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[原创] tw2 游戏界面文本。。。

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发表于 2010-11-19 20:27 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
///0
<F11><0xFF000000>
///1
<F60><0xFF000000>
///2
<F20><0xFF000000>
///3
<F62><0xFF000000>
///4
<F37><0xFF000000>
///5
<F10><0xFF000000>
///6
<F45><0xFF000000>
///7
<F14><0xFF000000>
///8
<F17><0xFF000000>
///9
<F37><0xFF000000>
///10
<F37><0xFF000000>
///11
<0xFF000000>
///12
<0xFF400000>
///13
<0xFF004000>
///14
<0xFF000040>
///15
<0xc0000000>
///16
<0xFF404040>
///17
<0xFF404040>
///18
<0xc0000000>
///19
<break>
///20
<pa>
///21
<pc>
///22
<pl>
///23
<pr>
///24
<ico26c0l,78,0,104,26,'Icon\xb.dds'>
///25
<ico26c0l,52,0,78,26,'Icon\xb.dds'>
///26
<ico26c0l,0,0,26,26,'Icon\xb.dds'>
///27
<ico26c0l,26,0,52,26,'Icon\xb.dds'>
///28
<ico26c0l,0,78,26,104,'Icon\xb.dds'>
///29
<ico26c0l,26,78,52,104,'Icon\xb.dds'>
///30
<ico26c0l,52,52,78,78,'Icon\xb.dds'>
///31
<ico26c0l,78,52,104,78,'Icon\xb.dds'>
///32
<ico26c0l,0,52,26,78,'Icon\xb.dds'>
///33
<ico26c0l,26,52,52,78,'Icon\xb.dds'>
///34
<ico26c0l,52,78,78,104,'Icon\xb.dds'>
///35
<ico26c0l,78,78,104,104,'Icon\xb.dds'>
///36
<ico39c0l,78,78,104,104,'Icon\xb.dds'>
///37
<ico26c0l,0,26,26,52,'Icon\xb.dds'>
///38
<ico26c0l,0,26,26,52,'Icon\xb.dds'>
///39
<ico26c0l,26,26,52,52,'Icon\xb.dds'>
///40
<ico26c0l,52,26,78,52,'Icon\xb.dds'>
///41
<ico26c0l,78,26,104,52,'Icon\xb.dds'>
///42
<ico26c0l,102,100,128,128,'Icon\xb.dds'>
///43
<ico26c0l,53,104,87,128,'Icon\xb.dds'>
///44
<ico18c0l,0,0,177,18,'Interface\QuestLog\Ornaments.dds'>
///45
------------------------------
///46
++++++++++
///47
<ico64c0l,0,0,256,16,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///48
<ico64c0l,0,16,256,48,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///49
<ico64c0l,0,48,256,80,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///50
<ico64c0l,0,80,256,112,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///51
<ico64c0l,0,112,256,144,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///52
<ico64c0l,0,144,256,176,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///53
<ico64c0l,0,176,256,208,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///54
<ico64c0l,0,208,256,240,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///55
<ico64c0l,0,240,256,256,'INV\PARTICLES\MAGICTT\CARDS\CARD_EFFECT_AIR_LIFE.DDS'>
///56
<ico64c0l,0,0,64,64,'Icon\Hint.dds'>
///57
<F1><0xFF000000>
///58
<F1><0xFF000000>
///59
<F1><0xFF000000>
///60
<F1><0xFF000000>
///61
<F45><0xFF000000>
///62
<F45><0xFF000000>
///63
<F45><0xFF000000>
///64
<F37><0xFF000000>
///65
<F45><0xFF000000>
///66
<F10><0xFF000000>
///67
<F10><0xFF000000>
///68
<F10><0xFF000000>
///69
<F10><0xFF000000>
///70
<F10><0xFF000000>
///71
<F10><0xFF000000>
///72
<F10><0xFF000000>
///73
<F10><0xFF000000>
///74
<F10><0xFF000000>
///75
<F10><0xFF000000>
///76
<F10><0xFF000000>
///77
<0xFFFFFFFF><ico256c0l,56,0,456,256,'interface\icons\pic_dest-upgr.dds'><0xFF000000>
///78
