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[新闻] TechPowerUp最新更新,算法出錯,AMD HD 6790 的確只有 16 個ROPs。

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发表于 2011-4-9 16:40 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
We have discussed this with AMD and it looks like this was our mistake and the cards really have 16 ROPs.

The register GPU-Z looks at to calculate the number of active ROPs indicates the number of disabled ROP units using set bits. For the case of HD 6790 two bits are set, which means two disabled units. The Barts GPU has a total of 32 ROPs in 8 units, which would leave us with 24 ROPs based on the register data: (8 [total ROPs] - 2 [disabled ROPs]) * 4 [pixels per clock per ROP] = 24.




If you look at the architecture diagram above (look for the thick black box or the red box), you can see that the shader units of the GPU are split into two shader arrays and the ROPs (yellow squares next to "L2 cache") are independent from these. In reality the ROPs are located inside these shader arrays, too. As a result "two deactivated ROPs" really means "two deactivated ROPs per shader array". So the correct shader count is (4 [ROPs per shader array] - 2 [disabled ROPs per shader array]) * 2 [shader arrays] * 4 [pixels per clock per ROP] = 16 !




http://www.techpowerup.com/143753/AMD-Gaffe-Has-AIBs-Ship-Radeon-HD-6790-with-Too-Many-ROPs.html
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