW_ActivateExtra" client - Activates the item in your extra inventory slot
"ASW_ActivatePrimary" client - Activates the item in your primary inventory slot
"ASW_ActivateSecondary" client - Activates the item in your secondary inventory slot
"asw_add_room_thumbnails_to_perforce" = "0" client cheat - Set to 1 to cause room thumbnails to be added to Perforce on creation
"asw_adjust_difficulty_by_number_of_marines" = "1" game cheat - If enabled, difficulty will be reduced when there are only 3 or 2 marines.
"asw_ai_button_hacking_scale" = "0.3" game cheat - Button panel hacking speed scale for AI marines
"asw_ai_computer_hacking_scale" = "0.1" game cheat - Computer hacking speed scale for AI marines
"asw_ai_enable_fear_behavior" = "1" game cheat
"asw_ai_fear_player_dist" = "720" game cheat
"asw_ai_report" game cheat - Lists various AI and their efficiencies
"asw_alien_batch" game cheat - Creates a batch of aliens at the cursor
"asw_alien_break_chance" = "0.5" game - chance the alien will break into ragdoll pieces instead of gib
"asw_alien_burn_duration" = "5.0f" game cheat - Alien burn time
"asw_alien_debug_death_style" = "0" client cheat replicated - For debugging alien deaths
"asw_alien_fancy_death_chance" = "0.5" game - If a drone doesn't instagib, this is the chance the alien plays a death anim bef
"asw_alien_floor_texture" = "ALIEN_FLOOR" - Alien floor texture used for replacement
"asw_alien_footstep_interval" = "0.25" client - Minimum interval between alien footstep sounds. Used to keep them from piling up
"asw_alien_horde" game cheat - Creates a horde of aliens somewhere nearby
"asw_alien_hurt_speed" = "0.5" game cheat - Fraction of speed to use when the alien is hurt after being shot
"asw_alien_mining_laser_damage_scale" = "0.25f" client cheat replicated
"asw_alien_money_chance" = "1.0" game cheat - Chance of base aliens dropping money
"asw_alien_object_motion_blur_scale" = "0.2" client
"asw_alien_shadows" = "0" client - If set to one, aliens will always have shadows (WARNING: Big fps cost when lots
"asw_alien_shover_speed" = "50" game cheat - Speed of a 75kg object thrown by an alien
"asw_alien_speed_scale_easy" = "0.7" ( def. "0" ) game
"asw_alien_speed_scale_hard" = "1.1" ( def. "0" ) game
"asw_alien_speed_scale_insane" = "1.2" ( def. "0" ) game
"asw_alien_speed_scale_normal" = "1.0" ( def. "0" ) game
"asw_alien_stunned_speed" = "0.3" game cheat - Fraction of speed to use when the alien is electrostunned
"asw_alien_unlag" = "1" game - Unlag alien positions by player's ping
"asw_allow_detach" = "0" client cheat replicated - Allow the camera to detach from the marine.
"asw_allow_hull_shots" = "1" client replicated
"ASW_AllowBriefing" game - Let's you restart the briefing
"asw_ammo_bag_burn_limit" = "30" game cheat - Amount of burn damage needed to make ammo bag explode
"asw_ammo_bag_damage" = "150" game cheat - Damage from ammo bag explosion
"asw_ammo_bag_damage_radius" = "400" game cheat - Radius from ammo bag explosion
"asw_ammo_bag_report" game cheat - List contents of ammo bag
"asw_ammo_bag_report_client" client cheat - List contents of ammo bag in client.dll
"asw_arena" = "0" game cheat - Will spawn waves of enemies (requires appropriate test map)
"asw_arena_quantity_scale" = "1.0" game cheat - Scales number of aliens spawned in arena mode
"asw_arena_shuffle_walls" = "3" game cheat - Shuffle walls after how many waves?
