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全部更改已经放出了了,明天放出
- All Weapons Bronze Insignia requiring an unobtainable bronze star for the tracer dart – requirement removed.
- Improved Hit registration made through several fixes and some of the hitboxes themselves have been changed. This will increase the accuracy of guns.
- Blue box chat window removed
- The 2 second immunity when spawning/being revived will now be immediately removed either by firing, zooming, or any movement (move, crouch, jump). A Spawning Player can still orient passively in the Game World..
- 3D vision fixed.
- Fixed slug shotgun zoom crosshair on PC so they better represent the long range accuracy. Crosshairs now close more on PC, similar to consoles.
- Reduced slug shotgun hip accuracy to require zooming for consistent long range accuracy. Hip accuracy is now on par with the semi automatic weapons.
- Fixed a bug on PC where the G3 would do less damage than intended.
- Fixed VADS turning sensitivity on PC so it performs like the ZU23.
- Reduced VADS push back and damage to balance it with the ZU23.
- Fixed a bug where vehicle countermeasures would fail to remove tracer darts at high speed.
- Reduced the reload time for vehicle countermeasures.
- Slightly increased the AT4's damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.
- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.
- Increased the AT4's splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.
- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.
- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.
- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.
- Reduced all weapon damage to the MCOM by 50%.
- Fixed an C4 vs MCOM exploit on Atacama Desert.
- Fixed a bug with FOV when aiming the M1911.
- Lowered the close range damage of the AN94 to highlight its long range role.
- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.
- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.
- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMG's.
- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.
- Slightly increased the damage of the UH60.
修正全铜章和全武器铜章因为标记枪而无法获得的问题,取消标记枪的击杀要求
击中判断系统从MOH里面引入到BC2里面,一些BUG修正,一些客户端和服务器之间的的数据同步率被修正,一些击中模型被修正,这些会增加枪的准确率,但是不怎么影响刀子
移除聊天框的的蓝色背景
修正重生,救活的2秒无敌时间,现在重生或者救活后,只要玩家做任何动作(开镜,移动,下蹲,跳或者开火),无敌马上取消,用鼠标到处乱看不会
3D视觉修正。
鹿弹霰弹枪的准星被修正了,现在更加准确了,类似游戏机平台上面
减弱鹿弹霰弹枪的非瞄准准确性,在长距离要求瞄准才能有更好的准确性,非瞄准的准确性和其他半自动一样。
修正G3威力过弱的问题
修正VADS火神炮转向过慢的BUG,现在火神炮转向和ZU23一样
修正干扰弹在载具高速移动的时候失效的问题。
稍微加强AT4的最高速度和转向速度,稍微增大AT4的威力和爆炸范围,AT4仍然是爆炸范围最小的武器。
减小M2 CG的爆炸范围,但CG的爆炸范围还是最大的。
增加M95的一枪致命距离以弥补它的开火频率的不足。
修正SVU近距离威力过大的BUG
所有武器对MCOM的伤害减少一半
修正Atacama Desert上C4对MCOM的问题
修正使用M1911时候FOV的BUG
减弱AN94的近距离威力,让其保持为长距离步枪
增加F2000的准确性,让其成为移动步枪
加强近距离霰弹枪威力,体现其对鹿弹的优势
稍微减弱M60的威力
稍微减弱MG3的近距离威力
稍微增加UH60的威力 |
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