本帖最后由 无双の浩哥 于 2010-12-29 12:43 编辑
传于:http://www.infogame.cn/pcgames/guide/201011/18-27970.html
Various graphics tweaks:引擎参数设置 Engine.ReflectionDistance #设定光影的反射距离 (replace # with distance you want reflections in water and mirrors to be visible. Input no parameter to see how large current value is, then adjust accordingly.)
Engine.nearplane # (original value: 3, set to higher but not too high - this improves rendering nearby you, causing the "smoothing out" to occur further away. For this to work, you'll need to move to the next cell i.e. where the rotating disk loading occurs.)
Engine.farplane # (Original value: 1200.00, set to higher to see further in the distance).
Engine.drawdland # (replace # with 0 or 1, this works exactly as in TW1, removing all distance rendering, vastly improving performance. However, if your farplane is set lower, you'll see blue sky edges where the horizon or nearby objects should be.)
Engine.ParalaxOnTerrain # (replace # with 0 or 1, removes/turns back on parallax mapping for non-vertical surfaces, useful if you're running ATI card and have no AF options. This will also boost performance for some users. Turning this option off will allow engine to use AF forced on your GPU @ driver level.)
Engine.GrassUserDistance 用户视野里的草从多寡设定# (replace # with 0-5 value, 0 will completely disable grass, 1.5 and above is suggested as beneficial)
Engine.MBlurIntensity # (check current value -- 8 -- by inputting without any parameter. Disable or lower if motion blur is too high for you. The setting doesn't seem to do much.)
Engine.Mblurscale # (check current value -- 8 -- by inputting without any paramter. Disable or lower if motion blur is too high for you. The setting doesn't seem to do much.) YoungNeil1 reports a good way to remove blurriness in some textures as well:
engine.edgeaablend # (replace # with 0 or 1, removes the unnecessary blurring out of many textures - if you want to still enjoy the performance-lossless AA, use values between 0.7 and 0.9).
Shmoodoo reports a good way to reduce glow/bloom without losing the overall picture enhancement from HDR (in engine.hdr 0 command):
Engine.BloomMultiplier # (any number from 0 to 1, 0 turns Bloom off completely. Yes, this will make savannah less overpowering!)
翻译如下: Engine.ReflectionDistance#设定光影的反射距离(距离#替换为您希望在水和镜子反射可见。输入任何参数,看看大电流值,然后进行相应的调整。)
Engine.nearplane#(原始值:。三,设置为较高,但不能太高 - 这可以提高渲染在你身边,造成了“理顺”的出现进一步离开这个工作,你需要移动到下一个单元格即在旋转的磁盘加载发生。)
Engine.farplane#(原始值:1200.00,设置为较高看到远处一节)。
Engine.drawdland#(用0或1号,这个工作完全按照<巫师1>,清除所有远程渲染,大大提高了性能。然而,如果你farplane设置下,你会看到蓝色的天空在地平线的边缘或附近的物体(应该是)。)
Engine.ParalaxOnTerrain#(#替换为0或1,删除/回头对非垂直表面视差映射,有用的,如果你正在运行的ATI显卡,并没有自动对焦的选择。这也将提高对某些用户的性能。打开这个选项关闭将使发动机上使用AF您的GPU驱动程序级别被迫@。)
Engine.GrassUserDistance用户视野里的草从多寡设定#(#换成用0-5值0将完全禁用草,1.5及以上的建议是有益的)
Engine.MBlurIntensity#(检查当前值 - 8 - 。。没有任何参数的输入,如果禁用或降低运动模糊是对你太不高的设置似乎做了。)
Engine.Mblurscale#(检查当前值 - 8 - 。。中参数的输入没有任何禁止或更低,如果运动模糊是对你太不高的设置似乎做了。)
YoungNeil1报告一个好方法,以消除一些纹理以及模糊不清:
engine.edgeaablend#(#替换为0或1。0删除不必要的模糊了许多纹理 - 如果你想继续享有0.7和0.9之间的性能无损机管局,使用价值)。
Shmoodoo报告一个好办法,以减少,而不会失去(在engine.hdr 0命令)使HDR与Bloom互相转换
Engine.BloomMultiplier#(从0到1号,0变成完全关闭。是的,这将使萨凡纳少压倒!) 额...谷歌脑残机翻将就着看吧~ |