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[补丁] 地下城 1.0.0.1 to 1.2.0.0 升級補丁

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发表于 2011-2-13 18:57 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 Ransid 于 2011-2-13 19:27 编辑

好消息 剛剛參考免網路驗證補丁那篇作修改,已可正常進入1.2.0.0版本的遊戲

各位一起試試吧,我要先進地城飼養英雄了

1.0.0.1 to 1.2.0.0升級補丁:
http://u.115.com/file/t2d0b8f6af


1.2.0.0破解補丁:
http://u.115.com/file/t228b6ee30


補丁只能從最原始的1.0.0.1版本升級成1.2.0.0
無法從1.1.1.0版本升級

所以我是重裝了1.44GB版本才打這補丁
順利升級後,確認版本為1.2.0.0


1.2版本可以看得出又修正了N多BUG,還提到優化了程式


February 10, 2011 - Changelog for version 1.2

New major features:
Upgraded DUNGEONS to use Microsoft .NET 4.0 (lower memory footprint, faster startup)
Modified graphic assets for Radeon R520 core compatibility (Radeon X1000 series)
Switched to hlsl shaders for lower memory footprint
Added ribbonbands for all weapons
Improved shader effect quality for many game object surfaces (crystal, lava, water, invisibility, ...)
ReturnToDungeonHeart spell now opens a portal that can be used to travel back. This will not work in old saved games however
Allow switching the game language in the in-game options

New minor features and improvements:
Goblins fetch their gold from a gold pile in throne room, not from the room-center
Shift-Click in attribute panel now increases an attribute by 10 points
Increased default autosave interval to 30 minutes
Dungeon displacement can now be deactivated in options
Rotating camera with right or middle mouse depends now on setting in options
Added low shader quality option for improved performance on less capable hardware
Allow selecting 720p resolution in options
Added configuration option to deactive build-after-teardown
Added buff loop animation for heroes
Tweaked several game textures to reduce memory footprint
Custom game: buy spawn credits with soul energy
Custom game: Hero entrances can have a "spawn now" button
Custom game: Increase or decrease hero level with soul energy
Heroes don't cast townportal if they didn't learn the spell yet
Enhanced GUI modding hooks
Improved memory monitoring, which can be disabled in config
Improved performance of displacement texture
Included more sound effects
Optimised some models, for improved rendering performance
Clip mouse cursor to game window in fullscreen mode, for multimonitor setups
Custom game list now shows the map type
Minor improvement of positions for all wall gimmicks in the sunken temple setting
Tweaked tooltips of campaign map challenges
Minor balancing improvements.

Fixes:
Fixed several reported crashes.
Various minor map fixes
Fixed tortured heroes not running away after being freed by the champion
Fixed Minos special attack spells
Fixed displacement bugs on GeForce 7XXX series cards in maps with multiple dungeon levels
Fixed: Sentries didn't stop moving when they died during patrol (sliding bodies)
Fixed problem with Alt+Tab during startup and in campaign map
Fixed rare audio crash if audio device was lost during the game (e.g. unplugging audio cable)
Repaired some challenges.

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