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Polish gaming site Gry-online have managed to get quite a few pressing questions about Two Worlds II and compiled a mini-FAQ with some interesting answers, some of which we took the liberty of translating for you:
Gameplay
The difficulty setting (three available) can only be set once and cannot be changed during the gameplay.
After the final cutscene, you're back in Antaloor and can continue exploration where you left off at the end of the main quest.
Quest markers are always clearly shown (no wandering around looking for the solution) and you can activate any quest to be tracked at will.
Map shows: visited teleports, altars, dungeons and some of the NPCs (the ones important enough to talk to, usually side questgivers)
Another confirmation: there's 40 different characteristics to be changed during character creation. You can also choose the level of difficulty, but not gender or race (those are reserved for multiplayer). There's also no classes, which has been highglihgted many times before. However, there's also no levelling cap, so if you want to, you'll be able to max out all the skills (and skills are largely what makes a "class"-like specialization in TW2).
According to Gryonline.pl there's no skill trainers in the game (even though we've seen at least few of the orcs teaching our hero basic skills like block breaker, death strike and multi arrow). Apparently, (most of) the skills are learnt via skill books found or traded in the game. Further investment is done with skill points obtained at level-up, as previously.
One of the four main islands is mainly used in multiplayer mode. This suggests that either Eikronas, Erimos or Eollas are transplanted verbatim into the co-op mode, which is very cool! Since the editors say that it takes 20 minutes by horse to circumvent just half of the isle, we're assuming its the "savannah" isle (Erimos) that is used for the multiplayer - it's the only one with horses available, after all.
World and Exploration
Apart from the regular teleports the hero gains access to the handheld (?) teleport and a portable version of the "big" teleport (?). Apparently, the former cannot be used within dungeons.
Sailing is not very hard, you just need to set sail perpendicularly to the wind current. Riding horses is also quite easy - but, as we've seen in the yesterday's live gameplay, if you speed too often (or too rarely) the horse will mutiny and kick you off the saddle!
Sailboats cannot be upgraded, you cannot have any crew. Only one-seat small boats are available.
There's no dynamic weather changes, but there's different weather patterns depending on the region you're in (e.g. permanent clear skies, or permanent storm etc..). There's a day/night cycle, of course.
While TW2 is an open-world experience, after getting onto each of the islands you'll first have to do the initial stage of the main quest that takes part on the isle. Otherwise, the island will be locked to you. But don't worry: there's no invisible walls anywhere, if you can't get somewhere, it's because there's a wall or closed off space that can only be unlocked with the help of an NPC or during the quest. You can then freely explore that island and eventually move on to the next. Some of the dungeons might be locked out too, depending on the quests as well -- unlocking them is only possible when embarking on certain tasks.
Dungeons do not contain traps. However, in two or three of them you might need to look closely for the levers to pull in order to open some sections. Dungeons are mostly about monsters and treasure chests.
Not all of the buildings can be entered. Some of them are just facades, and some are locked permanently until a quest comes a long. In other cases, you can simply break in and enter.
Plot and Quests
There's around 200 quests in TW2. 50 are part of the main questline. Around a hundred comprises sidequests in different locations. There's also about 50 tasks to be fulfilled for guilds.
Guild quests are so far the dullest: there's little aside from "get to the point A or B" type there. Sidequests vary greatly: some are very short, while others long and inspired. Expect to be a courier and a hitman a lot as well. Some of the quests can be done in more than one way. Some of them might have far-reaching consequences, and even become mutually exclusive with others.
Guild tasks are not actually handed out, you pick them up at the bulletin boards scattered around Antaloor. You also can't really join any of the guilds/factions, but you gain fame or infamy with them.
Interaction
According to Gryonline, there's little in terms of romance in Antaloor - they were able to only find one love affair in a tiny side quest. They did find a stripper joint though, or what passes for it in this age rating.
There's no companions after all. However, there's some escorting quests.
While physics magics will interact with some of the objects, there's no interaction insofar as felling trees or burning shrubbery is concerned. Don't expect your fiery hell to be actually changing the world around you.
