3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 6662|回复: 15
打印 上一主题 下一主题

[注意] 行会2 下个补丁将修复大量BUG

[复制链接]

14

主题

476

帖子

1497

积分

游戏狂人

Rank: 6Rank: 6

贡献度
247
金元
4985
积分
1497
精华
1
注册时间
2010-5-19
QQ
跳转到指定楼层
主题
发表于 2010-8-19 11:13 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
Now here's a (incomplete) list of bugs fixed in the upcoming patch. It's not 4.1x only, so there may be some bugs that have been fixed with 4.1 also in this list.
I will try to keep it up to date but if a bugfix is not in the list it doesn't mean that it's not fixed yet and it definitely doesn't mean that it's not gonna be fixed  Just ask in this thread if anything isn't clear.
This list is the list our internal testers got today for a first testing run. There are other bugs fixed as well but the patch doesn't include them yet.
German speaking users can view the whole (and more complete) list in our bugtracker at mantis.runeforge-games.com

- Description of Monasteries on Novaesium broken
- AI didn't use new professions (has been tweaked a bit)
- Possibility of war tweaked
- War fixed (Inventory-bug, War-only-once-bug)
- Dynasties shouldn't die so early now
- Amount of workshops displayed at the new-title-pergament counted also fields and meadows
- Wrong icon for the kontor fixed
- Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)
- Capturing mines now is no longer a good way to make money
- You could save debts in your strongbox
- Graveyard AI shouldn't curse buildings that much now
- Information window of beggars deactivated
- Children were not controllable after adding to party
- Bribe should now work properly
- Warehous upgrades fixed
- Miller produces more and faster now
- Privilegue "lower office level" (or so) now disappears when the char gets a higher title
- Trials now work properly incl. penalties
- AI also charges other characters now
- Scaffolds of warehouse corrected
- Completely overhauled the market
- Crash when music changes fixed
- New multiplayer lobby form
- Banker now works longer
- Dyes were not produceable
- Text errors
- Map errors
- Fishes now have animated nifs again
- In Cologne there were two similar chappels
- New sellicon
- Soundlocator on Novaesium map corrected
- Added missing resources on some maps

Update from 13.08.:
- Workingtime for banker increased to 12 hours
- kontor hat a bad rendering icon
- Graveyard has been smoking out of the roof
- City lamps fixed
- Battle behaviour fixed: Allies don't flee anymore
- It could occur that a thug was not attackable after he started to attack a building
- Attacking a building now should work properly
- Boobytrap now need resources
- Tirades are now sellable
- It was possible that the market was flooded with raw materials. This should not occur anymore
- Worker don't disappear anymore or get stuck in woods or rivers
- There should be no spinning carts anymore
- The donkey lost his ability to teleport
- AI-production of raw materials reworked (also has an influence on production of high tier products)
- AI now builds meadows and fields
- Stock purchase warrants nerfed
- Stock order fixed - now you get what you've ordered
- Binge fixed
- Diplomats now leave your estate also if you canceled the measure
- AI now should buy titles more often
- Prices for titles lowered a bit
- Juggler now gets for work
- Smuggling-measure reworked
- AI now shouldn't get any offices anymore without the appropriate title
- Stone rotaries work properly now
- Fixed some OoS reasons

Update from 14.08.:
- "Forge certificates" fixed (certificates were not bought)
- Cooldown for dicegame increased
- Several fixes in the pub
- The building upgrade "dog" for the residence now helps against beggars
- Cemeteries fixed (there were always large crowds around cemeteries)
- AI can now curse people
- Animal frequency decreased
- Working tables don't become white anymore in winter
- Income from dancing and bathing in a tavern now goes to the owner of the tavern
- Free trade fixed
- AI can now hire bodyguards who escort them
- Pirates now can attack counting houses as written in the description
- AI dynasties are now more spreaded across cities on large maps like Novaesium


