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// G17 Media
// Traffic Flow Mod
// GTAIV
// ---------------------------------------------------
// TRAFFIC FLOW CONFIGURATION SETTINGS
// - V1 (April 2011)
// - (C) Copyright 2009-2010, G17 Media
// ---------------------------------------------------
[Vehicle Pool]
// A list of 20 vehicle models that comprise the 'vehicle pool' which Traffic Flow will
// randomly select 3 vehicles from every 15 seconds to load into the game's memory.
// NOTE: You can find a list of valid vehicle model names by using SparkIV to look
// inside the vehicles.img file in pc/models. It probably is possible to use ped
// models here too, but it could lead to whole areas becoming full of one type of ped.
// SECOND NOTE: Traffic Flow doesn't actually spawn these vehicles, it only loads them
// into the game's memory which affects the way that the game spawns vehicles in general
// therefore vehicles which don't normally spawn on the streets such as the NOOSE cruiser
// still will not spawn, even if all 20 slots are occupied by it. Instead, when you get
// 4 wanted stars, you will be pursued by more NOOSE cars than you could ever imagine.
Model1 = ORACLE
Model2 = PREMIER
Model3 = SULTAN
Model4 = BUS
Model5 = FACTION
Model6 = SENTINEL
Model7 = PERENNIAL
Model8 = WASHINGTON
Model9 = FELTZER
Model10 = DUKES
Model11 = REBLA
Model12 = SUPERGT
Model13 =
Model14 =
Model15 =
Model16 =
Model17 =
Model18 =
Model19 =
Model20 =
[Other]
// This variable controls how frequently emergency services will be dispatched throughout the city.
// The variable is represented in the code as a 1 in [variable] chance of a dispatch occuring,
// which happens every 15 seconds. To increase the chance that a dispatch will happen, decrease
// the variable (do not go lower than 1), and to decrease the chance that a dispatch will happen,
// increase the variable (you shouldn't need to go any higher than 100).
// NOTE: The default value, 8, should provide for a balanced experience. If you experience crashes
// which may be related to these dispatches, increase the variable.
ChanceOfRandomDispatch =8
// This variable controls how often TrafficFlow will update the game's memory as well as how often
// the script will perform the calculation to determine whether or not to create a random dispatch.
// If you are experiencing issues with TrafficFlow slowing down your game, or causing other performance
// related issues, set this variable higher.
// NOTE: This variable is in miliseconds (e.g. 1 second = 1000 ms), to have TrafficFlow tick every
// minute, set this variable to 60000.
TimerInterval = 15000
其中ChanceOfRandomDispatch 和TimerInterval = =。求翻译具体含义 |
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