"asw_arena_wall_density_max" = "0.7" game cheat - Max density of random wall brushes in arena mode
"asw_arena_wall_density_min" = "0.0" game cheat - Max density of random wall brushes in arena mode
"asw_arena_wave" game cheat - Creates a wave of aliens on the arena test map
"asw_arena_waves_per_difficulty" = "3" game cheat - How many waves before difficulty ramps up
"asw_auto_reload" = "1" min. 0.000000 max. 1.000000 client archive - Whether your marines should autoreload when reaching 0 bullets
"asw_background_color" = "16 32 46 128" client - Color of background tinting in briefing screens
"asw_bait_launch_delay" = "0.15f" client replicated - Delay before bait is thrown
"asw_bait_refire_time" = "0.1f" client replicated - Time between starting a new bait throw
"asw_barrel_health_base" = "3" game cheat - Health of barrel at level 1
"asw_barrel_health_growth" = "0.15" game cheat - % change in health per level
"asw_batch_interval" = "5" game cheat - Time between successive batches spawning in the same spot
"asw_blend_test_scale" = "0.1f" game cheat
"asw_blind_follow" = "0" game - Set to 1 to give marines short sight range while following (old school alien swa
"asw_blink_charge_time" = "30.0" client cheat replicated
"asw_blink_debug" = "0" game cheat
"asw_blink_height" = "50" client replicated
"asw_blink_range" = "2000" client cheat replicated
"asw_blink_time" = "0.6" client cheat replicated
"asw_blink_visible_time" = "0.15" client replicated
"asw_blip_speech_chance" = "0.8" game cheat - Chance the tech marines will shout about movement on their scanner after a perio
"asw_bloodhound_drag" = "0.9" game cheat - Scalar applied to velocity every 0.1 seconds
"asw_bloodhound_drop_interval" = "3.0" game cheat - Interval between dropping off marines
"asw_bloodhound_max_speed" = "600" game cheat - Max speed of dropship
"asw_bloodhound_near_distance" = "500" game cheat - How near dropship needs to be to dest to start reducing thrust
"asw_bloodhound_random_interval" = "1" game cheat - Time between changing the random destination
"asw_bloodhound_randomness" = "10" game cheat - Randomness applied to hovering destinations
"asw_bloodhound_reset" game cheat - Resets dropship sequence
"asw_bloodhound_sway_speed" = "1.0" game cheat - How quickly the dropship sways side to side
"asw_bloodhound_thrust" = "1200" game cheat - Change in velocity per second
"asw_bloodhound_tolerance" = "50" game cheat - Distance dropship needs to be to reach destination
"asw_bonus_charges" = "0" game cheat - Bonus ammo given to starting equipment
"asw_boomer_blob_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length
"asw_boomer_blob_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length
"asw_boomer_blob_friction" = "0.5f" game cheat - Friction
"asw_boomer_blob_fuse" = "2.75f" game cheat - Fuse length of cluster grenade
"asw_boomer_blob_gravity" = "0.8f" game cheat - Gravity of mortar bug's mortar
"asw_boomer_blob_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate
"asw_boomer_blob_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against
"asw_boomer_blob_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch
"asw_boomer_health" = "800" game cheat
"asw_boomer_inflate_debug" = "1.0f" game cheat
"asw_boomer_inflate_speed" = "6.0f" game cheat
"asw_breakable_aliens" = "1" client - If set, aliens can break into ragdoll gibs
"asw_buffgrenade" = "98 34 16" client - Color of grenades
"asw_buffgrenade_gravity" = "1000" game cheat - Gravity of buffgrenades
"asw_build_map" client
"asw_build_speech_durations" game cheat - Measures speech durations and saves to file for use in async client speech
"asw_building_room_thumbnails" = "0" client cheat - Set to 1 to cause room thumbnails to be saved on next map load
"asw_buildroomthumbnails" client - Outputs room thumbnail TGAs for all rooms specific in roomthumbnails.txt
"asw_burst_pipe_chance" = "0.25f" client
"asw_buzzer_poison_duration" = "0.6f" game cheat - Base buzzer poison blur duration. This scales up to double the value based on mi
"sk_asw_buzzer_health" = "30" game cheat - Health of the buzzer
"sk_asw_buzzer_melee_dmg" = "15" game cheat - Damage caused by buzzer
"sk_asw_buzzer_melee_interval" = "1.5" game cheat - Min time between causing damage to marines
"sk_asw_buzzer_v2" = "1" game cheat
"asw_cain_mail" client cheat - Test shows cain mail
"asw_cam_marine_blend" = "1" client cheat - Marine Camera: Whether camera should blend Z movement changes.
"asw_cam_marine_dist" = "412" client cheat - Marine Camera: Distance from marine.
"asw_cam_marine_dist_death" = "200" client cheat - Marine Camera: Distance from marine as he dies.
"asw_cam_marine_dist_rate" = "50" client cheat - Marine Camera: Distance from marine.
"asw_cam_marine_pitch" = "60" client cheat - Marine Camera: pitch.
"asw_cam_marine_pitch_death" = "50" client cheat - Marine Camera: pitch when he dies.
"asw_cam_marine_pitch_rate" = "1000" client cheat
"asw_cam_marine_shift_deadspace" = "64" client cheat - Marine Camera: Deadspace around the marine before camera shifting starts.
"asw_cam_marine_shift_enable" = "1" client cheat - Camera shifting enable/disable.
"asw_cam_marine_shift_maxx" = "300" client cheat - Marine Camera: How far the camera pans east/west as you move the mouse.
"asw_cam_marine_shift_maxy" = "200" client cheat - Marine Camera: How far the camera pans north as you move the mouse.
"asw_cam_marine_shift_maxy_south" = "380" client cheat - Marine Camera: How far the camera pans south as you move the mouse.
"asw_cam_marine_shift_ratex" = "1000" client cheat - Marine Camera: How far the camera pans east/west as you move the mouse.
