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本帖最后由 happylty 于 2011-3-27 21:54 编辑
难道是1的?如果是1的话,就没啥好玩儿的了...
额...........................................
可能我看错了?
Patch 2 Changelog:
Optimizations and Stability
*Corrected a number of memory leaks with FSAA modes.
*Optimized Object Motion Blur for DX10 Very High Spec
*Destroying objects will now properly remove their decals from the world under DX10.
*Fixed a number of memory leaks with some procedural vegetation and destroyable objects physicalization.
*Fixed issue in windowed mode where the map or weapon attachment UI cursor can leave the game window.
*Fixed potential server exploit that could cause servers to crash
*Fixed crash with AI triangulation in the editor
General Fixes/tweaks
*Added new effects for vehicle shattering after being frozen
*Player movement will now be cancelled if the player is shooting while moving in prone mode.
*Fixed issue where player will exit VTOL from closed rear hatch irrespective of seat.
*Continuously firing the VTOL machine gun in 3rd person mode no longer causes the VTOL to descend.
*Fixed an issue where vehicle 3rd person camera could break when switching the player 揅ontrolledTurret?flag while using the gun.
*Fixed identical swimming sounds being used on surface, underwater and swimming in different directions.
*Frogs will no longer block the player抯 view after being picked up
*Fixed an issue where in unarmed mode, the character's arms will suddenly reappear and disappear when picking up and dropping an object.
*Fixed health recharge rate when computing drowning damage.
*If climbing a ladder while cloaked, energy no longer depletes at the same rate as if player were standing still.
*Mouse cursor will no longer be permanently removed on attaching gamepad.
*Fixed issue where resetting gamepad control with Default button doesn't enable Force Feedback.
*Fixed issue where the Clear All and Back Keys do not function properly when creating a profile on the gamepad.
*Fixed the "Back" key in the on-screen keypad not deleting the first character in the keypad text box.
*Fixed the "Clear All" key not functioning for text input in the on-screen Keypad.
*Waterfalls can now be viewed from underwater.
*Virtual keyboard now functions correctly when a game pad is connected
*Fixed an issue where users can lose the ability to look around with the Right Stick.
*Player no longer continues to move forward when prone on roof of bunker after letting go of button.
*Mouse cursor now hidden when virtual keyboard is enabled
*Fixed an issue where key bindings were not saved until the player resumed the game
*Fixed a number of chainlink fences/barbwire that could not be shot through.
*Fixed a broken LOD1 on electricity pylon object
*Fixed player receiving damage from ragdolls.
*Decoupled basic speed-mode movement speed from current suit energy level. Sprinting still takes up energy.
*Fixed bolting/pumping sound not playing when firing shotgun, precision rifle and gauss rifle in scope view.
*Fixed issue with vehicle mounted MOAR reload sound being audible for all players.
*Added mouse wheel scrolling support for server browser
Weapons
*Added 搊verfreezing?sounds to handheld and vehicle mounted MOAR/MOAC
*C4 will now stick to doors correctly
*C4 can no longer stick to the surface of water
*Fixed an issue where the player could shorten the shot duration of the MOAR near the edges of a map.
*Fixed an issue when using dual handguns and switching to 3rd person view, a pair of arms will remain when running devmode or in editor
*Fixed an issue where the player could force firing after reloading if player clicks and keeps pressing fire button while reloading.
*Explosive charges no longer clip through the top of the NK tanks located in the munitions dump in mission tank.
*The ice beam animation from the moar gun no longer clips through the walls of tunnels.
*Grenade Launcher projectile is no longer invisible.
*When freezing a dual-SOCOM player, the second pistol will now be properly frozen.
*Freezing a player that is shooting a MOAR will now properly stop the MOAR's beam.
*Nano-Disruptor grenade will no longer disrupt the revive invulnerability effect.
*Fixed claymore/mine limit not being applied properly.
*Added an empty landmine animation.
*Players are no longer revealed to enemy on enemy minimap when using silencers on weapons unless they are within 5 meters of another player.
*When prone with a sniper rifle, the attachments menu should no longer be cut off.
*Fixed issue where dual wielding SOCOMs the pistol equipped in main hand doesnt automatically reload if weapon switched whilst empty.
*The crosshair for the TAC no longer disappears after the player zooms in and out of ironsight mode.
*Added missing animations for FY71 and SMG when holding an enemy and using the melee attack.
*Fixed issue when the player dropped last picked up SOCOM, even if that is the pistol with the most ammo.
