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[补丁] 《死亡岛》真实恐怖MOD!想要刺激的来拿吧!alpha1.0和alpha1.1版本懒人包已经打包完成!919更新,已搬运!给你们想要的黑暗!

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发表于 2011-9-13 17:17 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 wsjoop1119 于 2011-9-19 09:38 编辑

-----------------------------------------------------------
声明:本贴转自国外论坛,楼主翻译,尽量语言本土化,转载请注明出处
原帖地址:http://forums.steampowered.com/forums/showthread.php?t=2113826
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Description:
描述:
This mod aims to increase the realism and difficulty in Dead Island.
这个mod旨在提高《死亡岛》的难度和真实度
The mod is fully customizable and open source,
这个mod是全部自定义以及开源的
and I've tried to include as much documentation as possible,
我尽量使这个mod细节更加丰富
so if you don't like a feautre of the mod (or even the game itself) it should be fairly simple to change with only a small amount of modification.
所以如果你不喜欢这个mod的一些特性或者根本不喜欢这个游戏,你可以很轻松的按照你自己的意愿修改
It is still in development, but I want to try to have releases as often as possible.
虽然这mod还在开发中,但我尽量多发布些
Feel free to give feedback on things you'd like to see added/changed/removed, or any bugs you encounter.
尽管反馈你们的想法吧,或者遇到的bug



To Install:
安装:
Extract the DeadIsland folder from this archive into your "My Documents" folder and replace any existing files if prompted.
把DeadIsland解压到你的“我的文档”中,替换所有可替换的东西
(经检测这货肯定是修改正版的不解释,D版的我的文档里面没有任何东西,D版安装见最下面)

Files List (Outdated):
文件列表:
\out\Data\Skills\Default_levels.xml (FOV, Health, Leveling)                               (视野,生命值,等级)
\out\Data\Menu\Hud\HUD.xui (HUD stuff)                                                      (HUD图标一类的东西)
\out\Data\AI\Zombie\vessel_data.scr (Zombie AI improvements)                      (丧尸AI增强)
\out\Data\AI\Infected\infected_data.scr (Infected AI Improvements)                 感染者AI增强)
\out\Data\Scripts\weather_none.scr (Environment)                                         (环境)        
\out\Data\xp_rewards.scr (Leveling)                                                              (等级经验值)

Changes:
改变:

Alpha 1 (9/11/11):
Alpha版本1(11年9月11日):

Graphical -
画面上的改变 -
- Stamina is no longer displayed on the HUD, you will need to use audio cues to tell when you are running low on stamina.
- 耐力值不再显现在HUD上(那根蓝色的条条)你必须靠听声音来决定剩余体力值
- Minimap is no longer displayed on HUD, learn the island's layout, or check your full map when safe. Just remember, getting lost can be deadly.
- 迷你地图在HUD里也删去了(没有小地图了)研究下小岛的布局吧,或者安全时按M看看大地图,迷路可是很危险的哟
- Crosshair is no longer displayed
- 十字光标也去除了(这货是要有多逆天)
- Increased FoV (to 82.5 from 62.5)
- 把视角从62.5提高到了82.5
- *Most* maps should be noticeably darker, with light rain and wind
- ×重点×地图会相当的黑暗,刮着风飘着雨的
- Indoor lighting bug has been fixed
- 屋内光线bug修复

Gameplay -
游戏性的改变 -
- Player will level slightly faster
- 玩家升级会快些
- Player gains an addition skill point on every 10th level up to 30 (10/20/30)
- 在10级20级30级时有附加的10点技能点
- Player can carry more ammo for all firearms (+25 pistol, +40 rifle, +5 shotgun, +10 sniper)
- 玩家可携带更多的弹药(手枪+25颗,步枪+40颗,霰弹枪+5颗,狙击枪+10颗)(我怎么没见到过狙击枪)
- Player health takes longer to start regenerating (up to 7.5 seconds from 2 seconds)
- 玩家自动回血开始时间由2秒提高到7.5秒(就是说你更多的时侯要靠同伴咯)
- Player health regenerates more slowly (down to 1.5 hp/sec from 20/hp/sec)
- 玩家自动回血速度由20hp/秒降至1.5hp/秒
- Player cannot regenerate while knocked down
- 玩家倒地后无法自动回血
- Player will only regenerate 25 health (down from 30)
- 玩家血量低于25时开始自动回血(原来是30)
- Player will lose all money on death
- 玩家死后钱掉光(悲剧)
- Player gets 25% damage boost when health is below 30, to offset difficulty
- 为了减轻难度,玩家血量低于30时伤害增加25%(好熟悉的技能)
- Player has 25% damage resistance against falling.
- 玩家可以抵消掉落25%的伤害(不是很清楚,可能就是跳楼坠地那一类伤害)
- Stamina regenerates slightly slower.
- 耐力恢复速度稍微减缓
- Jumping uses more stamina, so you can't just spam jump-kick.
- 跳跃会消耗更多的耐力,所以你就不能一直飞踢了
- Starting Inventory size is 6, becomes 8 at level 5, 10 at level 10, and 12 at level 15
- 物品栏初始栏数为6格,5级的时候有8格,10级时有10格,15级有12格

