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[资料] 2K11大补粗译,将就着看吧(似乎有人翻译了,版主删帖好了)

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发表于 2011-2-12 09:43 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 bryantfans 于 2011-2-12 10:05 编辑

水平有限,错漏难免,那些混美帝的朋友早上各各都在装死。不过比起翻译器翻译应该容易读懂。有些我也不懂的术语我就直接凭感觉翻译大意了,有错误地方高人指正一下我在主楼修改。
NBA 2K11 PC Patch Notes

GENERAL
- Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).
  修正读取在暂停时存储的游戏进度的一个错误,这个修正也会影响读取其他模式下保存的游戏进度。
- The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
  骑士主场地板修正。
- Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
  球员标志动作修正了。
- The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date.
  "player progression“(这个不用翻译了吧)菜单现在可以在游戏名单更新后正确工作,请把原有的“player progression”文件删除。


GAMEPLAY
- Improved Shot Stick shot release timing and consistency across offline and online games.

  改进了投篮按键的释放时机

- Fixed a rare hang that would occur when intentionally fouling the inbounder.
  修正了战术犯规时候可能发生的bug。
- Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
  扣篮时遇到身体接触会根据情况做出反应,改为对抗上篮或者投篮。
- Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
  那些弹跳力低下的大个子在抢篮板或者投篮时会以合适的高度起跳了
- Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
  增加了使用跳步扣篮时候的反应,如果有防守者贴身的话球员会用做出对抗投篮的动作(这句翻译不清楚)
- The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
   制造进攻犯规失败后,持球者不会再重拾他的运球
- Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
  使用“alternate A"控制模式时候玩家可以使用体前变相了。
- Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
   增加了底线跳投时候的高抛物线投篮,这会减少或消除底线跳投后球磕到篮板边缘的情况。
- Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
   给非明星球员安排大量的特殊情况下的战术跑位。
- Queued pass/shot commands are now deleted when a fumbled catch occurs.
   接球时候没接好的话原先安排的投篮/传球动作会取消。
- Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
  改进了传球系统,传球结果会更精确。
- Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
   篮下投篮被修正的更协调了,这样大个子不会被小个子防守者防的投出臭球。
- Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
  优秀的持球着不会在错位或者获得好的角度的时候丢球。
- Queuing a fake pass command when catching the ball will no longer result in a touch pass.
   
- Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
  起跳后的传球失误率现在会被控制在一个合适的比例范围内。
- Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
  调整了长距离传球,同时也改进了防守者对此类传球的反应,因为此类传球很可能被干扰。
- Users are no longer able to call a timeout when they are bobbling the ball.
  玩家无法在球员漏接球时叫暂停了。
- Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
  改进了AI的box-out(背身、卡位),保证球员在适当的情况下会进入卡位状况。
- Players boxing out their opponent should no longer be called for Over the Back fouls.
  在box-out的球员不会在被吹over the back foul(争抢进攻篮板时候的犯规)。
- Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
   防守者试图制造进攻犯规时吹罚进攻犯规的比例会更合理。同时也修正了没吹进攻犯规之后球员的动作。(按文意似乎是没吹之后球员会跳步什么的)
- Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
    修正了发界外球的一个问题,现在玩家不会在发界外球时候指定接球球员后就无法更改接球者了。
- AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
   电脑的防守者不会在贴身防守那些站在自己投篮区域外的球员了。
- Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
  改进了电脑的抢断动作系统,同时修正了整体的抢断频率和难度,防守者现在只会在试图抢断在自己眼前的球(其实应该就是修正了原先防守者会突然转身把身后的传球抢断的bug)
- On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections.
  在casual游戏模式下,防守者对传球的反应变慢了,因此也减少了传球的偏离率。

PRESENTATION
- Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
  修正了一个可能在节与节之间播放game highlight时候发生的bug。
- When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
   赛场音乐响起后,现在会随机选择合适的歌曲而不是总是播放音乐菜单的第一首歌。
- Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
  修正了解说在比赛中念错球员名字以及对一些球场情况反映不当的错误。
- The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
   改进了解说的体验,解说员会在比赛中讲球员球队教练的故事。
- Users are now able to button through lengthy substitution overlays and get right back to gameplay.
   玩家可以跳过冗长的换人提示板了。
- Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
  修正了一个比赛结束播放当场最佳球员时可能崩溃的bug。
- Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
  修正了自建球员照片显示不正确的错误。
  
ONLINE(以下针对online game,在线游戏)
- Users are no longer able to substitute in injured/fouled out players during Crew games.
   玩家无法在游戏中把已经犯满毕业或者受伤的球员换上场。
- Opponents can no longer see Pick and Roll and Play Calling icons during online games.
   在线游戏时候对方玩家无法再看到你的挡拆啊或者其他战术呼叫。
- Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
   当玩家试图叫暂停后推出游戏再开始新的游戏时会断线。(这句没把握)
- Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games.
   修正了一个在非安排的遭遇赛中掉线的bug。
- Offline Timeout and Substitution settings are now preserved during Online play.
   离线时的暂停和换人设置现在在在线游戏中依然有效。


没看到有人翻译了,这个贴删了吧~
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