*Scaled grenade launcher projectile for better visibility.
*Added smoke trail to grenade launcher shell for better visibility.
*Adjusted odd looking random rotation values for grenade launcher projectile
*Adjusted explosion radius of grenade launcher to be more efficient vs players
*Decreased air speed of grenade launcher projectile for better readability.
*Reduced initial visibility time of grenade launcher shell very slightly
*Improved the behavior of guided rockets, when aiming through player collision proxies. This should reduce instances of rockets flicking away from targets occasionally.
*Improved the HUD Grenade Indicator - Players will now be able to track one enemy and one friendly grenade. Enemy grenades show up as red, friendly as blue.
*Fixed a number of issues where the grenade indicator was not showing up on multiplayer clients.
*Added new grenade indicator icon.
*Improved the behavior of the Repair Kit, when repairing rotating turrets.
*Update singularity explosion effect.
*Fixed an issue with some weapon effects that would cause explosions not to be rendered.
* Moved assault scope further away from the camera to allow for a better peripheral view while zoomed
Vehicles
*Added first person view limits for helicopter, VTOL and APC rear seats.
*Fixed an issue with incorrect "friendly fire" icon in multiplayer VTOLs
*Helicopter wind effect no longer plays after vehicle is destroyed.
*Fixed a number of issues where players getting out of vehicles would get stuck in walls.
*Fixed issue where the AA cannon only produces tracers from the left side barrels
*Fixed issue with friendly fire setting not affecting vehicle-actor collisions
*Components can no longer be more than 100% damaged.
*Correct firemode now displayed when switching seats in Gauss Tank in Multiplayer.
*Improved vehicle handling under braking and boosting
*Tweaked damage for players hit by vehicles at lower speeds
*Reduced collision damage multiplier for actor-vehicle collisions in MP.
*Smooth out change between vehicle views when changing seats.
*Adjusted wall collision damage for civilian car.
*Reduced damage to trucks during slow collisions.
*Added new shell ejection effect for air vehicles.
*Vehicle lights will now turn off vehicle lights after player leaves vehicle.
*Vtol cannon now has correct spin up or spin down sounds
*Fixed issue with the amphibious apc taking far longer to repair than any other vehicle
*Fixed potential issue with tank turret rotation when a second player takes control of vehicle, the turret could be unsync抎 between server and clients.
*Increased VTOL vulnerability to being hit by other aircraft cannons
*Added seat entry point for gunner position from roof of cab of Truck
*Fixed an issue where vehicle ammo could become greyed out when in a vehicle in a valid buyzone.
*Increased visibility of friendly player name tags by 3 times when in vehicles
*Fixed issue where players hands were not touching the hovercraft steering bars correctly
*Disabled vehicle exploding above a certain speed threshold in MP and SP when there isn抰 a player in the vehicle.
*Locked camera in 3rd person view when player is using a vehicle mounted weapon in difficulty settings that allow driver controlled mounted weapons on vehicles.
*Fixed issue where explosions had no sound when hitting VTOL or helicopter
*Added overheat sounds for VTOL and helicopter guns
*Fixed issue with VTOL weapons not overheating correctly
*Greatly increased AAA damage vs VTOL and Helicopter
*Adjusted damage of rockets vs. AAA
*Fixed a number of issues where players would not get the correctly awarded/deducted amount of prestige points for team kills or enemy kills
SinglePlayer
*Fixed an issue with "Escort Prophet out of sphere" objective failure causing reloading issues.
*Player will now be prone if loading a level that was saved while they were prone.
*Fixed an issue with troopers missing shield fx if the player was holding them when the level was saved and loaded.
*Fixed issue where after saving the game manually while in the shell, the save will not immediately appear in the save list.
*Player no longer has grenade controls during cutscenes
*Player is no longer able to carry enemies into cut scenes.
*Fixed issue where player weapon loses shadow on loading save game.
*Fixed player view aligning to horizon on loading.
*Helmets on the Navy personnel on the flight deck now fit their heads.
*Added a missing texture at the base of doorway leading to schoolhouse roof from staircase in village.
*The paper on all of the clipboards through out fleet no longer appears to be upside down.
*Improved AI machinegun handling (both stationary and mounted machineguns on vehicles.)
*Increased player melee damage and decreased AI melee damage
*Increased damage of most player-fired weapons and decreased damage of most AI-fired weapons.
*Helmets will never deflect shots when the player hits them while using weapon sights.
*Halved suit energy required for punching in strength mode.
