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- 2006-11-20
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IGN Ratings for Arcania: Gothic IV (PC)Rating Description
out of 10 Click here for ratings guide
7.5 Presentation
The map and compass system are about what you'd expect, and the menus do as much as they can with triggers. Radial menus are a boon, but there's a bit of clunk here and there.
8.0 Graphics
The PC version is definitely a looker, but the art direction ultimately holds it back. The towns and forests are gorgeous and fun to explore, if a little static.
6.5 Sound
The voice-acting leaves a lot to be desired, but there's a lot of it-- which may or may not be a good thing. The score is solid but forgettable and the world itself presents a fresh soundscape.
7.0 Gameplay
Never quite as deep or polished as the market leaders, Gothic IV instead offers a good middle-road between hardcore and mainstream RPGs. It's fun, solid and generic.
7.5 Lasting Appeal
The world is divided into enormous realms - and there are plenty of quests, a few hidden area and lots of loot.
7.5
OVERALL Good
(out of 10)
http://pc.ign.com/articles/112/1127303p2.html
自由度不够,任务也不精彩
This lack of reaction is at odds with the progress the genre has made; games like Dragon Age: Origins, Mass Effect and the Elder Scrolls series have shown the importance and benefits (particularly for storytelling devices) that these kinds of moral choices can have. As a result, Arcania: Gothic IV feels overly simplistic – and even acerbic – at times.
This also extends to the storytelling. There are only a few real instances where quests deviate from the set 'fetch quest' mentality; you're given a few options on how to resolve quests—through head-on bloodshed or marginally deeper investigation – but never to the extent we've seen elsewhere – even years after Gothic 3. This slimmed-down approach likely stems from a smaller team and tighter budget, but when a game is tackling market leaders like these, it's still a bitter pill to swallow that such options simply aren't catered for. |
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