新手玩家

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Version: 1.3.4.1
Thread: RenderThread
System.ArgumentException: Texture width or height is larger than the device supports.
參數名稱: width
於 Microsoft.Xna.Framework.Graphics.Texture3D.CreateTexture(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
於 Microsoft.Xna.Framework.Graphics.Texture3D..ctor(GraphicsDevice graphicsDevice, Int32 width, Int32 height, Int32 depth, Int32 numberLevels, TextureUsage usage, SurfaceFormat format)
於 Microsoft.Xna.Framework.Content.Texture3DReader.Read(ContentReader input, Texture3D existingInstance)
於 Microsoft.Xna.Framework.Content.ContentReader.InvokeReader[T](ContentTypeReader reader, Object existingInstance)
於 Microsoft.Xna.Framework.Content.ContentReader.ReadObjectInternal[T](Object existingInstance)
於 Microsoft.Xna.Framework.Content.ContentReader.ReadObject[T]()
於 Microsoft.Xna.Framework.Content.ContentReader.ReadAsset[T]()
於 Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
於 Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
於 Magicka.Game.LoadContent()
於 Microsoft.Xna.Framework.Game.Initialize()
於 Magicka.Game.Initialize()
於 Microsoft.Xna.Framework.Game.Run()
於 Magicka.Program.Main(String[] args)
該怎麼辦? 我找不到在那裡可以設定大小....
我用的是notebook,好像也已經設定到最大比例了... |
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