*Adjusted AI vehicle coax gun pitch limits
MultiPlayer
*Fixed issue where death effects were only showing on remote players.
*Server admins can now remove the server password with 'sv_password 0'.
*Clients with a password set can now correctly connect to unpassworded servers.
*Fixed some game states not properly resetting after game restart.
*Fixed an issue where factory vehicle marker was not showing up for clients. The vehicle you purchased is now visible with a blue icon.
*Fixed an issue where scores could change after the game has ended.
*Fixed issue where sometimes demotions would not be properly announced.
*Radio commands will now be properly played as a voice sound.
*Fixed an issue in spectator mode where the player's view could clip through the top of objects
*Fixed an issue where vehicle shattering effects were not playing on clients
*Fixed an issue where standing on a crouched squadmate would cause model clipping.
*Fixed an issue where the player was unable to purchase additional mines or claymores through load out menu if one already in inventory.
*Fixed issue with missing subtitles in French version of PowerStruggle tutorial.
*Player can now no longer create and save unpurchasable custom loadouts by including multiple pieces of kit equipment.
*Player can now no longer create custom loadouts with more weapons than the player can carry.
*Fixed issue where player was automatically assigned armor mode when switching to spectator team.
*Fixed issue where tutorial message warning player of an enemy base is played too late.
*Fixed issue where tutorial message starts too soon when player gets to the aviation factory.
*Player no longer gains 1 free grenade when he uses up all ammo in a grenade launcher and purchases a different weapon.
*Fixed a potential negative ammo hurricane issue.
*Fixed an issue where if the player picks up a claymore after placing two claymores, player's weapon will not switch to claymore upon pick up.
*Player can no longer suicide when already dead.
*The loadout menu no longer changes to the weapons menu when an alert event occurs in the game.
*When using PDA, if any player captures a location it will no longer revert to the first page of the PDA.
*Players will no longer be banned for team killing while in pre-game period.
*Players will now be able to pick up a respawned MOAR attachment.
*Fixed not being able to scroll player names on end of game scoreboard.
*Fixed an issue where the character's hands immediately disappears when attempting to throw a grenade with dual socoms equipped.
*When grabbing an enemy while Dual SOCOMs are equipped the right hand SOCOM will no longer disappear.
*Fixed an issue where the parachute is not seen by players when deployed in Powerstruggle.
*Fixed issue where VOIP doesn't work properly on non-dedicated servers.
*Tweaked spectator camera so view is more horizontal.
*Delayed manual switching to spectator mode right after death.
*Fixed issue where spectators don't see player names in IA.
*Map filter no longer allows the user to input an infinite amount of characters.
*Removed ability to highlight players on instant action scoreboard.
*Fixed issue where the player score was not the default view when pressing the 'Tab' button in MP.
*Fixed a number of issues where projectiles are not playing explosion effects and sounds on clients.
*Added team colors to kill/death messages
*Purchasing SMG and SCAR ammo now gives the correct amount of bullets in each clip
*Increased FY71 Incendiary ammo damage slightly
*Teamkilled players will no longer drop their weapon.
*Fixed an issue where enemy HQ flag icon would disappear.
*Added some additional clamping and protection to some console variables that could be used to cheat.
*Added a number of warnings for incorrect map version and missing maps when connecting to servers.
*Added a number of missing additional entities to the network scheduler
*Fixed an issue where players could be killed with AV mines placed above vehicles but not in contact with the vehicle.
*TAC icon for enemy players will now disappear when the player who is carrying a TAC launcher cloaks.
New Features
*Added auto team balance. Players will now be moved from full teams to the opposing side when dead if the numbers are unbalanced.
*Added multisample shading for shadows.
*Added vehicle-specific shatter effects when vehicles have been frozen.
*Logitech G15 display now fully supported in MP and SP
*Added free-rotation support for spectator camera.
*Added zooming support for spectator camera.
*Added mod loader to the main menu. User created content can now be loaded and unloaded through this menu.
*Added some additional audio hitfeedback functionality to multiplayer and singleplayer bullet impacts. Headshots will include an audible ding in multiplayer games.
*Improved red near-death HUD effect and visual feedback for player being hit.
*Added additional audio feedback for player hitting enemies. The feedback can be disabled with "g_useHitSoundFeedback 0".
*In single player, AI can now be knocked over while running into them in speed mode.
