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无需安装之前补丁
Magicka Update 12 info:
Fixed issues/bugs
- Fixed initial collisionskin transformation of animated level parts.
- Improved capsule-static mesh collision. (Reduces risk of characters falling through collision)
- Fixed a crash when spawning too many greasefields or tornados in a network game.
- Fixed a network bug where multiple damage types in a single damage message was read incorrectly.
- Fixed a network bug where if a character had more than one status effect other clients would read it incorrectly.
- Fixed kills with beam-spells for characters without gibs.
- Fixed vortex synchronization over network.
- Made some optimizations to the network messages.
- Made some optimizations to the physics library.
- Corrected some magicks cast animations.
- Fixed Kahn抯 bloodtype (black now instead of regular).
- Fixed a bug where some effects would turn invisible when spawned in certain angles.
- Fixed a thread issue on game startup which resulted in a crash for some users.
- Fixed an issue where the audio engine would cause a crash when quitting the game.
- Fixed an issue where if a gamepad tried to navigate the menu while changing chapters it would cause a crash.
- Fixed a bug in Chapter 2 Boss where he would be stuck in single state (ranged attack).
New features/balancing
- Added camera shaking effects.
- Added Xinput gamepad rumble.
- Fixed the duration and range of spray type spells.
- Improved Gun's tracer bullets.
- Reworked keyboard and mouse controller configuration.
Known Issues
- Network uplink bandwidth, while improved, can be demanding.
- Steam attempts to install XNA framework every time game is launched or rare occasion.
- Characters can in rare cases fall through the level collision mesh, this is due to lag or poor framerate. Many general network improvements and general optimization will reduce this risk.
- The game may appear to be stuttering even though framerate is good.
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