现在已经有一些bug(还未全部发现)在即将发布的更新补丁中出现。不止只有4.1版本拥有这些bug,因此那些在4.1版本中的bug可能在依旧存在于新版本中。
我会尽量持续更新,如果最新的bug列表中某些bug没有出现不代表未发现它,也不意味着我们不会解决它,只是在此不确定那是固定会出现的bug。
这个bug清单列出了我们内部测试人员测试至今发现的bug。也有些其他我们的补丁中未包含的bug。
德国玩家可以看到这个全部(和更完整的)的bug清单,在我们的mantis.runeforge-games.com中的bugtracker页面。

- 在Novaesium被破坏时对Monasteries的描述
- AI不会使用新的专业 (已经大部分被解决)
- 战争的可能性已被解决
- 战争系统已被确认 (存储bug, 战争系统中的一次性bug)
- 时代不应该在现在过的这么快
- 在new-title-pergament上,工房的数量计算了包括了土地和牧场
- kontor fixed的图标错误
- 强制结婚现在制作用于非王室成员(you were able marry the whole dynasty of your enemies in MP)
- 寻找矿山不再是一个好的赚钱方式
- 你可以用你的保险柜来还债
- Graveyard AI 不应该在现在那么频繁的诅咒建筑物
- 停用乞丐时窗口信息的错误
- 在参加聚会之后,孩子将不可控制
- 行贿技能错误修复
- 生产车间的升级修复
- 磨坊主的生产效率提升
- Privilegue "lower office level" (or so) 提示现在在零工到达下个阶段的时候消失了
- 试验现在在发展和惩罚方面修复的的更好
- AI 同样能命令其他人物了
- 仓库的支架修复
- 市场完全修复
- 音乐变化时候的错误修复
- 新的多人模式休息室
- 银行家现在可以工作更长时间
- 染料将不允许生产
- 文本错误
- 地图错误
- 鱼再次拥有 animated nifs
- 在 Cologne 有两个相似的chappels
- New sellicon
- 在 Novaesium 地图上的Soundlocator修复
- 在一些地图上加入了消失中的资源

从13.08.中的更新:
- 银行家的工作时间提升到了12小时
- kontor hat a 错误的渲染贴图
- 墓地的烟不在屋顶上方
- 城市灯光固定
- 战斗行为修复: 盟友不再逃跑
- 流氓攻击完建筑物后无法攻击的bug修复
- 攻击建筑物现在被修复
- Boobytrap 现在需要资源才能使用
- Tirades 现在可以被出售
- 有可能市场会被原料淹没. 这不再会发生
- 工人将不再会无故消失或卡在木头或河流中
- 将不再会有纺织中的马车
- 驴失去了瞬间移动的能力
- 原材料的生产AI重新制作 (对高级材料的生产同样有影响)
- 现在AI 可以制造牧场和土地
- Stock purchase warrants nerfed
- Stock order fixed – 现在你可以得到你需要的了
- 狂欢修复
- 如果你取消操作,外交官也同样会离开你的房产
- 现在AI会购买更多的titles
- 调低了titles 的价格
- 魔术师终于找到他的工作了
- 走私系统重做
- 如果没有恰当的titles,AI将不会得到任何官员。
- Stone rotaries 可以更好的工作了
- 稳定了一些导致意外中止的系统

从 14.08.中的更新:
- "伪造证件" 完善 (证书将不会出售)
- dicegame 技能的冷却时间增加
- 酒吧功能部分修复
- 住所升级的“狗”现在可以对抗乞丐
- 墓地完善 (有很多人总是聚集在墓地)
- 诅咒人不再是我们的专利,AI也会了
- 小动物出现的频率下降
- 正在工作中的桌子冬天不会再变白了
- 跳舞的收入和在酒馆洗澡的收入现在归酒馆所有了
- 自由贸易完善
- AI现在会聘请保镖来保护自己
- 海盗现在像描述中写的那样攻击房子
- AI dynasties 在大地图上像 Novaesium那样的迅速蔓延
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-3-23 07:42 , Processed in 0.025146 second(s), 16 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表