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[资讯] 12月2日公布的下一个升级补丁内容(大换血)

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发表于 2010-12-3 09:03 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 BRBofC4 于 2010-12-3 09:57 编辑

看了补丁内容感觉现在的版本越看越像半成品   PC gamers were all betrayed,forgotten,abandoned...
好像联机遇到的问题大部分都要解决了
11楼勤快的朋友帮忙完整的翻译了一下
IN PROGRESS

    * • Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.改进地图预载
    * • Incomplete server browser results.
    * • Improvements to Quickmatch results (with better ping and reduced lag)..
    * • /connect
    * • /reconnect
    * • Improved threading performance on computers with only 2 cores.双核优化
    * • Fixed random freezes in certain computer configurations.消除顿卡
    * • Increased reserved slots to 9.
    * • Changed reserved slot kicked message to be more informative.
    * • Improvements to the spawn system 重生点改进 to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
    * • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
    * • Prevention of killstreak selection getting disabled in Combat Training under rare conditions
    * • Array: Added collision to prevent players from partially clipping into a tree
    * • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
    * • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
    * • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
    * • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
    * • Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
    * • Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
    * • Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
    * • Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
    * • Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
    * • Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
    * • User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)
http://www.callofduty.com/board/viewtopic.php?f=71&t=313146&sid=isl1i536l3o9chb1m1ccg27332

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