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[原创] 咳咳,工业MOD V6.75--V7.04更新文档人工翻译……看样子已经可以在1.50X上正常使用鸟~(5.18日更新)

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发表于 2011-5-16 12:04 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 fallrain 于 2011-5-18 23:19 编辑

V7.04 HOTFIX
Done on my laptop, i do not guarantue for it to be fully functional / not crap
终于在我的laptop上搞定了,我不能保证这些能够完全起作用 / 不废话了,开始正题:

-Fixed ModSaver based server crashes and "overloads"
修正了MODSAVER在服务器上崩溃和超载的问题。

-Fixed MatterGenerator crashing if you handle it incorrectly
修正了因错误操作物质生成器所导致的游戏崩溃问题。

V7.02  HOTFIX
-Miner fixed and doesn't drop "pure" blocks (f.e. CoalOre) into chests anymore
自动钻矿机不再会收集并往箱子里放入“纯”的矿块(比如煤矿块而不是煤矿)。

-Matter Generator can now be wired into HV lines without problem.
物质生成机现在可以直接连接高压电了!

Update v7.00, now with Mass/Matter Generation
现在咱们可以使用新增的物质生成机了!
Code: Select all -Industrial Pickaxe is permanently enabled on Servers... the file is in the default folder, either way.
工业用锄头(指的是电钻?)现在可以在服务器端永久使用了……相关文件已经放置在默认文件夹中。 -Crystal Charger fix... again... i hope it works this time >.>水晶充能器修复……咳咳,再次修复……我希望这次它能用了
-Some fixes on Anti-Griefer-Logging overriding itself
防骚扰性过载登陆系统进行了一下修正 -Miners should drop stuff into chests again
自动钻矿机又可以把收集到的矿物放入邻近的箱子了。 -MATTER GENERATOR
物质生成机启用!

Check my new Blog Word of Alblaka Industrial BlaBla for the most recent news on any stuff you want to know...
http://www.industrial-craft.net/

Hotfix v6.80
-FINALLY some decently working Personal Chests. Even after Server-reboot.
对联机私人储物箱进行最终修复工作。这次即使服务器重启也没问题了。

-Fixed MFSU not using the new SHIFT/CTRL Manipulator input
修复了MFSU不能使用新加入的SHIFT/CTRL批量修改电流量的问题。

-ModSaver fixes
MODSAVER MOD修复。

Hotfix v6.77
-Personal Chests new-fixed, too
私人储物箱最新修复。

-Mining Laser can't be charged via Batpack, anymore.
激光钻头不再能够通过蝙蝠包充电(译者注:NO!不要这样啊!)

*Reuploaded, now with server-sided fix, as well.*
重新上传MOD文件,现在正在进行服务器端的修改工作。

Hotfix v6.76
-New fix for the InventoryChanged problem on all machines. Seems to work for me now (again, lol).
Some people download and test it, i would suggest.
最新修正了所有机器操作界面的物品转换问题。现在貌似一切正常了。
我猜想,一些同志已经下载并测试了

Sry people, late time was late, i had to leave for sleep.
同志们抱歉啊,俺又拖时了。俺得去睡觉哇!

Upon doing my tests everything DID run fine. Starting minecraft for renewed tests 5 min later resulted in the same crashes you have.
It seems like a MCP-related reobfuscation error
(If you're interested: It doesn't correctly obfuscated a method of the superclass TileEntity, thus all TileEntitys*** lack that important method, thus the method not found exception).
I will try my best to fix it, but i cannot guarantuee for the fixing to work. May we will have to wait for a new MCP. I hope not >.>
刚开始测试的时候以前都运行的很好。再次开测5分钟以后出现了和你们一样的程序崩溃。
这貌似是因为一些有关于MCP-related reobfuscation的错误。
(中间描述了错误可能发生的专业性内容,略过……
我会尽我所能去修复这个问题,但是我不能保证能够修好 。也许我需要等待一个新的MCP MOD。我希望这不是真的……


