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- 注册时间
- 2009-11-21
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修复了如下问题:
Status of Patch 4.1x Release Date
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The patch will be released on Thursday, 26.08.
Now here's a (incomplete) list of bugs fixed in the upcoming patch. It's not 4.1x only, so there may be some bugs that have been fixed with 4.1 also in this list.
I will try to keep it up to date but if a bugfix is not in the list it doesn't mean that it's not fixed yet and it definitely doesn't mean that it's not gonna be fixed Just ask in this thread if anything isn't clear.
This list is the list our internal testers got today for a first testing run. There are other bugs fixed as well but the patch doesn't include them yet.
German speaking users can view the whole (and more complete) list in our bugtracker at mantis.runeforge-games.com
- Description of Monasteries on Novaesium broken
- AI didn't use new professions (has been tweaked a bit)
- Possibility of war tweaked
- War fixed (Inventory-bug, War-only-once-bug)
- Dynasties shouldn't die so early now
- Amount of workshops displayed at the new-title-pergament counted also fields and meadows
- Wrong icon for the kontor fixed
- Forced marriage now only works for non-dynasty-members (you were able marry the whole dynasty of your enemies in MP)
- Capturing mines now is no longer a good way to make money
- You could save debts in your strongbox
- Graveyard AI shouldn't curse buildings that much now
- Information window of beggars deactivated
- Children were not controllable after adding to party
- Bribe should now work properly
- Warehous upgrades fixed
- Miller produces more and faster now
- Privilegue "lower office level" (or so) now disappears when the char gets a higher title
- Trials now work properly incl. penalties
- AI also charges other characters now
- Scaffolds of warehouse corrected
- Completely overhauled the market
- Crash when music changes fixed
- New multiplayer lobby form
- Banker now works longer
- Dyes were not produceable
- Text errors
- Map errors
- Fishes now have animated nifs again
- In Cologne there were two similar chappels
- New sellicon
- Soundlocator on Novaesium map corrected
- Added missing resources on some maps
Update from 13.08.:
- Workingtime for banker increased to 12 hours
- kontor hat a bad rendering icon
- Graveyard has been smoking out of the roof
- City lamps fixed
- Battle behaviour fixed: Allies don't flee anymore
- It could occur that a thug was not attackable after he started to attack a building
- Attacking a building now should work properly
- Boobytrap now need resources
- Tirades are now sellable
- It was possible that the market was flooded with raw materials. This should not occur anymore
- Worker don't disappear anymore or get stuck in woods or rivers
- There should be no spinning carts anymore
- The donkey lost his ability to teleport
- AI-production of raw materials reworked (also has an influence on production of high tier products)
- AI now builds meadows and fields
- Stock purchase warrants nerfed
- Stock order fixed - now you get what you've ordered
- Binge fixed
- Diplomats now leave your estate also if you canceled the measure
- AI now should buy titles more often
- Prices for titles lowered a bit
- Juggler now gets for work
- Smuggling-measure reworked
- AI now shouldn't get any offices anymore without the appropriate title
- Stone rotaries work properly now
- Fixed some OoS reasons
Update from 14.08.:
- "Forge certificates" fixed (certificates were not bought)
- Cooldown for dicegame increased
- Several fixes in the pub
- The building upgrade "dog" for the residence now helps against beggars
- Cemeteries fixed (there were always large crowds around cemeteries)
- AI can now curse people
- Animal frequency decreased
- Working tables don't become white anymore in winter
- Income from dancing and bathing in a tavern now goes to the owner of the tavern
- Free trade fixed
- AI can now hire bodyguards who escort them
- Pirates now can attack counting houses as written in the description
- AI dynasties are now more spreaded across cities on large maps like Novaesium
Update from 19.08.:
- Amount of itemslots increased for all workshops
- Guild elder don't disappear anymore after some years
- Hate tirades now work properly
- Claypit in Leverkusen now is accessible
- Owner of the pub can't be assigned to labor of love by AI anymore
- Workless people can now be hired by the button
- If a character dies in war the widdow can marry again
- Arsenals on the hansa map should work now. This means that's also war on the Hansa map.
- The costs for high level thugs as well as for bodyguards has been increased so the player can't make a fortune by selling their equipment anymore
- Now you don't have to start in Hall all the time if you want to play the Kufstein map
- Orphans don't age anymore
- AI now uses the measure "Serve beer" properly
- Some monasteries and other buildings were able to be build on
- Treatment in hospital reworked a bit |
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