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[求助] 请问一下这些是什么。。。。

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发表于 2010-12-26 13:29 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
{"peasant_male"
{"spawn type" units}
{raw peasant_male}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 5}
{"max count" 1}
}
{"peasant_female"
{"spawn type" units}
{raw peasant_female}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 5}
{"max count" 1}
}
{"rat"
{"spawn type" units}
{raw beast_rat}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 2"}
{"spawn time" 60}
{"max count" 2}
}
{"ratman"
{"spawn type" units}
{raw beast_ratman}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 2"}
{"spawn time" 45}
{"max count" 2}
}
{"grave_yard"
{"spawn type" buildings}
{Prerequsities_list dead_heroes}
{Prerequsities
  {dead_heroes
   {Min_dead_heroes 1}
   {Max_dead_heroes 999}
  }
}
{raw graveyard}
{"Rand turn" 0}
{Nationality Same}
{Remoutness 8}
{gold 0}
{count "1 1"}
{"spawn time" 1}
{"max count" 1}
{"First wave"}
}
{"graveyard_skellies"
{"spawn type" units}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 1}
   {Max_city_summ 5}
  }
}
{raw undead_skeleton}
{Nationality Enemy}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 2"}
{"spawn time" 45}
{"max count" 2}
}
{"graveyard_zombies"
{"spawn type" units}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 8}
   {Max_city_summ 999}
  }
}
{raw undead_zombie}
{Nationality Enemy}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 120}
{"max count" 1}
}
{"graveyard_imp_skellies"
{"spawn type" units}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 5}
   {Max_city_summ 10}
  }
}
{raw undead_skeleton}
{Nationality Enemy}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 2"}
{"spawn time" 45}
{"max count" 2}
}
{"graveyard_imp_zombies"
{"spawn type" units}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 15}
   {Max_city_summ 999}
  }
}
{raw undead_zombie}
{Nationality Enemy}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 2"}
{"spawn time" 120}
{"max count" 2}
}
{"graveyard_archers"
{"spawn type" units}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 5}
   {Max_city_summ 999}
  }
}
{raw undead_archer_skeleton}
{Nationality Enemy}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 120}
{"max count" 1}
}
{"graveyard_guard_skellies"
{"spawn type" units}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 15}
   {Max_city_summ 50}
  }
}
{raw undead_guard_skeleton}
{Nationality Enemy}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 2"}
{"spawn time" 60}
{"max count" 2}
}
{"guard_spawner"
{"spawn type" units}
{raw guard}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 15}
{"max count" 1}
}
{"peasant_house_spawner1"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 1}
   {Max_city_summ 999}
  }
}
{raw peasant_house1}
{"Rand turn" 50}
{Nationality Same}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 35}
{"max count" 1}
}
{"peasant_house_spawner2"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 3}
   {Max_city_summ 999}
  }
}
{raw peasant_house1}
{"Rand turn" 50}
{Nationality Same}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 35}
{"max count" 1}
}
{"peasant_house2_spawner3"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 3}
   {Max_city_summ 999}
  }
}
{raw peasant_house2}
{"Rand turn" 35}
{Nationality Same}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 35}
{"max count" 1}
}
{"peasant_house_spawner4"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 5}
   {Max_city_summ 999}
  }
}
{raw peasant_house1}
{"Rand turn" 35}
{Nationality Same}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 35}
{"max count" 1}
}
{"peasant_house2_spawner5"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 5}
   {Max_city_summ 999}
  }
}
{raw peasant_house2}
{"Rand turn" 35}
{Nationality Same}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 35}
{"max count" 1}
}
{"peasant_mill_spawner6"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 8}
   {Max_city_summ 12}
  }
}
{raw mill}
{"Rand turn" 50}
{Nationality Same}
{Remoutness 20}
{gold 0}
{count "1 1"}
{"spawn time" 45}
{"max count" 1}
}
{"peasant_mill_spawner7"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 12}
   {Max_city_summ 999}
  }
}
{raw mill}
{"Rand turn" 50}
{Nationality Same}
{Remoutness 20}
{gold 0}
{count "1 1"}
{"spawn time" 45}
{"max count" 1}
}
{"sewers_spawner1"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 1}
   {Max_city_summ 999}
  }
}
{raw sewers_l1}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{"spawn time" 20}
{"max count" 1}
}
{"sewers_spawner2"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 3}
   {Max_city_summ 999}
  }
}
{raw sewers_l1}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 20}
{"max count" 1}
}
{"sewers_spawner3"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 7}
   {Max_city_summ 999}
  }
}
{raw sewers_collector}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 20}
{"max count" 1}
}
{"sewers_spawner4"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 5}
   {Max_city_summ 999}
  }
}
{raw sewers_l1}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 20}
{"max count" 1}
}
{"sewers_spawner5"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 10}
   {Max_city_summ 999}
  }
}
{raw sewers_l1}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 20}
{"max count" 1}
}
{"sewers_spawner6"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 12}
   {Max_city_summ 999}
  }
}
{raw sewers_collector}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 20}
{"max count" 1}
}
{"greater_rat"
{"spawn type" units}
{raw beast_greater_rat}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 60}
{"max count" 1}
}
{"taxer_spawner1"
{"spawn type" units}
{Prerequsities_list building_level}
{Prerequsities
  {building_level
   {Level 1}
  }
}
{raw taxer}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 10}
{"max count" 2}
{"First wave"}
}
{"taxer_spawner2"
{"spawn type" units}
{Prerequsities_list building_level}
{Prerequsities
  {building_level
   {Level 2}
  }
}
{raw taxer}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 10}
{"max count" 2}
}
{"taxer_spawner3"
{"spawn type" units}
{Prerequsities_list building_level}
{Prerequsities
  {building_level
   {Level 3}
  }
}
{raw taxer}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 10}
{"max count" 2}
}
{"guard_spawner1"
{"spawn type" units}
{Prerequsities_list building_level}
{Prerequsities
  {building_level
   {Level 1}
  }
}
{raw guard_veteran}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 10}
{"max count" 1}
{"First wave"}
}
{"guard_spawner2"
{"spawn type" units}
{Prerequsities_list building_level}
{Prerequsities
  {building_level
   {Level 2}
  }
}
{raw guard_veteran}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 10}
{"max count" 1}
}
{"guard_spawner3"
{"spawn type" units}
{Prerequsities_list building_level}
{Prerequsities
  {building_level
   {Level 3}
  }
}
{raw guard_veteran}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 10}
{"max count" 1}
}
{"peasant_spawner"
{"spawn type" units}
{Prerequsities_list building_level}
{Prerequsities
  {building_level
   {Level 1}
  }
}
{raw peasant_female}
{Nationality Same}
{level 0}
{"AI task"
  {task none}
}
{postspawn}
{postspawn_i 1}
{gold 0}
{count "1 1"}
{"spawn time" 10}
{"max count" 2}
{"First wave"}
}
{"sewers_spawner7"
{"spawn type" buildings}
{Prerequsities_list city_value}
{Prerequsities
  {city_value
   {Min_city_summ 12}
   {Max_city_summ 999}
  }
}
{raw sewers_collector}
{"Rand turn" 50}
{Nationality Enemy}
{Remoutness 10}
{gold 0}
{count "1 1"}
{"spawn time" 20}
{"max count" 1}
}


地址  X:\game\Majesty 2\resource\resource.pak(压缩包打开)[resource.pak\gameData\spawn]
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