Note: All changes mentioned here are from 6.37->6.70
文本:6.37->6.70的所有更新如下
-Item-O-Mat, Sell-O-Mat and Energy-O-Mat got various fixed. Exspecially latter one should work properly now.
Item-O-Mat, Sell-O-Mat and Energy-O-Mat已经修复。特别需要关注的是后者(应该指Energy-O-Mat)已经可以正确工作了。


-Buffed Reinforced Glass' Explosion resistance. It's hard as Reinforced Stone now.
强化玻璃的抗爆性得到增强。现在强化玻璃的强度已经与强化石材一样了。


-MFE maximum output is 64 EUs now. FULL STACK
MFE的最高输出电流已经提高到64 EUs.刚好一叠(MC中很多物品最高的堆叠数为64)

-Holding Shift while toggling the output of an MFE with the Manipulator will raise the current by 5. Holding CTRL will raise it by 10.
按住SHIFT键使用Manipulator(机械臂)来改变MFE电流,现在一次提高5;按住CTRL提高10.


-Luminators use double the current they were using before. However, as well they hold double as long. This was implemented to reduce their flickering on servers. As well, the 31 EU limit was removed. Additionally, they now have their "lightlevelborders" set to 2/10/24 EU, accordingly
灯泡现在消耗双倍的电流了。当然,它们的发光持续时间也会加倍。这样改动是为了降低服务器的数据交换压力。同时,灯泡31EU的上限已经去除(OH YEAH,OH YEAH)。与此同时,灯泡的亮度等级改变电流数值更改为2/10/24 EU,也就是说,现在要让灯泡达到最高亮度,需要最低24EU的电流。


-IC now uses the requirement Mod 'ModSaver'. Which isn't a problem, because i'm it's creator, either way
现在工业MOD需要另一个MOD“MODSAVER”支持。当然这不是一个问题,因为这个MOD也是我制作的,嘿嘿嘿嘿~


-ModSaver-based fix for Personal Chests
MODSAVER是用来修复私人物品箱的问题 。

-Secret Anti-Griefer updates. Obviously, i won't tell them in public. The people who had requested this know what i'm talking about.
秘密防骚扰系统升级。显然,我不会在公开场合谈论它们。提议此项升级的兄弟们应该知道我在说什么。(这句相当的隐讳神秘啊)

-Fixed MFSU turning into MFE in SMP
MFSU(30,000,000储电量的MFE升级版)开始使用MFE的材质。

-ICs (the coins) are  not recycleable anymore.
工业货币已经无法回收了。就是取消了工业货币转变回铁块的配方。

-Saplings can be used to craft plantballs (Bio Fuel)
树苗可以用来制作植物球了。

-A series of new sprites. Even better, i actually managed to REDUCE the overall amount of used sprites by 1, lol.
增加了很多专用材质。更好的是,我成功将需要的素材总数量降低了1。(估计是MFSU和MFE用同一个材质了)

-Ore spawn was entirely recoded. It should be more close to vanilla ore spawns now. Applies to SMP, as well.
矿石生成机制更改。现在工业MOD专用矿石的分布应该更接近原版矿石了。

-Compatibility with Buildcraft. At least, i'm not using a BlockPipe.class anymore.
与Buildcraft兼容。我已经不在使用BlockPipe.class了.(估计以前不兼容就是因为工业MOD使用了该文件)

-To download the new version, you need to click the last "<" of the big DOWNLOAd. This was added to prevent people from downloading it without reading these important notes. Please ignore EVERYONE complaining about the not-working download link.
This evil trick will be removed once ModLoader v4 is out.
想要下载这个新版本,你需要点击大大的“DOWNLOAD”旁边的"<".这是为了防止大家不看以上重要的注意事项而直接下载。所以请忽略很多人对于下载链接无效的抱怨吧。这个邪恶的小伎俩将会在MODLOADER V4发布以后去除~~~~

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