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[求助] 这个画面优化。? 怎么安装?貌似不是想像的那样。

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2010-8-15
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发表于 2010-8-21 17:28 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
安装说明也看了。 貌似没搞太懂?
我上传了README。 哪位大大可以帮帮我。 感激不尽。





PyFFI-ed Vanilla Mesh Patches

**Contents of Download**
PyFFI-ed Patches Of:
Archtecture
Clutter
Dungeons
Furniture
Landscape
Plants
Rocks
Sky


**Installation**

1. Using a BSA unpacker unpack the each matching folder
   from the Oblivion - Meshes.bsa into the Original folder
   contained in this download.

        Make sure you include ALL subfolders as well.

2. Double click ApplyPatches.bat; wait for it to finish.

3. Once it has finished you will find a folder called Optimized
   that containes the patched vanilla meshes.

4. To use these patched nifs in your game you have a few options
   on how to apply them. Before choosing your method PLEASE READ
   MY NOTES ON EACH ONE.

        You can create an OMOD
        You can move them directly to your data folder
        You can recreate your Oblivion - Meshes.bsa

**Notes On Each Method**

Main Note:
THESE MESHES SHOULD NEVER UNDER ANY CIRCUMSTANCE OVERWRITE A NON
VANILA MESH. THAT IS, IF ONE OF THESE MESHES ALREADY EXISTS IN
YOUR DATAMESHES FOLDER THAT MESH SHOULD OVERWRITE THE ONE
CONTAINED HERE.

**OMOD**
If you create an OMOD, just make sure not to overwrite anything
when activating it.

**Datameshes**
I don't really suggest manually moving the files into the
datameshes since you'll have to do it file by file and
the chance of screwing up is high. But again the main note
applies and if you really want to do this then by all means
go a head.

**BSA Recreation**
This is the most time consuming method, but is the least prone
error in my opinion.


**BSA Recreation**
To create a new Oblivion - Meshes.bsa

1. Using a BSA Unpacker (such as the one included in OMOD)
   [It's in the utilites menu, BSA Viewer]. Click Extract All.

2. Go to your OblivionData directory and change the name of
   Oblivion - Meshes.bsa to Oblivion - Meshes.bsa.backup

3. I suggest extracting the bsa to a new folder on the desktop.
   the folders name doesn't matter so, just extract the bsa to
   "new folder"

4. Open the Optimized folder and copy the meshes folder over
   to "new folder"; click yes to all.

5. Using a BSA Packer (such as the one included in OMOD)
   [again in the utilites menu, BSA Creator]. Click Add Folders.

6. Select "new folder".

7. Once the folder has been loaded confirm the the relative path
   matches this:
        
        distantland
        meshesarchitecture
        etc.
        trees

        if it does not then you have made an error, and you'll
        need to correct it.

8. Decide on whether to compress or not to compress.
   Suggestion:
        No Compression
        or
        Compress All; Medium

7. Click Create. Saving it as Oblivion - Meshes.bsa

DO NOT OVERWRITE THE ORIGINAL OBLIVION - MESHES.BSA

8. Now that you've created a new bsa you'll need to reset the
   timestamp. This can be done with OMOD.
        Utilities -> Archive Invalidation -> click Reset BSA
        Timestamps.


You're done.


**FINAL INFORMATION**

If while playing the game you notice a mesh is screwy, please report
it to this thread:

http://www.bethsoft.com/bgsforums/index.php?showtopic=880625&st=0

The more information you can provide the easier it will be for me to
fix.

However, while waiting for me to fix it, you can fix it yourself.
If you can work out exactly which mesh it is that is funky, you can
extract it from the original BSA and dump it into your data folder.


SPECIAL THANKS
amorilia for PyFFI
OnmyojiOmn for the creation of the method of patching
Betheseda for Oblivion and err not optimizing there own meshes *errr*
You for being so interested
And everyone who's made the PyFFI info thread such a blast to run.
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