*Added numbers to energy bar in PowerStruggle for quicker reference
* Allow loading of custom objectives.xml files inside the respective level folder.修补程序2更新日志:
优化和稳定性
*修正了内存泄漏的FSAA模式与数量。
*优化动态模糊的问题
*DX10下花屏的问题。
*修正了一些程序的内存泄漏与植被和玻璃被打碎的景观模式
*修正了在窗口模式下的地图或武器附着界面光标可以离开游戏窗口。
*修正潜在的服务器漏洞可能导致服务器崩溃
*修正了与AI在编辑器中三角
一般修复/调整
*增加了新的效果粉碎后,车辆被冻结
*玩家现在运动将被取消,如果球员正在拍摄模式,而在易发生移动。
*修正了玩家退出后舱门关闭垂直起降座位无关。
*连续发射垂直起降机枪在第三人称模式,不再导致垂直起降到下降。
*修正了一个问题,即汽车第三人时可能会损坏相机切换球员揅ontrolledTurret?国旗在使用枪。
*固定的相同的声音被用来游泳表面,水下和游泳不同的方向。
*青蛙将不再阻止被拾起后玩家抯查看
*修正了一个问题,即徒手模式下,人物的武器将再次出现和消失时,突然拿起和删除一个对象。
*修正健康补给量计算时溺水伤害。
*如果爬阶梯,而隐形,能源不再以同样的速度耗尽仿佛球员只是站在原地。
*鼠标光标将不再被永久取消了附加手柄。
*固定问题,即使用默认复位按钮控制手柄不启用力反馈。
*固定问题,即全部清除,并返回键不能正常运作时,手柄上创建一个配置文件。
*修正了“返回”在屏幕上的键盘不删除键在键盘输入文本框的第一个字符。
*修正了“清除”键无法正常运作的文字在屏幕上的键盘输入。
*瀑布现在可以被视为从水下。
*虚拟键盘现在可以正常运行时,游戏板连接
*修正了一个问题,即用户可以失去的能力,期待与右摇杆左右。
* Player不再继续向前发展时,容易出现屋顶上掩体后放开按钮。
*鼠标光标现在隐藏虚拟键盘时启用
*修正了一个键绑定不保存,直到比赛的球员恢复问题
*修正了ChainLink研究围栏数/巴巴尔不能被子弹射穿。
*修正了一个破碎的LOD1电力塔对象
*修正了球员接受ragdolls损害。
*解耦基本的速度,从目前的诉讼模式下能级的移动速度。短跑仍然需要能量。
*固定螺栓/抽水时的声音不玩猎枪射击,步枪和步枪的精度范围查看高斯。
*修正问题与车辆安装莫亚尔重载声音正在为所有玩家听到。
*增加了鼠标滚轮滚动支持对服务器的浏览器
武器
*新增声音手持和车载莫亚尔/ MOAC
*现在的C4将坚持正确的门
* C4的不能再坚持水面
*修正了一个问题,即球员可以缩短近一个地图的边缘莫亚尔拍摄时间。
*修正了一个问题,当使用双手枪和切换到第三人称视角,对的武器将继续运行时,或在编辑器的DEVMODE
*修正了一个问题,即可能会迫使球员如果玩家点击后重装,并保持按下发射按钮,同时火重装。
*炸药没有通过设在弹药舱顶部的NK不再剪辑转储任务坦克。
*从莫亚尔梁冰枪动画通过隧道的墙壁不再剪辑。
*榴弹发射炮弹不再是无形的。
*当冻结双特种作战司令部的球员,现在的第二手枪将得到妥善冻结。
*冻结一个球员,是拍摄莫亚尔现在会正确停止莫亚尔的光束。
*纳米瓦解手榴弹将不再破坏恢复刀枪不入的效果。
*修正克莱莫/我的极限不正确应用。
*添加了一个空的地雷动画。
*玩家不再透露给敌人的小地图上的敌人时,使用武器沉默,除非他们在5米的另一名球员。
*当使用狙击步枪俯卧,附件菜单不应再被切断。
*固定问题,即双持手枪SOCOMs在主手doesn't配备自动武器的切换,而如果重载空。
*适用于十字交咨会不再播放器放大后消失在进出ironsight模式。
*增加了对FY71和SMG动画时失踪持有和使用近战敌人的攻击。
*修正了当玩家拿起海豹突击队最后下降,即使是最弹药手枪。
*鳞状榴弹发射弹丸更好的能见度。
*增加了烟小道更好的能见度发射榴弹壳。
*调整榴弹发射器多找弹随机旋转值
*榴弹发射器的爆炸半径调整更有效率与球员
