超级玩家
 
- 贡献度
- 117
- 金元
- 3845
- 积分
- 853
- 精华
- 0
- 注册时间
- 2009-5-11
|
本帖最后由 yureneagle 于 2010-11-19 21:22 编辑
这篇文章写得不错,看到这里没有,所以转贴一下
--------------
| General Tips |
--------------
-Don't fuss over your appearance and voice choice too much. You can change it
again before the tutorial is over. If you still don't like it, you can change
it whenever you want after the game's halfway point (but you're stuck with it
until then).
-Mind reading is an experience debt - it does not take away from your current
earned experience. Experience you gain in the future will go to paying off the
debt first, then you can resume gaining exp towards your next level. Your
current experience and experience debt are listed on your inventory screen.
-The game is difficult for the first 12 levels almost regardless of what
skills you choose. After reaching level 12, for a variety of reasons, the game
becomes much easier.
-The game becomes even easier still after acquiring your battle tower (roughly
halfway through the game), due to the plentiful availability of potions and
powerful creature parts. If potions and creature use aren't enough, consider
retraining your skills at the skill trainer. If all else fails, you can bump
the game's difficulty down a notch in the options menu.
-Keep an eye out for unusual looking rocks and plants. You can harvest gems
and ores used for enchanting or plants used for alchemy.
-Don't feel pressured to save all the gems, ore, and herbs that you find. Save
any Malachite Gems, but everything else becomes extremely easy to acquire in
large quantities later on.
-Divinity 2 has no fall damage, and virtual skydiving is a fun sport.
-Food is plentiful in the early game, and can be used to regenerate hit
points. Drinks will regenerate mana. These are excellent alternatives to
potions until level 10 or so, when you have too many hit points and mana to
rely on such weak sources of replenishment.
-Disenchant any enchanted items before selling them. This is one of the best
ways to learn a wide variety of enchanting formulas. Plus, it doesn't have an
effect on the sale value of the item.
-The small, green button just below and to the left of your inventory tabs
will auto sort the current tab when pressed.
-Healing may cost lots of mana, but don't life tap after using it. The life
tap will end the regeneration effect of the healing spell. Wait for the
regeneration to end, then life tap.
-Use and abuse the quicksave feature. Bind a quicksave key to something nearby
and press it every few minutes and before difficult fights. It's good
insurance in case the game crashes, or in case a particular fight is tougher
than you thought it would be.
-Make regular backup saves, too. Once you get in the habit of quicksaving,
it's very easy to quicksave in a bad situation. Try making regular saves
before entering new dungeons, before turning in difficult quests, and every
time you gain a level. Saving before major boss encounters or game-changing
events is a wise idea, too.
-If you explore thoroughly, by the end of the game you should have around 65
skill points. If you're extremely thorough, you can have over 75.
-----------
| Item Tips |
-----------
-Keep an eye out for equipment that gives a bonus to a skill, especially a
skill you plan on taking. These bonuses are the only way to max many of the
best skills in the game.
-Most containers have randomly generated loot, which scales to your level. Not
only does this mean the same container will have better items if you open it
at level 15 instead of 5, but it also means you can save before opening a
chest and reload if you don't like what's inside. The exact moment that the
contents are determined occurs as you approach the container, not when you
open it, so be careful if you try this trick. If you save too close to the
container, reloading won't change its contents.
-Locked chests work slightly differently. For those, loot is only generated if
you can open the chest. If you don't have the key or your lockpick skill isn't
high enough, the chest contents remain undetermined no matter how close you
get.
-Quest items are randomly generated, too, but have a much more consistent
quality than container loot. Furthermore, the loot is generated when you turn
in the quest, and not before. So, if a quest offers a particularly good
quality set of reward choices, you can simply save before turning it in, then
keep reloading until you find a reward you like.
-Many boss enemies will also drop items of a consistent quality when killed,
and this same reload trick works for them, too. Save right before dealing the
killing blow, then if they don't drop an item you like, reload and kill them
again.
-For the most part, abusing the above tricks is a huge waste of time. There
are less than a dozen places in the game where it might be worthwhile:
malachite ore veins, and legendary or better quality quest rewards or item
drops. For everything else, it's simply not worth the time. The Gremory chest
is a notable exception, since it always contains a legendary quality item,
unlike most chests which only have a small chance at containing a random
heroic quality item at best.
-Shops are actually quite a bit better than they first appear. They restock
their inventories to match you every time you gain a level. Merchants that
sell magical and heroic goods are quite precious indeed and you should visit
them every level to peruse their offerings for potential upgrades. Late in the
game, you can gain access to merchants that regularly stock legendary quality
items. Such shops are your best bet for finding equipment that surpasses the
pre-defined sets in the game.
-Don't let the quality of an item fool you. If the item level is high enough,
an uncommon item may be far superior to even a legendary. The quality of an
item only affects the number of properties, charm slots, and enchantments it
can have.
-Hit point regeneration is the best jewelry enchant by far. Stack as many
regenerating items as you can, but don't waste your malachite gems enchanting
it on new jewelry until you can enchant level 10 healing aura on an item
that's really good even without it.
-Life line is a surprisingly good armor enchant. The more hit points you have,
the more you regenerate. Of course, protection enchants are good, too.
-Increased damage and increased magical damage are the best weapon enchants.
They add more damage to each swing than any other enchant without exception.
If you have a weapon with a third enchanting slot, the last enchant is up to
personal preference.
-Gold is almost never a worthwhile quest reward. The items usually sell for
more, even if you won't use them.
-In the early game, it's not very important to maximize your exp. Once you get
to Orobas Fjords, consider taking as many exp rewards as you can, unless an
item being offered is very good for you (such as one that raises a skill).
-After the halfway point of the game, it's nearly impossible to run out of
gold. Just send your gem runner out for diamonds and your ore runner out for
malachite ore a few times, and you'll have 10k worth of gems and ore to sell
to a vendor before you know it. Repeat as needed.
-In a similar manner, potions are infinite. Since herbs sell so poorly anyway,
you can stock up on herbs for your favorite potions while your other runners
line your pockets with gold. It's pretty hard to die when carrying 75 potions
of greater rejuvenation. |
|