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[新闻] 《战地3》Alpha版测试感想~~~(更新坑爹版中文翻译)

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发表于 2011-7-25 20:32 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 qjd1214 于 2011-7-26 14:14 编辑

英文版
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One of our members was lucky got access to the Battlefield 3 alpha after BF3blog was pretty much banned from the alpha (*cough* possibly related to leaking a bunch of stuff *cough*), and he spend the last few days playing the alpha, clocking in a dozen hours or so. He’s still bound by the NDA, so we won’t be showing any screenshots or videos, but here are the full impressions of the Battlefield 3 alpha so far:

Gameplay
•Feels more like Battlefield 2 than Bad Company 2. The pace is a bit quicker than in BF2, but it appears it’s because of the map and the Rush mode.
•You can now strafe run, which adds a lot more than it sounds.
•You can see your legs/feet when looking down or jumping over things. It’s not as weird as it sounds.
•No bunny hopping or dolphin diving.
•3D spotting has been revised. It feels like you need to be more accurate when spotting enemies than in Bad Company 2.
•Classes are a lot better and make more sense (Assault with med kit, Support gives out ammo).
•Everything ran very smooth at high frame rates, it gave it a bit of a “Call of Duty” feeling at times.
•The game appears to be ready for in-game advertising support (banners etc.). Although it could be just random BF3 banners posted.

Guns
•Hit detection feels much better than in Bad Company 2.
•Guns look, sound and feel differently from Bad Company 2. It’s more like BF2 than BC2.
•Muzzle flash on guns has been reduced compared to BC2, now is on par with BF2.

Audio
•Just as crisp  and lifelike as in other Battlefield games. It sounds more realistic in BF3, kinda like “war tapes” in Bad Company 2.
•There’s still automated chatter from soldiers around you, including enemies (which reveals their position, like in BC2).
•No commo rose

Vehicles
•There was only one vehicle, the LAV-25 APC. Controls felt like Bad Company 2, but the cannon firing and sounds were much more realistic, as if you’re in a real APC.
•It felt like it took a few more rockets to completely destroy the LAV compared to Bad Company 2.

Graphics/destruction
•The game looks great, no way around that.
•Animations are way ahead of Bad Company 2 or any other FPS.
•Destruction feels more limited than in BC2. There are buildings you can destroy, buildings you can’t. There are walls you can destroy, and walls you can’t. There’s no real way of telling which is which.
•There is also a lot of cover that would have been destroyable in Bad Company 2, but isn’t in BF3. (UPDATE: according to some, destruction has been limited in the alpha for testing purposes, which would explain what we experienced).
•The lighting is amazing, both in doors and outdoors. Also, you can only shoot out some of the interior lights, not all.

Misc
•Award pins have been replaced by BF2-style ribbons.
•There are a bunch of new guns, like the G36C, MP7, M27.
•There are now faction specific weapons and rocket launchers.
•When M-Com stations are armed, a C4 device appears on it. When disarmed, the C4 disappears.
•100 points are given for a kill, +10 points for headshots, +30 for kill assist etc. You get 200 points for arming M-Com, another 200 for destroying it.

Overall:
•The game feels a lot more like Battlefield 2 than Bad Company 2, contrary to what many people think. It was hard to comment on pace, since it’s Rush, limited to 32 players, with tight combat areas — so pacing will naturally be fast. On open, conquest maps with 64 players, I can imagine it feels a lot more like BF2. Also, note that these impressions are for an alpha version — it’s far from a finished product.

Any questions, feel free to ask in the comments and we’ll try and answer. Also, if you’ve played the alpha, feel free to participate and share your experience in the comments section.


中文版
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我们的成员之一,很幸运获得战地3Alpha的测试资格后,他花的最后几天时间游戏,时间在十几个小时左右。但他任然有保密协议的约束,因此,我们将不显示任何截图或视频,但这里是战场3阿尔法到目前为止,完整的印象:

游戏
•感觉比起叛逆连队2更像是战地2。步伐比BF2快一点,但现在看来,因为地图和RUSH模式的缘故。
•你现在可以扫射跑,增加更多的声音。
•你可以往下看或翻跃时看到你的腿/脚。这不奇怪,因为有它的声音。
•没有“兔子跳”和潜泳。
•3D报点进行了修改。这感觉就你需要更准确发现敌人的时机,而不是叛逆连队2那样。
•等级有了很大的改善,使的这有更多的意义。
•一切都跑得非常顺畅,这给它的一个“使命召唤”的感觉。
•本场比赛似乎是准备在游戏中的广告支持(横幅等)。虽然这可能是随机BF3标语贴出。

枪支
•命中检测感觉比叛逆连队2好。
•枪的样子,声音和感觉和叛逆连队2不同。它更像比BF2。
•对枪支的枪口火焰和BC2相比已经减少,现在与BF2差不多。

音频
•正如像其他《战地》游戏那样酥脆、逼真。在战地3,有点像叛逆连队2的“战争录像带”听起来更逼真。
•还有自动从你身边走动的士兵,包括敌人(从而暴露了他们自己的位置,如BC2)。
•没有commo上升

车辆
•目前只有一辆车,LAV-25的APC。控制感觉像叛逆连队2,但大炮射击和声音更真实,仿佛你有一辆真正的APC。
•和叛逆连队2相比,感觉它花了更多的RPG才能完全破坏LAV

图形/破坏
•游戏看起来不错,周围,米有其他方法(不能设置画质的问题?)。
•动画遥遥领先叛逆连队2和其他FPS。
•破坏感觉比在BC2更加有限。有些建筑物你可以摧毁,有些则不能。有些墙壁你可以破坏,但有些同样也不能。没有真正的方式告诉你哪个可以破坏,那个不可以。
•还有很多叛逆连队2中的破坏效果,但不在战地3里。 (更新:根据一些消息,alpha版为了测试的目的,将原来破坏效果限制了)。
•光影是惊人的,无论是在门和室外。

杂项
•奖励已被BF2式的绶带所取代。
•有一堆新枪,像G36C,MP7,M27的。
•现在有派特定武器和火箭发射器。
•M - COM引爆时,C4设备显示就可以了。解除引爆时,C4的消失。
•100分是一个杀死,10点爆头,30杀协助等你得到200分,M - COM引爆,摧毁它的另一个200分。

总评:
•游戏感觉比起叛逆连队2更像战地2,很多人都认为和这相反。很难评论,因为它的速度奔跑,限于32个玩家,有着紧密的战斗区域——所以踱步自然会那么快。在开放的、征服地图64玩家,让我可以想像到的感觉更像BF2很多。此外,请注意,这些印象是alpha版本 - 它离成品还有很远的一段距离。

有任何疑问和意见,我们会尽量回答。



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