游戏达人
  
- 贡献度
- 246
- 金元
- 14295
- 积分
- 2434
- 精华
- 2
- 注册时间
- 2009-10-10
|
本帖最后由 kentshaw 于 2011-7-23 13:42 编辑
又一个庞大的补丁!感觉很全面,玩家遇到的问题,这里面基本都包括了。
提醒汉化组,1.04计划加入双字节支持。不知道对你们来说是好消息还是坏消息。
1.04估计会在下周发布。
1.05(或以后),可能会首次加入女角色和更多的怪(美工已经招了),这是以后的事儿。
Bugs, Actual Bugs:- Fix the memory leak issue on level creation.
- Fix the issue were “empty” tiles reset certain important properties when writing a room template.
- Lag due to blood splatters.
- (修复某些场景很卡的现象。这个很讨厌,原因是怪物踩陷阱流血造成的。)
- Fix the fact that warriors are not getting correct primary stats per warrior skill selected, and wizards are getting too many.
- (战士的属性成长会随等级正常增加,而法师的属性成长太快,要降低。)
- Autofill consumption bug is still, apparently, showing up, and needs to be re-addressed.
- This Translation is All Wrong! needs to take damage into account.
- (修复考古系的随机刷属性技能bug,伤害不会无限堆高)
- Fix the -nomusic option.
- Fix the crash on fullscreen mode with OS X 10.7. (This one? All Apple’s fault. You can look forward to any game that uses a fullscreen software rendered framebuffer breaking, silently and awfully.)
- WASD has issues in, or near, doorframes, especially if there are monsters in them.
- (修复WASD在门口无法攻击的bug。这个很讨厌。)
- Transmutation skills do not correctly transmute entire stacks. (Gems in particular.)
- The auto-loot does not pick up lockpicks, and does not have an option for lockpicks.
- (自动捡破烂可以捡钥匙了。)
- Dual wielding needs to be fixed, in particular the negative counter bug.
- (双持技能的属性加成bug修复,反击和格挡可以正常加了。一直在等。)
- Look into the reports of the shield bearer skills also doing something odd.
- (盾技能的远程击晕bug被修复。)
- Monsters getting 0 HP due to a debuff (acid bolt, nightmare curse, etc.), and suddenly turning into God Diggles with giant HP bars. (ALL GLORY TO THE ARCH DIGGLE.)
- (第10层的大鸟怪的血量bug修复。我说全游戏最难对付的肉搏怪就是这个,血量超高。原来是bug。)
- Sleeping enemies should not be able to dodge, block, or counter.
- (睡觉中的敌人不能闪避、格挡和反击。好主意,潜行控的佳音。)
- Potion stacking occasionally stops working.
- Crafting tools let you stack things that should not, normally, be stackable.
- Thrusty Achievement is not consistently triggering.
- Zoo achievement is not consistently triggering.
- Other achievement screwups.
- Zoos are not showing as cleaned up if you run away from them.
- Lutefisk Cube behaviour should be consistently with stacks and with individual units.
- (鱼片盒子对叠加的物品和单一物品同样对待。现在不是吗?)
- After loading and saving, objects may no longer show up in the crafting toolkits you left them in.
- Issues with traps, Brax, and stores.
- (继续修复陷阱和商店。偷商店不学技能,休想。)
- Pets occasionally just act like idiots. In particular, they need better targeting, the ability to lose targets, and the ability to switch targets dynamically.
- (召唤的宠物不会寻敌bug,修复。)
- Leaderboard scores need a CRC check on the datafiles before uploading.
- Pet double-summons.
- (存盘读盘后,召唤的宠物可以无限数量的bug,修复。)
- Move music loading into its own thread AND TEST IT THOROUGHLY. (Don’t put it in the patch if it’s too scary.)
- Haywire not triggering, except when it absolutely shouldn’t. (Vampirism, traps, everything but your spellcasting.)
(魔法技能暴击可以正常触发。目前是吸血和陷阱有效而魔法技能无效,实际上应该正相反。)
UI Fixes- WASD should let you interact with: crates, fountains, Dredmor statues, doors, chests, evil chests, uber chests, etc. (Basically: anything you might normally click on if you’re next to it.)
- (WASD可以对箱子、喷泉等所有物品进行操作,鼠标能操作的物品都可以用WASD操作。)
- SHIFT-Click mode, when turned on, doesn’t correctly handle SHIFT-Clicking as regular clicking.
- Add a way to split stacks of items in the inventory and belt.
- (增加物品拆分的方式。很多人抱怨良久。)
- Add pricing information to the quicksell.
- (快速卖出的标签将显示价格。有用。)
- Add quicksell to the belt.
- Monsters should get HP bars when you are adjacent to them, not just with mouse over (for WASD players)
- Minimap size should be saved in config
- (小地图的大小可以记忆了,不必每次进入都重新调整。以前怎么想的?)
