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本帖最后由 bluesky404 于 2011-5-29 15:05 编辑
好吧,这是教你怎么TES4Gecko合并mod的教程,看不懂英文的请无视此贴
链接:http://www.tesnexus.com/downloads/file.php?id=38655
下下来是wps,自己想办法解决
才刚出没多久,我可不想抢制作者的功劳,故坚决不分流
建议配合http://tesivpositive.animolious.com/index.php?page=plugin_merging使用
Deciding what to merge...
In order to avoid load order issues, merge groups of similar mods together. They are usually in the same place in a correct load order. If you see a mod is not in the usual area, check the merged mod out with TES4View to see if it can be safely loaded in the position of the latest loading mod that was merged into it. Otherwise, make to merges or leave the odd-ball out of the merged plugin. The simplest and safest types of merges are merging hotfixes or simple additions into the original mods. Common examples are merging each of the Unofficial Official Mod Patches' plugins into their respective mods and merging Enhanced Water - SI into Enhanced Water. One common aspect of these patch merges are that these patches are loaded immediately after their dependent mods. They do not handle mod compatibility. Merging other types of patches is more complicated, and often advised against.
Don't Merge:
things that do modify many cells or world spaces (i.e., ULs)
mods where doing a clean save would result in unwanted loss of progress (i.e., quest mods or item mods with quests to gain the items)
mods that are updated frequently (i.e., Reneer's Guard Overhaul)
mods with conflicting scripts (i.e., some pose mods)
mods with conflicting cell edits (i.e, some quest mods and landscape mods)
mods that are patched for compatibility with other mods (i.e., ThisMod+AnotherMod patches)
What's left...
game tweaks (i.e., hotkey mods)
graphical enhancements (i.e., face overrides, loading screens, retextures)
weather mods
Bash mergeable patches
mod optional add-ons (i.e., Supreme Magicka add-ons)
new item|weapon|clothes|armor mods that don't have item quests
patches for same mod or mod groups (i.e., Unofficial Official Mod Patches) |
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