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[资料] 关于该作品一些技术资料(游戏开发相关)

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发表于 2011-5-13 13:55 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
下面是英文原版:

Garshasp: The Monster Slayer




“This game is based on ancient Persian mythology bringing to life the  epic battles of the mythological hero, Garshasp, in the ancient lands  against the evil monsters. You play as Garshasp himself, the strongest  man in Persian Mythology, in a journey to revenge and reclaim the  legendary mace of his ancestors which is stolen by the Deevs. A journey  which proves to unlock more significant hidden mysteries. The main  mechanics of the game revolve around melee combat, platforming and  exploration.”

The game was developed and published by the studio “DeadMage“, with a core team of nine people: 3 programmers, one concept artist, an 3D modeler, 2 game designers, one sound guy and an animator. Overall 30 people were ultimately involved in the process. Together they worked on it for 3 years, albeit most of the time part time, since the team members had to make a living or study at the same time.
The also used quite a range of different libarries to get the game done, most notably: OGRE3D 1.6.2, ParticleUniverse, PhysX 2.7.2 (via NxOgre 0.9), Hikari, Boost (Serialization, Threading), CG shaders SM 2.x, OpenAL, FreeSL, OgreVideo and Theora. The CG shaders were used to achieve per pixel lighting, normal/specular mapping, HDR, shadows, vegetation/flag subtle movements, water and hardware skinning.
As for their overall development tools they used Visual Studio 2008, PIX, 3D Max for character design, environment design and animation along with Photoshop, Crazybump and ZBrush. The 3D content was exported by the use of oFusion and OgreMax.
To arrange the assets and create the scenes, they built their own level editor using native C++ and WxWidgets which proved to be a good decision in the long run. They also came up with an own scripting language for their game designers.


部分英文名词解释:
OGRE3D:一个免费开源的3D图形引擎,国内不少人在研究,此作品采用的是1.6.2版本.国内网游<<天龙八部>>和<<成吉思汗>>都是用这个引擎!前些时候非常热门的游戏<<火炬之光>>也是该引擎!
ParticleUniverse:一个架构于OGRE3D上的粒子系统,售价9.95欧元(100人民币不到)....
PhysX:不用解释了吧,N卡专用的物理引擎.NxOgr就是这个物理引擎的包装.
CG shaders:这个是N卡上专有的渲染器语言脚本.
OpenAL:开源的声音系统.

开发人员(来自上文的翻译):
核心人员9个人...3个程序,1个建模师,2个游戏策划,1个声音(配音,音乐制作),1个动画设计师.他们在一起花了3年时间,很多时间the team members had to make a living or study at the same time(这个团队的成员不得不谋生或同时读书? 难道是业余制作?期待英文高手!~)

从开发用到的技术和人员编排上看是个小公司~

OVER~
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