Combat
Apparently, despite what we've heard earlier, repeated successful attacks don't give out damage bonus. However, you can sequence your regular attacks (i.e. "left clicks" or "button mashes") so that they go into a combo.
Another confirmation for spell system. There's 27 spell cards total. Amulet works like a castable spell slot (the more amulets you get, the more spells you can cast). There's 15 effect cards (which define the effect and school of the spell). 6 carrier cards (AOE, ray, missile etc.) and 6 modifiers (e.g. homing, multiplicating, ricocheting etc..). While this system allows for around 500 unique spells, you can also increse them in power (by placing up to 10 cards total into the amulet), and a single amulet can hold up to THREE different unique spells at once (to be cast as one, or have an up to three-stage effect) - which is the reason for millions of possible combinations.
Despite their best efforts, Gryonline weren't able to discern heavy/chainmail/light armor differences (While there are differences there - TWVault).
Alchemy isn't very complex. You need at least 2 ingredients to be able to brew something. Some combinations are not possible however, and may result in ordinary water.
Multiplayer
All of the modes are confirmed yet again. Adventure mode has 7 maps (10-15 hours total). Crystal Hunt (up to 4 players) has 4 selectable regions available - you have to collect crystals and avoid skulls (?). Duel mode - up to 4 maps, with up to 1v1 players. Deathmatch (2-8 players, even though Gryonline claims its 1 to 4 players) allows 4 arenas to choose from as well. Village mode is, as expected, one region only and one per player only.
Lobby confirmed for PC. For consoles, you need to sign up to the queue or find players that are open for a match. There's no possibility to play over LAN.
According to Gryonline, there's not going to be an SDK/Editor released for the game (?)
After a month-long testing and two different versions tested, the editors were able to confirm that the game is vastly improved already compared to the early version they have received, plays well and has a much better VO. Some of their infos might not be all accurate though: especially in regard to combat or possible SDK so it's best to wait for an official announcement from the publisher.
波兰游戏网站Gry,上网的人设法让不少按约两个世界第二的问题和编译一些有趣的答案,我们把其中一些为你翻译的自由一个小型常见问题:
游戏
难度设置(三个可用)只能设置一次,不能在游戏改变。
最后的过场后,您回到Antaloor,可以继续探索,你留在了主线任务结束了。
任务标记总是清楚地显示(周围没有寻找解决方案流浪),你可以激活可以随意跟踪任何任务。
地图显示:访问远程端口,神坛,地牢和筹备一些(当然是足够重要谈话的人,通常一边questgivers)
另确认:有40个角色创造期间要改变不同的特点。您也可以选择难度,但不是性别或种族(这都是多人保留)。另外还有没有阶级,已highglihgted很多次。但是,也没有平帽,所以如果你愿意,你会出所有的技能能够最大(和技能在很大程度上是什么造就了“阶级”般的<巫师2>专业)。
据Gryonline.pl有没有技能在游戏中的导师(尽管我们已经看到至少在我们的英雄像块教学断路器,死亡打击和多方向的基本技能兽人等等)。很显然,(大部分)学到的技能通过技能书在游戏中发现或交易。进一步的投资是通过索取等级提升与过去一样,技能点。
四个主岛之一,主要用于在多人模式。这表明,要么Eikronas,Erimos或Eollas被移植到合作社模式,这是非常酷逐字!由于编辑说,它需要20分钟,以规避由马岛上只是一半,我们假设它的“大草原”岛(Erimos),是为多人使用 - 这是与马可毕竟只有一个。
世界与探索
除了英雄能够访问到手持(?)传送和对“大”传送(?)便携式版本定期传送点。显然,前者不能用在地牢。
帆船是不是很辛苦,你只需要设置垂直于帆风电流。骑马也很容易 - 但是,正如我们已经看到在昨天的现场游戏,如果你速度过于频繁(或过很少)马会兵变和踢你关闭鞍!