<0xFFFFFFFF><ico256c0l,56,256,456,512,'interface\icons\pic_dest-upgr.dds'><0xFF000000>
///79
<0xFFFFFFFF><ico256c0l,56,0,456,256,'interface\icons\pic_cryst-paint.dds'><0xFF000000>
///80
<0xFFFFFFFF><ico256c0l,56,256,456,512,'interface\icons\pic_cryst-paint.dds'><0xFF000000>
///81
ENG
///82
Resistance to Shock Damage
///83
Resistance to Fire Damage
///84
Resistance to Frost Damage
///85
Resistance to Bludgeoning Damage
///86
Resistance to Slashing Damage
///87
Resistance to Piercing Damage
///88
Poison Damage
///89
Spectral Damage
///90
Shock Damage
///91
Fire Damage
///92
Frost Damage
///93
Bludgeoning Damage
///94
Slashing Damage
///95
Piercing Damage
///96
Defensive Stance Skill Required
///97
Restores %d Stamina
///98
Stamina Required:
///99
Resistance against Spectral Damage
///100
Resistance against Poison Damage
///101
Increase potion strength
///102
Increase duration of effects (%d min %d sec)
///103
Create potion with permanent effects on Strength, Accuracy, Willpower, or Endurance
///104
Change potion effects
///105
<f3><0xFF00FF00>Lock broken.<*><F1>
///106
<f3><0xFFFF0000>Weapon damaged.<*><F1>
///107
<f3><0xFFFF0000>Weapon broken.<*><F1>
///108
<0xFFFF0000>Requires any Magic Skill with a level of %d<*>
///109
<0xFFFF0000>Requires any Magic Skill<*>
///110
Death Strike Precision:
///111
Theft Opportunity:
///112
Alchemy Performed:
///113
Metallurgy Performed:
///114
Level:
///115
Requires %d Strength
///116
Requires %d Accuracy
///117
Requires %d Willpower
///118
<0xFFAAAAAA>Increases health by <0xFF80FF80>%d<0xFFAAAAAA>
Increases capacity by <0xFF80FF80>%d<0xFFAAAAAA>
///119
<0xFF90FF90>%d%%<0xFFAAAAAA> to open <0xFF90FF90>Advanced Lock<0xFFAAAAAA>
///120
<0xFF90FF90>%d%%<0xFFAAAAAA> to open <0xFF90FF90>Master Lock<0xFFAAAAAA>
///121
<0xFF90FF90>%d%%<0xFFAAAAAA> to open <0xFF90FF90>Solid Lock<0xFFAAAAAA>
///122
<0xFF90FF90>%d%%<0xFFAAAAAA> to open <0xFF90FF90>Improved Lock<0xFFAAAAAA>
///123
<0xFF90FF90>%d%%<0xFFAAAAAA> to open <0xFF90FF90>Basic Lock<0xFFAAAAAA>
///124
<0xFF90FF90>%d%%<0xFFAAAAAA> to open <0xFF90FF90>Simple Lock<0xFFAAAAAA>
///125
<0xFF90FF90>%d%%<0xFFAAAAAA> to open <0xFF90FF90>Primitive Lock<0xFFAAAAAA>
///126
Distraction Arrow
///127
Quick Draw
///128
Multi Arrow
///129
Overdraw
///130
Marksman
///131
Starting Draw
///132
Creates a monstrous diversion attracting nearby enemies. After <0xFF80FF80>%s<0xFFAAAAAA> s the decoy explodes and deals <0xFF80FF80>%d%%<0xFFAAAAAA> of your Physical Damage as Spectral Damage within a range of <0xFF80FF80>%s<0xFFAAAAAA> m.
///133
Next level: <0xFF80FF80>%s<0xFFAAAAAA> s, <0xFF80FF80>%d%%<0xFFAAAAAA> dmg, <0xFF80FF80>%s<0xFFAAAAAA> m.
///134
<0xFF80FF80>+%d%%<0xFFAAAAAA> bow drawing speed.
///135
Next level: <0xFF80FF80>+%d%%<0xFFAAAAAA>
///136
Shoots <0xFF80FF80>%d<0xFFAAAAAA> arrows dealing <0xFF80FF80>%d%%<0xFFAAAAAA> damage each.
///137
Next level: <0xFF80FF80>%d<0xFFAAAAAA> arrows, <0xFF80FF80>%d%%<0xFFAAAAAA> damage
///138
Ability to overdraw the bow by <0xFF80FF80>%d%%<0xFFAAAAAA>.