*更好的可读性,减少空气榴弹发射弹丸的速度。
*降低初始时的能见度非常轻微的榴弹发射器外壳
*改进了制导火箭,球员发生碰撞时,通过代理目标的行为。这应该减少轻弹偶尔从目标离火箭实例。
*改进了平视显示器手榴弹指示器 - 玩家现在可以追踪一个敌人和一个友好的手榴弹。敌人的手榴弹显示为红色,蓝色作为友好。
*修正了问题,如手榴弹上没有显示指标是多人的客户号码。
*增加了新的手榴弹指示器图标。
*改进了修复工具,修复时旋转炮塔的行为。
*更新奇点爆炸效果。
*修正了一些武器的效果,会导致不被呈现爆炸问题。
*移动攻击范围进一步远离相机,以便更好的外部观感而放大
车辆
*新增第一人直升机,垂直起降和装甲运兵车后座观点的限制。
*修正了一个问题,不正确的“友军”在多人VTOLs图标
*直升机风的影响后,不再播放车辆被摧毁。
*修正了一个问题,玩家获得的车辆数目会被卡住了在墙上。
*固定问题,即只生产机管局大炮从左侧桶示踪剂
*修正了友好纵火不影响车辆碰撞演员
*组件可以不再是超过100%受损。
*正确firemode现在显示当开关在多人高斯坦克席位。
*和推动下,提高车辆的制动处理
*调整了车辆损坏的球员较低的速度撞上
*减少了碰撞损伤演员在MP -车辆碰撞的倍增器。
*光滑改变了人车的看法时,换个位置。
*调整后的民用车壁碰撞的损害。
*减少碰撞时损坏卡车缓慢。
*增加了新的壳飞行器弹射效果。
*现在车灯车灯关闭后玩家离开车辆。
*垂直起降飞机大炮现在有正确的自旋向上或自旋向下的声音
*与两栖装甲运兵车到更长的时间修正问题,比任何其他车辆修理
*修正了坦克炮塔旋转时,第二个玩家注意到车辆控制潜在的问题上,炮塔可以服务器和客户端之间unsync抎。
*增加垂直起降的漏洞被其他飞机大炮击中
*新增席位炮手位置切入点,从屋顶的卡车驾驶室
*修正了一个可能成为车辆弹药灰色的问题时,在一个有效的buyzone车辆。
*增加了3倍友好球员的名字时,能见度在车辆标签
*修正了玩家的双手不接触气垫船正确指导酒吧
*以上一残疾车在MP和SP的ISN抰当有车辆在一定速度的球员门槛爆炸。
*锁定相机在第三人称视角时,玩家在使用车载难度设置,允许安装在车辆驱动程序控制武器武器。
*固定问题,即爆炸时发出声音并没有击中或直升机垂直起降
*增加了对垂直起降和直升机枪过热的声音
*与垂直起降的固定武器问题没有过热正确
*大大增加AAA级和直升机垂直起降与损害
*调整火箭队主场迎战损害AAA级
*修正了一个问题,球员将不会得到正确的球队获得/扣除的威望点数杀死多少敌人杀害或
单人
*修正了一个与“三陪先知出球”的目标重装问题造成的失败的问题。
*玩家现在将容易发生如果加载一个被容易保存,而他们的水平。
*修正了一个问题,如果缺少外汇盾拿着他们当球员的水平是保存和加载士兵。
*修正了保存游戏后手动,而在外壳,保存也不会立即出现在储存清单。
*玩家不再有手榴弹控制在过场动画
*玩家不再能够带进削减敌人的场景。
*修正了玩家武器失去在载入保存游戏的影子。
*修正了球员查看对准地平线上装货。
在飞行甲板上的海军人员*盔现在适合他们的头上。
*增加了一个在门口村领导从楼梯到教室的屋顶上缺少相应的纹理。
*通过了该车队对剪贴板中的所有纸张似乎不再是颠倒了。
*改进的AI机枪处理(在车辆静止和安装机枪。)
*增加玩家的近战伤害,降低近战伤害的AI
*增加损害大多数玩家发射武器的大多数AI降低燃煤武器伤害。
*盔偏转拍照时,绝不会击中他们的球员在使用武器的景点。
*减半适合需要的能量在力量模式冲孔。
*调整后的AI车辆哄枪间距限制
多人
*固定问题,即死效果,只显示在远端的球员。
*服务器管理员现在可以删除了与服务器的密码'sv_password 0'。
用密码设置*客户现在可正确地连接到unpassworded服务器。
*修正了一些游戏状态没有正确复位后重新启动游戏。
*修正了一个问题,即车辆厂是没有显示标记为客户注册。你购买的车辆现在一个蓝色图标可见。
*修正了一个问题,即得分在比赛结束后可能会改变已经结束。
