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[新闻] DICE:我们正在考虑mod工具

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发表于 2011-8-30 10:18 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
来源  BF3BLOG



It’s been disappointing for PC game modders that Battlefield 3 won’t ship with mod tools, because the new Frostbite 2.0 engine is simply too complex for modders to use, not to mention there are tricky licensing issues with third party software used in Frostbite.

But according to DICE’s general manager Karl-Magnus Troedsson, DICE has heard the community and their wishes, and said in recent interview with AusGamers,

“We have heard the community very loud and clear on this topic — that they want mod tools. We are considering it, back in the studio. The game won’t ship with mod tools, but we have heard it. I’m not saying that we’re going to do it, I’m saying that we are thinking about it.”


Troedsson also said that Battlefield 3 is “the biggest thing we’ve ever done”, and that they simply cannot do everything and add all features gamers demand. As he put it, “we have to select what it is we’re going to spend our focus on”.

Battlefield 2 didn’t ship with mod tools at launch either, the mod tools were released a few months after the game sipped. The tools allowed popular mods to emerge, mods like Point of Existence and Project Reality. Since then, mod support has been limited in Battlefield games.

A previous version of this article mentioned that Battlefield 2 shipped with mod tools. That is incorrect, mod tools for BF2 were released a few months after the game shipped
.


懒得翻译了  
大致意思就是DICE的总经理Karl-Magnus Troedsson在最近一次采访说他们已经听到了广大玩家强烈期盼mod工具
他们正在考虑这项意见  但是 mod工具不会随着游戏发售 而且他也说了 BF3是他们所做过的最重要的事情  他们无法满足所有玩家的需求 必须选择重点

事实上    BF2的mod工具也是在游戏发售后几个月退推出的
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