----------------------------------------
------ Joblib unit testing starting ----
------ Joblib unit testing finished ----
----------------------------------------
------ Initializing File System ------
Loaded pak000.sdpk2
Loaded pak001.sdpk2
Loaded pak002.sdpk2
Loaded zzzenglish000.sdpk2
Loaded zzzenglish001.sdpk2
Loaded zzzenglish002.sdpk2
Current search path:
C:\Users\a\AppData\Local\SKIDROW\22350\Data/base
C:\Users\a\AppData\Local\Splash Damage\Brink/base
F:\game\Bethesda Softworks\Brink/base
zzzenglish002.sdpk2
zzzenglish001.sdpk2
zzzenglish000.sdpk2
pak002.sdpk2
pak001.sdpk2
pak000.sdpk2
file system initialized.
--------------------------------------
Loaded 3781 manifest elements in 14 ms - 192Kb
Discarded 0 manifest elements
Max filename length: 0 characters
Brink 1.0.22672.46967 win-x86 May 9 2011 23:16:25
couldn't exec 'brinkconfig.cfg'
couldn't exec 'autoexec.cfg'
Vendor: 8086 Device: 0116
2294 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
4 logical cores
2 physical cores
HT enabled
3952 MB System Memory
1024 MB Video Memory
Initializing performance queries
Detected
2 2.29 GHz CPU
3952 MB of System memory
1024 MB of Video memory on an optimal video architecture
This system qualifies for High quality!
Vendor: 8086 Device: 0116
Winsock Initialized
Found interface: {C094B9E7-0C11-4B02-8447-C89FF0B815A5} Atheros AR5B97 Wireless Network Adapter - 192.168.1.102/255.255.255.0
Found interface: {E6469364-AEF7-4FE9-A50C-7DAC5E8A5727} Broadcom NetLink (TM) Gigabit Ethernet - 0.0.0.0 NULL ip - skipped
Sys_InitNetworking: adding loopback interface
--- Loading sequence: init ---
sound index file 'generated/preload/sound/pc/english/init.soundpreload' is zero length
------- Initializing render context --------
Initializing OpenGL subsystem
...calling LoadLibrary( 'wtsapi32.dll' ): succeeded
...initializing Windows Terminal Server API
...registered window class
...registered fake window class
...calling LoadLibrary( 'opengl32' ): succeeded
...initializing QGL
X..WGL_ARB_create_context_profile not found
...using WGL_ARB_multisample
X..WGL_EXT_framebuffer_sRGB not found
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
WARNING: Resetting r_multiSamples to allow rendering context to be created.
WARNING: idRenderContextWGL::Create : wglChoosePixelFormatARB failed to find a suitable format.
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
idFile_AsyncPermanent::Write: failed to write to c:\users\a\appdata\local\splash damage\brink\base\diag.txt
********************
FATAL ERROR: Error creating game rendering context.
********************
Error creating game rendering context.
Shutting down OpenGL subsystem
...releasing DC
...destroying window
...resetting display
...shutting down QGL
...unloading OpenGL DLL
...unloading Windows Terminal Server API DLL