"asw_cam_marine_shift_ratey" = "650" client cheat - Marine Camera: How far the camera pans north as you move the mouse.
"asw_cam_marine_shift_ratey_south" = "2000" client cheat - Marine Camera: How far the camera pans south as you move the mouse.
"asw_cam_marine_shift_z_death" = "-30.0" client cheat - Marine Camera: Shift camera vertically when he dies.
"asw_cam_marine_sphere_max" = "400" client cheat - Test
"asw_cam_marine_sphere_min" = "32" client cheat - Test
"asw_cam_marine_spring_const" = "0.75" client cheat - Camera spring constant.
"asw_cam_marine_spring_dampening" = "3.0" client cheat - Camera spring dampening.
"asw_cam_marine_spring_vel_max" = "35.0" client cheat - Camera max velocity.
"asw_cam_marine_test" = "1" client cheat - Camera Test.
"asw_cam_marine_yaw" = "90" client cheat - Marine Camera: yaw.
"asw_cam_marine_yaw_death_rate" = "35.0" client cheat - Marine Camera: yaw rotate rate when he dies.
"asw_cam_marine_yshift_static" = "75.0f" client cheat - Camera y-shift value.
"asw_camera_report_defaults" client cheat - Report default vectors on the camera based on current settings
"asw_camera_shake" = "0" ( def. "1" ) client - Enable camera shakes
"asw_camera_volume" client cheat - check if the marine is inside an asw_camera_control volume
"asw_campaign_death" = "0" client replicated - Whether marines are killed in the roster if a mission is completed with the mari
"asw_campaign_wounding" = "0" game - Whether marines are wounded in the roster if a mission is completed with the mar
"asw_candidate_interval" = "1.0" game cheat - Interval between updating candidate spawning nodes
"asw_carnage" game cheat - Scales the number of aliens each spawner will put out
"asw_chainsaw_attack_fade_time" = "0.5" client cheat replicated - Time for chainsaw attack sound to fade out
"asw_chainsaw_debug" = "0" client cheat replicated
"asw_chainsaw_pitch_bite_rate" = "50.0" client cheat replicated - How quickly the chainsaw pitch changes when attack hits somethings
"asw_chainsaw_pitch_range" = "5.0" client cheat replicated - Random variation applied above and below target pitch
"asw_chainsaw_pitch_return_delay" = "1.0" client cheat replicated - How long after attacking something before the chainsaw pitch returns to normal
"asw_chainsaw_pitch_return_rate" = "50.0" client cheat replicated - How quickly the pitch returns to normal when attacking chainsaw doesn't hit anyt
"asw_chainsaw_pitch_target" = "95.0" client cheat replicated - Target pitch when chainsaw starts to attack something
"asw_chainsaw_shake_amplitude" = "12.5" client cheat replicated
"asw_chainsaw_shake_duration" = "1.0" client cheat
"asw_chainsaw_shake_frequency" = "100.0" client cheat replicated
"asw_charge_height" = "5" client replicated
"asw_check_campaign" game cheat - Is this map in campaign mode?
"asw_ClearHouse" game cheat - Removes all Swarm from the map
"asw_client_build_maps" = "0" client replicated - Whether clients compile random maps rather than getting sent them
"asw_clientside_avoidance" = "1" client cheat
"asw_clientside_avoidance_scale" = "1.0" client cheat
"asw_cluster_grenade_child_fuse_max" = "1.0" game cheat - Cluster grenade child cluster's maximum fuse length
"asw_cluster_grenade_child_fuse_min" = "0.5" game cheat - Cluster grenade child cluster's minimum fuse length
"asw_cluster_grenade_fuse" = "4.0f" game cheat - Fuse length of cluster grenade
"asw_cluster_grenade_min_detonation_time" = "0.9f" game cheat - Min. time before cluster grenade can detonate
"asw_cluster_grenade_radius_check_interval" = "0.5f" game cheat - How often the cluster grenade checks for nearby drones to explode against
"asw_cluster_grenade_radius_check_scale" = "0.6f" game cheat - What fraction of the grenade's damage radius is used for the early detonation ch
"asw_colonist_health" = "90" game
"asw_colonist_tom_health" = "30" game
"asw_compliment_chatter_interval_max" = "240" game - Max time between kill compliments
"asw_compliment_chatter_interval_min" = "180" game - Min time between kill compliments
"asw_controller_focus_list" client - Lists panels receiving controller focus
"asw_controller_lag" = "40.0" client
"asw_controls" = "1" client cheat replicated - Disable to get normal FPS controls (affects all players on the server)
"asw_conv" game cheat - Test a conversation
"asw_conversation" game cheat - Triggers a conversation
"asw_corpse" game cheat - Test create a clientside corpse
"asw_credits" client cheat - Test shows credits
"asw_cross_layout" = "1" client archive - If set, marine portraits are laid out in a cross shape in joypad mode
"asw_crosshair_progress_size" = "20" client archive |
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