*修正了有时会无法正确降职公布。
*电台命令现在将正确地发挥了声音。
*修正了一个问题,即在观众模式,玩家的意见,可以通过剪辑的对象顶部
*修正了一个问题,即车辆粉碎效果不会对客户打
*修正了一个问题,即一个常设蹲在squadmate会造成模型裁剪。
*修正了一个问题,即玩家无法通过购买额外的菜单加载了地雷或claymores如果库存了。
*修正了教程中缺少PowerStruggle法文版字幕。
*玩家现在可以不再创建和保存试剂盒设备,包括多件unpurchasable定制loadouts。
*玩家现在已经无法创造更多的武器定制loadouts比玩家可以随身携带。
*修正了球员被自动分配装甲模式当切换到观众队伍。
*修正了一个教程消息敌人基地警告球员发挥为时已晚。
*固定问题,即教程消息当球员开始变得太快对航空工厂。
* Player不再免费获得一手榴弹当他使用了所有的榴弹发射器和购买了不同的武器弹药。
*修正了一个潜在的负面弹药飓风问题。
*修正了一个问题,即如果玩家拿起立案后两个claymores一克莱莫,玩家的武器将不会切换到克莱莫后回升。
*玩家将不再能够自杀时已死亡。
*在装车菜单不再更改武器菜单警报事件发生时,在游戏中。
*当使用PDA,如果任何球员抓住了它的位置将不再恢复到PDA的第一页。
*玩家将不再被禁止团队杀害,而在赛前的时期。
*玩家现在将能够拿起一个重新生成莫亚尔附件。
*修正未能记分牌上滚动游戏结束球员的名字。
*修正了一个问题,即人物的双手立即消失在试图抛出一个配备双socoms手榴弹。
*当抓一而双SOCOMs配备右手特种作战司令部将不再消失的敌人。
*修正了一个降落伞没有球员出现问题时,Powerstruggle部署。
*修正在不工作的VOIP在非专用服务器正常。
*调整了相机,让观众更多的看法是水平。
*延迟死亡后手动切换到观众模式的权利。
*固定问题,即观众看不到在IA球员的名字。
*地图过滤器不再允许用户输入一个字符无限量。
*移除能力突出即时行动的记分牌上的球员。
*修正了球员评分时的默认视图不按'标签'在MP按钮。
*修正了弹丸的问题上,不是在玩爆炸效果,并根据客户的声音数量。
*增加了球队的颜色杀/死亡消息
*采购冲锋枪和SCAR弹药现在使在每个片段正确数量的子弹
*增加FY71轻微损坏燃烧弹药
* Teamkilled玩家将不再放弃他们的武器。
*修正了一个敌人总部标志图标就会消失。
*增加了一些额外的夹紧和保护,一些控制台,可以用来欺骗变量。
*增加了不正确的地图版本和失踪地图时,连接到服务器上的警告。
*增加了一个额外的实体失踪到网络调度数
*修正了一个玩家可以使用AV安置上述车辆,但不与车辆接触地雷炸死的问题。
*对敌方玩家交图标会消失,现在的球员是谁时,交咨会携带发射斗篷。
新特点
*新增自动球队的平衡。玩家现在将提出从全队到时死了,如果对方的号码是不平衡的。
*增加了多重采样的阴影阴影。
*增加了汽车专用粉碎当车辆已被冻结的影响。
*罗技G15显示现在完全支持在MP和SP
*增加了自由旋转的观众相机的支持。
*增加了变焦相机的观众支持。
*新增国防部装载机到主菜单。用户创建的内容,现在可以通过这个菜单加载和卸载。
*增加了一些额外的音频hitfeedback功能多人和单人项目符号的影响。爆头将包括一个多人游戏中听到丁。
*改进的球员红濒死HUD的效果和视觉反馈被击中。
*增加了额外的球员击中敌人音频反馈。反馈可以禁用“g_useHitSoundFeedback 0”。
*在单人游戏,人工智能现在可以同时将他们打翻在速度模式下运行。
*加入PowerStruggle编号,以能量棒,以便更快参考
*允许在各自级别的文件夹自定义objectives.xml文件的加载。
少量修正翻译
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Crysis 1 2 all version.rar.torrent
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