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[分享] T網 ~ Side's Sealing Ships ~

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发表于 2011-4-16 23:58 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 檸檬西打 于 2011-4-17 19:45 编辑

感謝bluesky404的提供,雖然我壓根忘了看過這篇文章.....
http://bbs.3dmgame.com/thread-1928800-1-1.html

Side's Sealing Ships



需求:
OBSE v0018 (http://obse.silverlock.org/)

選用組件:
COBL 1.71 or higher (http://www.tesnexus.com/downloads/file.php?id=21104)
bathing mod (http://www.tesnexus.com/downloads/file.php?id=13275)
a bloody mess (http://www.tesnexus.com/downloads/file.php?id=11182)

DESCRIPTION:
this plugin adds sailable ships to your game. you can sail anywhere, take companions with you, wander around at the deck while sailing...
while sailing you can do many productive things like reading a book or brewing some potions, looking at the map, etc... in other words: your ship will continue to move while these menus are open and time will pass!
the speed of your ship depends on the wind speed and the model. there are 8 different ship models from very small and agile to really big and representative. you can puchase it from Winried at his hideout, an ancient ayleid harbor south of anvil. (business hours from 9am to 5pm)
you control your ship with keys intuitively and user-friendly. to get further instruction buy a book named 'Sailing a Ship' from Winried.
in some taverns you can hire mates that are able to navigate the ship to a known harbor. (waterfront: bloated float, anvil: flowing bowl, leyawiin: five claws lodge, bravil: lonely suitor lodge)
once you show them to which ship they belong (by simply going there with the mate following) the mates stay on board until you tell them to follow again. you can pay them for several weeks. if you don't pay in time they travel back to the tavern.

recommended mods:
under the sign of the dragon (http://www.tesnexus.com/downloads/file.php?id=27235)
this will add more land... and for my ship much more important: MORE WATER to the game!

BETA VERSION!!
this is a BETA version! some things may not work as you expected, so please save your game before you start sailing!
always save before you enter or leave a cabin, the game may crash (if you have companions with you)! the script on the doors are workarounds, oblivion is not designed to move doors around...
this mod does NOT cause CTDs (except the one mentioned above), save game bloat or corruption.

INSTALLATION:
1. copy the contents of this archive to your data folder and overwrite or skip existing files. (i use unchanged versions of common resources, no vanilla game files get overwritten.)
2. activate the esp. if you want to use the optional plugins, you have to enable the corresponding masters of course! (e.g. cobl)
3. double check your current OBSE version!
- for uninstalling this mod I recommend BAIN (wrye bash) to remove the files. i use many common resources that are most likely in use by other mods too. BAIN won't delete files in use.
- turn your borders off in the oblivion ini and you can sail anywhere you want: http://www.uesp.net/...on:Ini_Settings
!! if you upgrade from a previous version you MUST clean save! (disable mod, save, enable new version)
!! the ini file has changed!


CUSTOMIZATION:
to customize the navigation keys edit the ini file located in DATA\INI.
you will find other options there too.

排序方式:
COBL main.esm
BathingMod_base.esm (can be changed with COBL main)
(any mod that changes the same exterior cell, i.e. the cell where the harbor is located)
Side's Sailing Ships.esp
Side's Sailing Ships (COBL).esp
Side's Sailing Ships (Bathing).esp

KNOWN ISSUES:
- it is not possible to FAST TRAVEL to the ship map marker! the ship will vanish if you try it.
- to activate the cabin door, actors, furniture, etc. you may need to switch to 3rd person view just to activate it, and then switch back.
- the collision of some ships may cause trouble. e.g. the stoertebeker has problems with the stairs.
- this mod may not be compatible with mods that change the same exterior cells. try it...
- sometimes you have to leave and re-enter a ship or walk around on board for the ship bell to ring (i.e. the ship script to recognize the player as 'on board').
- the weather switches when the player leaves a cabin or activates a ship. the script tries to reset the current weather but this is not 100% possible.
- the collision detection is a workaround. there's no 'nice' way to achieve this, so it may fail sometimes. collision doesn't work in menu mode.
- some users reported vanishing ships but I could not reproduce this bug. if it still happens with VERSION 0.8+ i can't fix it.

115分流:
http://u.115.com/file/t0d372db89

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