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[分享] 恩恩,大清早发个帖子。分分流~

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发表于 2011-5-12 07:25 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
Spider eggs
http://www.tesnexus.com/downloads/file.php?id=38408分流:http://u.115.com/file/e60zdfer





FF7_AC_FINAL_SWORD
http://www.tesnexus.com/downloads/file.php?id=38418
分流:http://u.115.com/file/aq2h6j3p




Sky Summit Lodge Player House
http://www.tesnexus.com/downloads/file.php?id=38415
分流:http://u.115.com/file/aq2h6tnd

This is my little mod for a player house. It is a Bruma style house located in a very isolated place accessible only

by a road and crossing a very large bridge---at least the first time. (You can fast travel there later
).



INSTALLING:
Unzip the file with 7-zip or an equivalent programme. Then put the unpacked files in the following locations:
...bethesda softworks/oblivion/data/skysummitlodge.esp
...bethesda softworks/oblivion/data/meshes/clutter/signs/signbridgeentercyrodiil.nif
...bethesda softworks/oblivion/data/meshes/clutter/signs/signbridgeenterskyrim.nif
...bethesda softworks/oblivion/data/meshes/clutter/signs/signskysummitlodge.nif
...bethesda softworks/oblivion/data/textures/clutter/signs/bridgesignentercyrodiil.dds
...bethesda softworks/oblivion/data/textures/clutter/signs/bridgesignentercyrodiil_n.dds
...bethesda softworks/oblivion/data/textures/clutter/signs/bridgesignenterskyrim.dds
...bethesda softworks/oblivion/data/textures/clutter/signs/bridgesignenterskyrim_n.dds
...bethesda softworks/oblivion/data/textures/clutter/signs/skysummitlodge.dds
...bethesda softworks/oblivion/data/textures/clutter/signs/skysummitlodge_n.dds

Then go into your "oblivion.ini" file which is located here:
C:\users\---- whatever your user name is ---\my documents\my games\oblivion\oblivion.ini
and make sure you have this entry: "bBorderRegionsEnabled=0" If it has a "1" at the end, change it to a "0".

Then when you start the game, tick the box labelled "SkySummitLodge.esp" in your data tab on the Oblivion Launcher

popup window.






又好久没发帖,冒个泡~
剑次郎兄。你好吗????

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