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《地下城冒险》1.04补丁预告

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发表于 2011-7-23 11:11 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 kentshaw 于 2011-7-23 13:42 编辑

又一个庞大的补丁!感觉很全面,玩家遇到的问题,这里面基本都包括了。
提醒汉化组,1.04计划加入双字节支持。不知道对你们来说是好消息还是坏消息。
1.04估计会在下周发布。
1.05(或以后),可能会首次加入女角色和更多的怪(美工已经招了),这是以后的事儿。



Bugs, Actual Bugs:
  • Fix the memory leak issue on level creation.
  • Fix the issue were “empty” tiles reset certain important properties when writing a room template.
  • Lag due to blood splatters.
  • (修复某些场景很卡的现象。这个很讨厌,原因是怪物踩陷阱流血造成的。)
  • Fix the fact that warriors are not getting correct primary stats per warrior skill selected, and wizards are getting too many.
  • (战士的属性成长会随等级正常增加,而法师的属性成长太快,要降低。)
  • Autofill consumption bug is still, apparently, showing up, and needs to be re-addressed.
  • This Translation is All Wrong! needs to take damage into account.
  • (修复考古系的随机刷属性技能bug,伤害不会无限堆高)
  • Fix the -nomusic option.
  • Fix the crash on fullscreen mode with OS X 10.7. (This one? All Apple’s fault. You can look forward to any game that uses a fullscreen software rendered framebuffer breaking, silently and awfully.)
  • WASD has issues in, or near, doorframes, especially if there are monsters in them.
  • (修复WASD在门口无法攻击的bug。这个很讨厌。)
  • Transmutation skills do not correctly transmute entire stacks. (Gems in particular.)
  • The auto-loot does not pick up lockpicks, and does not have an option for lockpicks.
  • (自动捡破烂可以捡钥匙了。)
  • Dual wielding needs to be fixed, in particular the negative counter bug.
  • (双持技能的属性加成bug修复,反击和格挡可以正常加了。一直在等。)
  • Look into the reports of the shield bearer skills also doing something odd.
  • (盾技能的远程击晕bug被修复。)
  • Monsters getting 0 HP due to a debuff (acid bolt, nightmare curse, etc.), and suddenly turning into God Diggles with giant HP bars. (ALL GLORY TO THE ARCH DIGGLE.)
  • (第10层的大鸟怪的血量bug修复。我说全游戏最难对付的肉搏怪就是这个,血量超高。原来是bug。)
  • Sleeping enemies should not be able to dodge, block, or counter.
  • (睡觉中的敌人不能闪避、格挡和反击。好主意,潜行控的佳音。)
  • Potion stacking occasionally stops working.
  • Crafting tools let you stack things that should not, normally, be stackable.
  • Thrusty Achievement is not consistently triggering.
  • Zoo achievement is not consistently triggering.
  • Other achievement screwups.
  • Zoos are not showing as cleaned up if you run away from them.
  • Lutefisk Cube behaviour should be consistently with stacks and with individual units.
  • (鱼片盒子对叠加的物品和单一物品同样对待。现在不是吗?)
  • After loading and saving, objects may no longer show up in the crafting toolkits you left them in.
  • Issues with traps, Brax, and stores.
  • (继续修复陷阱和商店。偷商店不学技能,休想。)
  • Pets occasionally just act like idiots. In particular, they need better targeting, the ability to lose targets, and the ability to switch targets dynamically.
  • (召唤的宠物不会寻敌bug,修复。)
  • Leaderboard scores need a CRC check on the datafiles before uploading.
  • Pet double-summons.
  • (存盘读盘后,召唤的宠物可以无限数量的bug,修复。)
  • Move music loading into its own thread AND TEST IT THOROUGHLY. (Don’t put it in the patch if it’s too scary.)
  • Haywire not triggering, except when it absolutely shouldn’t. (Vampirism, traps, everything but your spellcasting.)
(魔法技能暴击可以正常触发。目前是吸血和陷阱有效而魔法技能无效,实际上应该正相反。)
UI Fixes
  • WASD should let you interact with: crates, fountains, Dredmor statues, doors, chests, evil chests, uber chests, etc. (Basically: anything you might normally click on if you’re next to it.)
  • (WASD可以对箱子、喷泉等所有物品进行操作,鼠标能操作的物品都可以用WASD操作。)
  • SHIFT-Click mode, when turned on, doesn’t correctly handle SHIFT-Clicking as regular clicking.
  • Add a way to split stacks of items in the inventory and belt.
  • (增加物品拆分的方式。很多人抱怨良久。)
  • Add pricing information to the quicksell.
  • (快速卖出的标签将显示价格。有用。)
  • Add quicksell to the belt.
  • Monsters should get HP bars when you are adjacent to them, not just with mouse over (for WASD players)
  • Minimap size should be saved in config
  • (小地图的大小可以记忆了,不必每次进入都重新调整。以前怎么想的?)
  • Window positions should be saved in config
  • (开机时的分辨率可以记忆了,同上。)
  • Delete confirmation when deleting a save game
  • Minimap icons: uberchests, quest shrines, quest items, quest mobs, important mobs, Dredmor, user markables
  • (小地图增加各种图标:高级宝箱,各种神殿,任务物品,任务怪,而且玩家可以添加自定义标注符号!太棒了,现在完成任务简直是灾难。)
  • Mousewheel triggers things in the tutorial menu
  • Equipment comparison tooltips for the equipment screen
  • (装备界面增加对比装备属性的提示。好主意。)
  • Vampires should not be told to “Eat Food To Regain Health.”
  • Game speed should be saved.
  • Game should render text using Unicode-8 internally, for the Japanese translation teams. (Especially since they showed me how to do it.)
  • (内核增加使用Unicode-8的文本文件格式,对日化,妈的为什么不是汉化,有帮助。)
  • Third row of the inventory occasionally gets items stuck in it.
  • Make lockpicking less tedious.
  • Make sporecrafting less tedious.
  • (简化种蘑菇的繁琐过程。好消息,我是蘑菇控。)
  • Add a way to force your player to kick down a door or a chest, rather than using a lockpick.
  • (开锁时增加暴力砸碎还是用钥匙的选项。可以省一点钥匙。)
  • Clicking on pets should just shove them aside, and not force you to kill your moustache golem by stabbing it with a sword to get it out of the way. (Really, how could you do that…)
  • (点击召唤的宠物不是攻击它而是推开它。我的宠物被我误杀多次了。)

