资深玩家
  
- 贡献度
- 3494
- 金元
- 24011
- 积分
- 16377
- 精华
- 0
- 注册时间
- 2009-7-16
|
The Total War franchise is known for its huge, beautiful battlefields, and our recent looks at Shogun II: Total War have shown that this game doesn't buck this trend. What we hadn't seen until now, though, was the other half of the experience – the just-as-important campaign mode. So much of being a leader in feudal Japan revolved around your family's honor, how you maintained relationships with your fellow noblemen, and, inevitably, what you did to make sure you had a leg up on your opponents when conflict was unavoidable. This has not escaped the team at Creative Assembly, as Shogun II has an intricate political and familial system that looks to be as fun, if not more so, than the act of playing out the battles themselves.
For those who've somehow missed out on the Total War series over the years, allow me to give you a brief breakdown. The campaign of Shogun II takes place on a huge, detailed map of Japan, with players taking control of one of nine playable clans in an attempt to unite Japan under their rule. Players engage in both military and political warfare with clans, going into large, real-time battles when they come to blows. It's essentially two games in one: an intense RTS, combined with a slower, turn-based game of political manipulation.
Real-time warfare is extremely important to Shogun II (and you can read more about that in our previous coverage ), but more discreet conflict is carried out in the campaign map via Agents. Agents are essentially actors you can send out into rival clans to hurt them in very specific ways. Outside of Generals, who I'll delve into more detail about later, players can use Geishas, Ninjas, Metsuke, and Monks. Ninjas and Geishas are assassins, and players can use them to take out enemy generals.
The really cool part of attempting assassination in Shogun II is that it triggers a cut-scene that adapts itself based on the skill of the agent involved. For instance a crappy ninja might trip over a sleeping soldier, while a more skilled ninja might avoid this but might be too noisy and wake the general up. These sequences were also in the original game, but Shogun II is slated to have significantly more ways for it to work out, keeping players guessing until the scene's conclusion.
If assassination is a little too bold for your clan, you can try and lure away enemy generals on the campaign map via Metsuke. These secret police will infiltrate an enemy army and attempt to lure away the general, with success yielding both the general and some of the army (depending on his men's loyalty to him). To combat Metsuke, Clans can produce Monks, who meet Metsuke and chastise them for being too worldly in hopes of convincing them to give up their sinful ways. Agents give players powerful tools to battle against one another off the battlefield, making the turn-based parts of the game much more intense than they might otherwise be.
While Agents are important, Generals are the backbone of a clan. Generals aren't simply a unit you produce who have generic traits, but a character that you can level up and build into a unique battlefield commander. Generals have talent trees with numerous branches that will give them better abilities in battle. Most importantly, choosing one path on a talent tree permanently locks out the other option, making specialization extremely important. Their loyalty to your clan affects the loyalty of the units they command, and a rogue General can become a thorn in your side if he decides he's tired of being under your control.
Once a General goes rogue he's basically lost to you, but to keep his forces your command there are a couple of preventative measures that can be taken. Generals can be married into your clan, giving them a familial bond that grants higher loyalty (marriage is also useful for inter-clan relations). If you have no relatives that are ripe for the picking, you can also ask your General to commit ritual suicide, otherwise known as seppuku. Seppuku is a double edge sword, however, because it could prevent a General from going rogue (and give you a bonus to your honor), but it might also backfire and make them go rogue on the spot.
Politics are super important, but battles are inevitable. To better represent how war was conducted in Japan, Creative Assembly has implemented a new feature: naval warfare. No, you won't be using massive sail boats (and you certainly won't be firing cannons at one another), but you will be rowing large boats full of troops at one another in order to defend or take a beach head. Naval battles are fought either via two ships meeting and troops fighting it out, or by archers shooting at incoming ships with things like flame arrows. This gives players a more realistic set of options when it comes to invasion, as naval battles were fairly common since Japan is, after all, an island.
The combat portions of the game are every bit as pretty as you'd expect from a company who has years of experience making intricate, large scale warfare on the PC, but the campaign development is also coming along well. Hopefully Shogun II's turn-based campaign gets the limelight it deserves, as casual onlookers often only see the high-resolution pictures of battlefields and assume it's simply a RTS. At least you, reader, now know better, and have some insight on just how awesome the political portions of the game are starting to look.





