3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 10532|回复: 13
打印 上一主题 下一主题

[原创] Minecraft V1.5更新说明档完全汉化版。看看作者是怎么说的……中文部分绝非机翻!!~~!

  [复制链接]

41

主题

2356

帖子

1928

积分

游戏狂人

Rank: 6Rank: 6

贡献度
132
金元
13902
积分
1928
精华
1
注册时间
2009-9-22
跳转到指定楼层
主题
发表于 2011-4-20 21:30 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 fallrain 于 2011-4-21 09:20 编辑

\Now, here is the MC v1.5 update and bug fix/new bug list from Minecraft Wiki. So much more detailed, and updated constantly./
这里是MC V1.5的更新和BUG修正/新BUG报告列表,来自Minecraft WiKi.这些东东相当详细,并且会时常更新。

----->Added Weather (rain, snow, thunder)
增加了新的天气效果(下雨,下雪,打雷)

Added Statistics and Achievements
增加了数据统计及成就系统

New Items (Detector rail, Powered Rail, Birch and Pine/Spruce Saplings)
新的物品(检测型铁轨(估计就是现成的扳道模块);动能轨道(永动矿车系统可以和我们说再见了,MC铁轨进化到了自带动能时代);桦树,松树及云杉树苗(树苗分类了,啥苗长啥树,不像1.4所有的树苗都是一种了))

Holding SHIFT+Click on something in a chest will immediately drag the selected item(s) into your inventory and vice-versa.
增加了一种快捷方式,按住SHIFT+点击箱子里的东西将会立刻转移这个物品到你的随身储物空间。

Birch and Pine/Spruce trees now drop Birch and Pine/Spruce saplings, respectively
桦树,松树及云杉将会分别掉落相应的树苗。

Performance improvements
性能优化,估计是会运行的更流畅。

Crafting a ladder now produces 2 ladders
梯子配方现在一次性出产两个梯子(相对应的,隔一格放一个梯子的方式V1.5将失效,梯子必须连续放置才能攀爬上去。当然,从梯子上落下来隔着放还是可以防止掉落伤害。)

If lightning strikes a pig, it becomes a Zombie Pigman
如果闪电击中一只猪,它将会变成一只僵尸猪!

New settings in options:
ESC弹出的选项栏位新增了设置如下:

Ability to change GUI size (Small, Normal, Large, Auto)
可以修改用户界面的大小(小,中,大,自动)

Advanced OpenGL (For higher-end graphics cards)
高级OpenGL(你需要一个给力的显卡!)

New Power armor image that looks like electricity (in /armor) This file is used when a mob is hit by lightning
新的能量盔甲,想象一下就想表面通了电一样.... 这个文件用来显示某个怪被闪电击中的样子。(综合看来不是有新的给力的盔甲,而是对应闪电击中某个怪时显示中电效果)

Bug Fixes:
BUG修正
Climbing a ladder with gaps will not work anymore, but moving downwards is still possible.
隔一格放一个梯子的方式V1.5将失效,梯子必须连续放置才能攀爬上去。当然,从梯子上落下来隔着放还是可以防止掉落伤害。

On fancy graphics, the sides of grass blocks are now biome-specific and match the shade on the top.
当选择精细画面显示的时候,草地方块侧面显示将会和顶部显示完美结合。

You can now move through flowing water at previous speed.
你现在可以普通速度通过流动的水。(这个待测试,貌似是说水流对人物移动无影响了?)

Wolves have a better understanding of doors. (They will go through doors most of the time, but will sometimes get stuck on the 3 pixel thickness of the door. They will eventually back up for another go at the opened door.)
狼现在可以更好的通过门了。(大多数情况下狼可以正确通过门了,小部分情况它们会卡在门口,这个时候它们会后退拉开距离并再次尝试通过门) (译者注:从来没驯服过狼的译者飘过……

The lighting on portals and ice has been fixed (previously had triangles on the blocks) when using Smooth Lighting.
当使用平滑光源的时候,传送门和冰面上的光线显示被修正了(之前这些方块上会出现三角状物体)

On SMP, the health of wolves are now syncronized between server and client, causing wolves to only whimper when low on health, opposed to all of the time.
连线时,狼的血量在客户端和服务器端中同步了,因此狼在血量很低时候才会发出呜咽声,而不像以前那样总是呜呜叫。

Redstone in off state is red again.
红石在关闭状态时会再次显示为红色。

New Bugs:
新的BUG

Achievements only work in SMP if you have already completed first achievement in Single Player.
连线时的成就系统只有在你单机时已经完成时才能正常工作。

FPS counter shows Chunk Updates instead of FPS, usually while generating new chunks
FPS 计数器在某些情况下显示方块更新数量而不是帧数,通常在有新的方块生成的时候(就是地图面积扩大的时候)--多谢 尿尿 同学提供翻译

Crash when Detector Rails are placed beside normal rails.
如果探测型轨道放在普通轨道旁边会导致死机。

Blocks can't be placed on snow.
雪上面无法直接放置方块了。

If you change Advanced OpenGL to on and then back again, giant holes will appear that you can see through.
如果你打开高级OpenGL然后再关闭,大型洞穴会透过地面显示出来。

Jumping off a fence in SMP triggers an anti-flight kick.
在连线时跳下篱笆,会触发一个反方向的踢飞效果。

Rain will fall through glass, acting as if there is no block there.
雨会透过玻璃下下来,就像玻璃不存在一样。(靠,那还让不让人开天窗了啊啊啊啊 ! )

When hitting a grass block the destroying animation is darker on the side than the animation on top of the grass block, though only on fancy graphics.
精细画面显示的情况下,打击草地所显示的破坏动画侧面会比顶部略暗。

Flowing water no longer pushes empty minecarts that fall into it
流动的水流不再会推动空的矿车,矿车会直接沉进去……

GUI: create new world input boxes misaligned under small and normal settings
用户界面:创造新世界时显示的字体会在小,中两种设定中变的不对齐。

Sometimes you might not get an achievement even if you do what it requires to get. This can usually be fixed by doing it in another world.
有的时候你会无法得到一个成就。通常的解决方法是开另一个新地图再做一遍……

Locked Chest is once again obtainable through inventory editing or SMP /give commands. The chests can be placed, but can't be interacted with, and they disappear shortly after
placement.<-----
锁住的箱子再次处于可得到状态(通过修改器和联机命令)。这个箱子可以放置,但是不能使用。而且它会在放下后不久无故消失~

评分

3

查看全部评分

回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-3-24 22:04 , Processed in 0.030070 second(s), 19 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表