Missing Sound Effects:
增加一些音效
  • Electroblobby attacks
  • Crossbows(弩有声音了)
  • Chest opening(开箱有声音了)
  • Footsteps with WASD movement(走路有声音了)
  • Some clicks and bangs in the menu system would be nice.

Balance Tweaks:
  • Vampirism should not consistently haywire. (In fact, it shouldn’t hay wire at all.)
  • (吸血不再触发haywire魔法暴击,吸血就不应该出现魔法暴击。)
  • Vampirism should be more useful for non-mages.
  • (吸血对近战职业更加有效。原来好像是和魔力值相关。)
  • Make lockpicks and spores have a *sell* cost of 0.
  • This Translation is All Wrong!, in addition to having bugs, is too powerful. It needs to be reined in.
  • (重新调整考古系的随机刷属性技能,nerf无商量。)
  • Some of the new Smithing Crafts need to be addressed. (In particular, and as much as it is a mild anathema to Dredmor’s way of just dumping everything on you depending on its moods, we need leveled materials.)
  • Necronomiconomics is too self-destructive.
  • (死灵系技能重新调整。目前是最难上手的法师职业。)
  • Ley Lines should be more fun.
  • (魔法恢复系技能重新调整。目前几乎无用。)
  • Craftable thrown weapons.
  • (增加更多的飞镖系可打造物品。的确,打造箭矢的选项有那么多,而飞镖太少。)
  • Up the ammo recovery rate, again.
  • (箭矢和飞镖的回收率再次增加。1.02前是2、5、8%,1.03是5、10、15%。估计还要加倍。)
  • Heavy Armours get piercing resistance.
  • (重甲专精提供刺穿抵抗。10层的大鸟不怕你了哦。刺穿伤害厉害,是因为无视伤减的。)
  • Nerf the obvious fireball, again. The last nerf was not sufficiently obvious.
  • (无敌火球被再次nerf。应该被nurf到无用为止。。。然后再buff。)
  • Witchys and Monstrous Masks are too nasty, and should spam the revival spell less.
  • (面具怪的复活技能次数将被调低。目前没感觉有多强啊。)
  • Lord Dredmor is *still* not sufficiently a badass (and should have stun resistance.)
  • (全面加强10层的大老板。可以击晕免疫了。)
  • Acid bolt traps should be taken down a notch.
  • (酸箭陷阱的伤害被调低。目前是最强的秒杀陷阱。)
  • Only one monster zoo per level, please.
  • (一层将只开出一个怪屋。我经常开出两个,越多越好啊。)
  • Named monsters should give you lots more XP.
  • (精英怪提供更多的杀敌经验。)
  • Zoos should have some artifacts in them.
  • (怪屋里有更好的装备。应该,现在是费半天劲啥也得不到。)
  • Deadshot is just kind of lame.
  • (爆头系技能重新调整。目前是没啥用。)
  • Kleptoblobbies should steal less.
  • (小偷怪的偷窃概率将会调低。)
  • Corruption should affect armour as well as weapons.
  • (魔法蓝龙的腐蚀装备将不仅对武器有效,对护甲类也有效。这个是坏消息。可怕的第7层。)
  • Look, seriously, at every request for an auto-rest button and then try to come up with some way to use it that isn’t awful.
(增加自动休息的方式,也就是说不用再猛敲空白键回血回蓝。)
Ambiguous New Fun
新增的功能
  • Sinks of Mutation
  • Do something with the Footy Laser Beam Cannon
  • Procs on Armour
  • (增加装甲可以触发各种技能)
  • Make intelligent monsters able to open doors
  • (怪可以开门了!难度要增加。)
  • No Ticket! Remember Your Charlemagne!
  • Diggle Vending Machine Repairman
  • Extra Fun on Levels 4 and 8
  • More Achievements
  • More Uniques
  • (更多的独特物品)
  • More Rooms on Level One and Two
  • Engage the Insult Tables
  • Graves
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