游侠论坛会员 kyozc (Yukirin) 翻择:
阴谋,姻亲,以及切腹自尽 ——这只是您,一名战国时期野心勃勃的统治者所可以选择的一小部分策略和手段。
全战系列向来以宏大壮丽的战争场面而著称,最新作幕府将军2:全面战争系列依然延续了这个优良传统。但是全战系列的另一大特色——战略模式在新作中的表现,我们之前还不得而知,现在本文将向您揭开冰山一角。作为战国时期的统治者,您必须考虑众多因素:家族的荣耀,与邻近大名关系的维持,以及当冲突不可避免时,您必须确保您的实力必须凌驾于对手之上。这一切都在Creative Assembly所关注的范围之内,并在游戏中加入了错综复杂的政治及家族系统,为游戏带来了比战斗本身更多的乐趣体验。
对那些近年来没有体验过全战系列的玩家,请允许我给出一个简要的概述。幕府将军2的游戏场景位于幅员宽广、绘制详尽的日本地图上,玩家可操控9个可选择大名之一进行游戏,以统一日本全境为最终目标。玩家将全面参与大名的军事及政治活动,并直接掌控规模宏大、实时演算的战斗场景。这实际上是两种类型的游戏合二为一:紧张刺激的即时战略游戏(RTS),以节奏稍缓的回合制策略游戏(SLG)。
战斗场景是幕府将军2非常重要的组成部分(您可以从之前的报道中获得这方面更多的讯息),但在战略地图中,您可以通过特遣人员引发更多的矛盾冲突。作为一种重要的谋略,您可以派遣特遣人员前往敌方大名处,对他们造成特殊的危害。简要的说,玩家可以派遣的特遣人员角色有艺伎、忍者、目付(查了一下,等同于特务、奸细)以及僧侣。忍者和艺伎是刺客类型的,玩家可以用他们刺杀敌方的将领。
在幕府将军2中相当酷的一个内容是暗杀场景,它将根据暗杀者的技能水平生成一段独特的短影片。例如一个菜鸟忍者可能被一个睡着的士卒绊倒,而一个经验丰富的忍者也许能避免这一点,但也许会因为发出声响而惊醒将领。这个创意在以前的系列中也有体现,但在本作中,它将表现的淋漓尽致、悬念丛生,让玩家不到最后一刻不知道结局。
如果暗杀对您的大名来说太过血腥,您可以在战略地图中派遣目付去引诱对方的将领。目付能够潜入敌军中并尝试诱使地方将领叛变(寝返),一旦成功将策反将领和他所带领的部分部队(数量取决于他的部队对将领的忠诚度)。为了对抗目付,大名可以派遣僧侣,惩戒目付有违世俗常理的作法并劝诫其放弃他们罪孽的行为。特遣人员的设定使得玩家拥有在战斗之外的强大手段去对抗竞争对手,让回合制策略游戏也变得更加紧张刺激。
尽管特遣人员的作用十分显著,将领才是一个家族的主心骨。将领并不仅仅是您训练出来的毫无个性的普通角色,而是一名您可以培养并塑造成的独一无二的战争指挥官。将领们拥有可以多方面发展的技能树,这赋予他们更强的战斗能力。更重要的是,一旦在技能树中选择了某种发展路线,您将不能再选择其他路线,这使得特殊能力非常重要(这句没了解过实际内容翻得不太行,求高手指点)。将领对家族的忠诚度会影响到他手下统领的士兵的忠诚度,一个性格叛逆的将领将成为您阵营中的一个定时炸弹,一旦他觉厌倦了您对他的管辖,后果将不堪设想。
一旦一个将领出现逆反心理并不再信任您,但为了维持对他的力量的控制,您可以采取以下这些手段。将领可以通过赐婚联姻的方式加入您的家族,通过血脉相连提高他的忠诚度(联姻政策在家族之间的关系处理时同样十分实用)。如果您没有已成年的公主可供姻亲,您也可以要求您的将领按仪式自杀,就是我们所熟知的切腹自尽。切腹自尽的指令是一把双刃剑,它可以避免您的手下将领日后叛变(同时能增加您的家族荣耀),但万一失手,也可能导致该将领在接到指令后当场叛变。
未探索的区域将被迷雾覆盖。
在游戏中政治因素十分的关键,但战争是永远无法避免的。为了更好的重现日本的战争,Creative Assembly设定了一个新的特色:海战。在本作中您将无法使用巨型战舰(当然也无法向另一方发射加农炮),取而代之的是您将派遣的是大型的划桨式铁甲船。海战有两种模式,或者两船相接后的短兵相接,或者在尚未接触时让弓手向敌方船只发射火箭。这些设定向玩家很好的重现了日本当时的海战。海战在当时的日本相当频繁,毕竟,日本是一个岛国。
该作的战斗部分将会如同您所期望的一样壮观华丽,因为它出自于一个于PC平台上拥有丰富大型即时战斗场景开发经验的公司,但战略部分的改进同样值得您期待。普通的旁观者只看到精美绝伦的战斗场景,将其简单的视为一款即时战略游戏,而我们希望幕府将军2的回合制战略部分能够得到它所应得的关注和肯定。至少您,本文的读者,如今能够更好的了解到战略部分那些令人惊叹的设定,并对这款游戏的面世充满期待。 |
|