帆船能不能升级,你不能有任何船员。只有一个座位的小船都可用。
有没有动态天气变化,但有不同的区域气候模式对你很不同(如永久晴朗的天空,或永久风暴等。)。有一天/夜循环,当然。
虽然<巫师2>是一个开放的世界的经验,在这些岛屿上各获得你首先要做的主要任务是发生在小岛的一部分初始阶段。否则,岛上将被锁定你。不过不要担心:有没有无形的墙的任何地方,如果你不能得到的地方,那是因为有一个墙壁或封闭的空间,只能用一个全国人民代表大会期间,寻求帮助或解锁。然后,您可以自由地探索这个岛屿,并最终进入到下一个。在地牢有些人可能被锁定了,就在任务而定,以及 - 解锁他们是唯一可能的某些任务时着手。
龙与地下城不包含陷阱。然而,在两个或三个,您可能需要仔细看的杠杆,从而拉开了一些章节。地下城大多是关于怪物和宝箱。
并非所有的建筑物都可以进入。他们有的只是门面,以及一些长期被锁定,直到出现一个长期任务。在其他情况下,你可以简单地打破进入。
情节和任务
有大约200名在<巫师2>任务。 50是主要questline的一部分。大约100名包括在不同地点支线任务。另外还有大约50至为公会完成任务。
公会任务是迄今为止最乏味的:有由小撇开“到达点A或B”型那里。支线任务差别很大:有的很短,而另一些长期和鼓舞。预期可快递和杀手也很多。在任务部分,可以在多种方式。他们中有些人可能会产生深远的后果,甚至成为与他人相互排斥的。
协会的任务是没有实际发放,你去接他们分散在各地Antaloor公告板。您还不能真正加入了/行会的任何派别,但你得到与他们的名声或骂名。
互动
据Gryonline,几乎没有在浪漫的条款Antaloor - 他们只找到一个能够在一个小方追求的恋情。他们发现,虽然联合脱衣舞,或者是因为它通过在这个年龄段的评级。
还有毕竟没有同伴。然而,有一些护送任务。
虽然物理魔法将与某些对象,有没有互动砍伐树木,只要燃烧灌木而言。不要指望你的地狱火要真正改变你周围的世界。
防治
显然,尽管我们已经听到过,多次成功的攻击不要将伤害加成。但是,您可以序列的普通攻击(即“左点击”或“按钮捣烂”),使他们成为一个组合去。
另一种拼写系统确认。有27个魔法卡总数。护身符工程(护身符你得到的更多,更多的法术,你可以投)像一浇注料法术位。有15对卡(其中界定的效果和法术学校)。 6个载波卡(AOE的,射线,导弹等)和6修饰符(如归巢,multiplicating,交易带来的等等。)。虽然这个系统约500独特的法术允许,您也可以在电力increse它们(通过放置多达10张卡到护身符份),和一个护身符可容纳一次(将作为一个演员三个不同的独特的法术,或有一到三个阶段的效果) - 这是可能的组合数百万的原因。
尽管尽了最大努力,Gryonline无法辨别重/锁子甲/轻型装甲差异(虽然有分歧有 - TWVault)。
炼金术是不是很复杂。你需要至少2个成分能酿造的东西。有些组合是不可能的,但并可能导致普通水。
多人
在所有模式都再次确认。冒险模式中有7个地图(10-15小时总数)。水晶亨特(最多4个玩家)有4个可供选择的地区 - 你必须收集晶体,避免头骨(?)。决斗模式 - 多达4个地图,多达1对1的球员。死斗(2-8球员,即使Gryonline宣称,其1至4播放器)允许选择4个领域以及。村模式,如预期,一个地区和每名球员只有一个而已。
大堂确认了个人电脑。对于控制台,您需要注册到队列或发现球员正在寻找一个匹配的开放。有没有可能发挥了局域网。
据Gryonline,有不会是一个SDK /放出了游戏编辑器(?)
经过长达一个月的测试和试验了两种不同的版本,编辑们能够确认该游戏已经有很大改善的早期版本相比,他们已经收到,次好,有一个更好的旁白。他们的新闻电台有些人可能不完全准确,但:特别是在打击或可能的SDK,因此最好是等待一个从发布的官方声明。
Jǐnguǎn以上为Google翻译 |
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