- Window positions should be saved in config
- (开机时的分辨率可以记忆了,同上。)
- Delete confirmation when deleting a save game
- Minimap icons: uberchests, quest shrines, quest items, quest mobs, important mobs, Dredmor, user markables
- (小地图增加各种图标:高级宝箱,各种神殿,任务物品,任务怪,而且玩家可以添加自定义标注符号!太棒了,现在完成任务简直是灾难。)
- Mousewheel triggers things in the tutorial menu
- Equipment comparison tooltips for the equipment screen
- (装备界面增加对比装备属性的提示。好主意。)
- Vampires should not be told to “Eat Food To Regain Health.”
- Game speed should be saved.
- Game should render text using Unicode-8 internally, for the Japanese translation teams. (Especially since they showed me how to do it.)
- (内核增加使用Unicode-8的文本文件格式,对日化,妈的为什么不是汉化,有帮助。)
- Third row of the inventory occasionally gets items stuck in it.
- Make lockpicking less tedious.
- Make sporecrafting less tedious.
- (简化种蘑菇的繁琐过程。好消息,我是蘑菇控。)
- Add a way to force your player to kick down a door or a chest, rather than using a lockpick.
- (开锁时增加暴力砸碎还是用钥匙的选项。可以省一点钥匙。)
- Clicking on pets should just shove them aside, and not force you to kill your moustache golem by stabbing it with a sword to get it out of the way. (Really, how could you do that…)
- (点击召唤的宠物不是攻击它而是推开它。我的宠物被我误杀多次了。)
Missing Sound Effects:
增加一些音效
- Electroblobby attacks
- Crossbows(弩有声音了)
- Chest opening(开箱有声音了)
- Footsteps with WASD movement(走路有声音了)
- Some clicks and bangs in the menu system would be nice.
Balance Tweaks:- Vampirism should not consistently haywire. (In fact, it shouldn’t hay wire at all.)
- (吸血不再触发haywire魔法暴击,吸血就不应该出现魔法暴击。)
- Vampirism should be more useful for non-mages.
- (吸血对近战职业更加有效。原来好像是和魔力值相关。)
- Make lockpicks and spores have a *sell* cost of 0.
- This Translation is All Wrong!, in addition to having bugs, is too powerful. It needs to be reined in.
- (重新调整考古系的随机刷属性技能,nerf无商量。)
- Some of the new Smithing Crafts need to be addressed. (In particular, and as much as it is a mild anathema to Dredmor’s way of just dumping everything on you depending on its moods, we need leveled materials.)
- Necronomiconomics is too self-destructive.
- (死灵系技能重新调整。目前是最难上手的法师职业。)
- Ley Lines should be more fun.
- (魔法恢复系技能重新调整。目前几乎无用。)
- Craftable thrown weapons.
- (增加更多的飞镖系可打造物品。的确,打造箭矢的选项有那么多,而飞镖太少。)
- Up the ammo recovery rate, again.
- (箭矢和飞镖的回收率再次增加。1.02前是2、5、8%,1.03是5、10、15%。估计还要加倍。)
- Heavy Armours get piercing resistance.
- (重甲专精提供刺穿抵抗。10层的大鸟不怕你了哦。刺穿伤害厉害,是因为无视伤减的。)
- Nerf the obvious fireball, again. The last nerf was not sufficiently obvious.
- (无敌火球被再次nerf。应该被nurf到无用为止。。。然后再buff。)
- Witchys and Monstrous Masks are too nasty, and should spam the revival spell less.
- (面具怪的复活技能次数将被调低。目前没感觉有多强啊。)
- Lord Dredmor is *still* not sufficiently a badass (and should have stun resistance.)
- (全面加强10层的大老板。可以击晕免疫了。)
- Acid bolt traps should be taken down a notch.
- (酸箭陷阱的伤害被调低。目前是最强的秒杀陷阱。)
- Only one monster zoo per level, please.
- (一层将只开出一个怪屋。我经常开出两个,越多越好啊。)
- Named monsters should give you lots more XP.
- (精英怪提供更多的杀敌经验。)
- Zoos should have some artifacts in them.
- (怪屋里有更好的装备。应该,现在是费半天劲啥也得不到。)
- Deadshot is just kind of lame.
- (爆头系技能重新调整。目前是没啥用。)
- Kleptoblobbies should steal less.
- (小偷怪的偷窃概率将会调低。)
- Corruption should affect armour as well as weapons.
- (魔法蓝龙的腐蚀装备将不仅对武器有效,对护甲类也有效。这个是坏消息。可怕的第7层。)
- Look, seriously, at every request for an auto-rest button and then try to come up with some way to use it that isn’t awful.
(增加自动休息的方式,也就是说不用再猛敲空白键回血回蓝。)
Ambiguous New Fun
新增的功能
- Sinks of Mutation
- Do something with the Footy Laser Beam Cannon
- Procs on Armour
- (增加装甲可以触发各种技能)
- Make intelligent monsters able to open doors
- (怪可以开门了!难度要增加。)
- No Ticket! Remember Your Charlemagne!
- Diggle Vending Machine Repairman
- Extra Fun on Levels 4 and 8
- More Achievements
- More Uniques
- (更多的独特物品)
- More Rooms on Level One and Two
- Engage the Insult Tables
- Graves
|
|