///139
Next level: <0xFF80FF80>%d%%<0xFFAAAAAA>
///140
<0xFF80FF80>%d%%<0xFFAAAAAA> chance for critical hit when using a bow.
///141
Next level: <0xFF80FF80>%d%%<0xFFAAAAAA>
///142
Initial draw at <0xFF80FF80>%d%%<0xFFAAAAAA>.
///143
Next level: <0xFF80FF80>%d%%<0xFFAAAAAA>
///144
Fire Arrow
///145
Deals additional <0xFF80FF80>%d%%<0xFFAAAAAA> of your Physical Damage as Fire Damage with an explosive range of <0xFF80FF80>%s<0xFFAAAAAA> m.
///146
Next level: <0xFF80FF80>%d%%<0xFFAAAAAA>, <0xFF80FF80>%s<0xFFAAAAAA> m
///147
Ice Arrow
///148
Deals additional <0xFF80FF80>%d%%<0xFFAAAAAA> of your Physical Damage as Frost Damage. Chills enemies within a range of <0xFF80FF80>%s<0xFFAAAAAA> m slowing them down by <0xFF80FF80>%d%%<0xFFAAAAAA>.
///149
Next level: <0xFF80FF80>%d%%<0xFFAAAAAA> dmg, <0xFF80FF80>%s<0xFFAAAAAA> m, <0xFF80FF80>%d%%<0xFFAAAAAA> chill
///150
Poison Arrow
///151
Deals additional <0xFF80FF80>%d%%<0xFFAAAAAA> of your Physical Damage as Poison Damage. Slows enemy down by <0xFF80FF80>%d%%<0xFFAAAAAA>.
///152
Next level: <0xFF80FF80>%d%%<0xFFAAAAAA> damage, <0xFF80FF80>%d%%<0xFFAAAAAA> slow
///153
Steady Hand
///154
Allows you to mark <0xFF80FF80>%d<0xFFAAAAAA> targets in Sniper Mode.
///155
Next level: <0xFF80FF80>%d<0xFFAAAAAA>
///156
Ranger Precision
///157
Increases damage dealt in Sniper Mode by <0xFF80FF80>%d %%<0xFFAAAAAA>.
///158
Next level: <0xFF80FF80>%d%%<0xFFAAAAAA> damage
///159
Alchemy
///160
Armor Reinforcement
///161
Archery Craftsmanship
///162
Metallurgy
///163
Shield Casting
///164
Fusion
///165
Weapon Forging
///166
Provides <0xFF80FF80>%d%%<0xFFAAAAAA> increase to potion strength and <0xFF80FF80>%d%%<0xFFAAAAAA> increase to effect duration.
///167
Next level: <0xFF80FF80>%d%%<0xFFAAAAAA> strength, <0xFF80FF80>%d%%<0xFFAAAAAA> duration.
///168
Maximum armor upgrade class increased by <0xFF80FF80>%d<0xFFAAAAAA>.
///169
Next level: <0xFF80FF80>%d<0xFFAAAAAA> points
///170
Maximum bow upgrade class increased by <0xFF80FF80>%d<0xFFAAAAAA>.
///171
Next level: <0xFF80FF80>%d<0xFFAAAAAA> points
///172
Maximum item upgrade class increased by <0xFF80FF80>%d<0xFFAAAAAA>.
///173
Next level: <0xFF80FF80>%d<0xFFAAAAAA> points
///174
Maximum shield upgrade class increased by <0xFF80FF80>%d<0xFFAAAAAA>.
///175
Next level: <0xFF80FF80>%d<0xFFAAAAAA> points
///176
Items can be upgraded with level <0xFF80FF80>%d<0xFFAAAAAA> stones.
Level <0xFF80FF80>%d<0xFFAAAAAA> stones can be combined to produce higher grade stones.
///177
Next level: Use level <0xFF80FF80>%d<0xFFAAAAAA>, Combine level <0xFF80FF80>%d<0xFFAAAAAA>
///178
Maximum weapon upgrade class increased by <0xFF80FF80>%d<0xFFAAAAAA>.
///179
Next level: <0xFF80FF80>%d<0xFFAAAAAA> points
///180
Retribution
///181
Thrust Strike
///182
Fire Strike
///183
Block Breaker
///184
H
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