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楼主: silvana
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[注意] [1.2.0版本可以聯機] 大家應該注意更新後的事項

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发表于 2011-9-9 22:21 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 silvana 于 2011-9-18 23:41 编辑
1.1.0版 - 可多人完美聯機
                存檔

                只是遊戲本質有bug

1.2.0版 - 暫時有部份人未能多人聯機(
應該是steam_appid.txt文檔內容出了問題,要進一步研究破解)
                有
存檔(1.1.0版同1.2.0更新後注意存檔位置已轉變)
                但
玩聯機和單機效果更好
                steam官方一定會禁絕破解聯機,各位要留意最新
破解更改


各版本 - 按" Esc " 後的gamelobby只要是白色可選已證明可以聯機,其次只是聯機關卡要由第一章先可以開始
gamelobby黑了無法選擇只可以說你的更新文檔錯了,用我的直接覆蓋便沒有問題,因為我之前都是又黑變回白的

--------------------------------

暫時未能多人聯機者請用這個(緊記備份存檔)
115下載地址:

http://u.115.com/file/clsb5zq1  (直接覆蓋升到1.2.0版,先前用了其他人的更新會影響文件錯亂無法聯機)

3DM下載地址:
http://dl.3dmgame.com/201109/14018.html

--------------------------------
1.2.0 更新資料
Dead Island Patch Notes
Multiplayer and Matchmaking improvements
· Maps are now correctly synchronized when player joins during map loading
· Games now filter correctly in lobby
· After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional Interface polishing
· Map tracking now works correctly after loading checkpoints
· Health and stamina bars of enemies now display correctly in coop.
· Locations of invisible NPCs are no longer shown
· More than one player can now use the same ladder simultaneously
· Focus on items in shops is not changing after operation (sell, buy)
· Additional Interface polishing
· Fixed displaying gather rings near some door
Player death behavior improved
· Respawn position now saved when playing in cooperative mode
· If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
· Added distinction between quest checkpoints and other saves
Minor animation fixes
· AI animation now displays correctly after fast travel or travel through portals
AI improvements
· Improved enemy awareness (zombies)
· Enemies reaction to fire adapted
· Enemies are now able to successfully reach player on some arenas
· Shooting enemies no longer spawn infinitely
Balancing changes in difficulty
· Item level will be calculated correctly when playing in second playthrough
· Kick interrupting reload now adapted; after clip is inserted reload is treated as successful
· Health regeneration is now disabled during grab.
· More HP for all escorted NPCs
· Removed all instances of Butcher during escorts
· Purna can gain bonus rage from both 「Grim Inspiration」 and 「Inspiring Kick」
· Only 「Walker」 type enemies increase the extra XP of the 「Combo」 skill from Xian's Survival skill tree
Pause Option added
· Added information about players requesting pause (Co-op)
Looting rules improved
· Thrown items now cannot be picked up by another player for 5 minutes.
· Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed.
· Rectified occasional graphical glitch with NPC's hands bending awkwardly
· Animations now display correctly when trading
· Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
· Volume of pickup's engine has been increased
Quest bugs removed
· All side quests in Laboratory can now be successfully completed
· Potential walkthrough blocker removed when quest 「Knockin' on Heaven's Door」 is completed before talking to Dominik during 「On the air」 quest

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