- Decreased chance that enemies will grab player (70% of default)
- 敌人抓住玩家的几率只有初始的70%
- Infected drown, but Zombies (walker/thug/etc) do not
- 感染者可以溺水,丧尸不会溺水(貌似这样会少点看戏的乐趣)
- Enemies should be more aware of their surroundings, and chase players further
- 敌人会更加敏感,而且会追玩家很大一段距离(这样可以引很大群丧尸 虐/被虐 了)
- Enemies burn longer, but take less damage from burning
- 敌人着火了会烧得更久,但是火焰对他们的伤害会降低
- Enemies take 1/4th normal damage from hits on front_torso,legs, and arms
- 普通攻击敌人的前胸,腿,手臂的伤害只有原来的1/4
- Enemies take Normal damage from hits on back
- 攻击敌人背部的伤害没变
- Enemies take 1.5 damage from hits on head (down from 2.0)
- 击中敌人头部的伤害由2倍变为1.5倍
- Infected have basic self-preservation and will protect their head while falling
- 感染者有基本的自卫技能,掉落的时候还会保护自己的小脑袋(我了个去,就这样的进化了啊)
- Infected can regenerate health slowly after not taking damage for a while
- 感染者在没收到攻击后隔段时间会缓慢回血
- Infected stand up after being knocked down faster
- 感染者在被击倒后会更快地站起来
- Enemies should respawn less often
- 敌人不会重生得那么频繁

- Blunt weapons should have great durability bonus
- 钝器类武器大幅提高了耐久度
- Cutting weapons should have good durability bonus
- 锐器类武器提高了些耐久度
(Trying to quantify these 2 changes with numbers is pretty hard because of all the variables that affect the weapons durability, but my vanilla wooden plank with 21 durability got ~20 hits before breaking, while the same wooden plank with the mod enabled had a +10 durability bonus, and was able to hit more than 45 times before breaking.)
(作者小小吐槽一下修改武器耐久度的困难,也是提醒大家改武器有风险,修改需谨慎)

- Reimplemented drunk effects of alcohol (temporarily increases damage resistance/weapon force, decreased firearm accuracy, has placeholder screen effect ATM, will be changed later)
- 重新设计了喝酒后的效果(暂时提高了武器的伤害和阻力(这里我有点纠结resistance force),枪械类武器的精准度下降,稍后版本会修复ATM屏幕效应的占位符(这是技术宅的语言。。。不懂)
- Implemented Painkillers (temporarily makes player invulnerable, and regenerates health, does not stack) [I'm not sure if I correctly set them to even spawn ingame, so I didn't get a chance to test them out]
- 实现止痛药的效果(正常游戏情况下这货是不能用的)(使玩家暂时无敌(!!!!),并且恢复体力,不出现在键盘映射里(就像饮料一样直接使用))【我不清楚我是否在游戏中让止痛药平均分配和正常刷新,所以我不能彻底检查这玩意】
- Soda is not used automatically, and stacks to 6
- 苏打水不是自动使用的,键盘6
- Alcohol is not used automatically, and stacks to 5
- 酒不是自动使用的,键盘5
- Large and medium medkits stack to 1 and 2 respectively
- 大型和中性医药包分别对应键盘1,2
- Small medkits, apples and snacks stack to 3
- 小型医药包,苹果和小吃都按键盘3

Other -
其他 -
- Lots of comments added to the default_levels.xml file based on info gathered from testing to make modification easier
- 从测试中收集的许多反馈信息和意见已经添加进default_level.xml文件里,让建模更加方便(感谢基友们的翻译)

Thanks:
特别鸣谢:
Techland and DeepSilver for the awesome game.
(就是游戏组)

John for being a bro
oldbrokenlink for kickstarting the DI modding community.
Kyodan for HUD and other info which formed the basis of this mod.
fabrock for weather info, and other info which formed the basis of parts of this mod.
ZPrime/t13 for ZDD (http://forums.steampowered.com/forum....php?t=2110268), which formed the basis of parts of this mod.

Everyone else who contributed to the modding thread whose info I may have used (http://forums.steampowered.com/forum....php?t=2106453)

Firefighters, police, EMS, and others who gave their lives trying to save the victims of the September 11th attacks.
(作者还在感谢911的消防员,警察,EMS等等人呢)



DOWNLOAD:
下载在这里:
Alpha 1:
http://www.megaupload.com/?d=KC952RJZ    (经测试需翻q1ang,已搬运) 地址:http://115.com/file/clj5vxko (感谢基友的搬运)
Alpha 1.1:
http://www.megaupload.com/?d=G9FTIXZ9     (经测试需翻q1ang,已搬运) 地址见本帖43楼,感谢gh125710的搬运

Beta 1:
Dead_Island+_Beta_1.rar (58.75 KB)        (经测试需翻q1ang)

Known Bugs:
已探明BUG:
- During cutscenes there is sometimes rain indoors
- 有时候过场动画里会出现房间里面都在下雨的情况

Feel free to modify and redistribute anything in the mod, as long as you also allow any derivative works to be freely modified/distributed.
随便的去修改这mod里的东西吧,只要你有能力


Screenshots:
截图:
Without mod:
没打mod:
http://steamcommunity.com/id/S3anyBo...2089862714#_=_
With weather and FOV (HUD elements aren't changed in this shot):
天气和视角修改后(HUD没改):
http://steamcommunity.com/id/S3anyBo...4422747151#_=_

Regarding Multiplayer:
关于联机:
Quote:
引用:
Originally Posted by S3anyBoy

While testing the current working version, someone with the vanilla game was able to join my map, and though he had never played the game before, it sounded like he was seeing the weather effects (probably because they're loaded from the host, but his HUD still showed crosshairs and such.

It's likely that as long as everyone is running the same version of the mod, they will all see the same things, and have all the new features.










大意:可以联机,当打过mod的电脑为主机时,加入的人也会载入这个mod看到天气的变化,但是他们有HUD和光标之类的东西
         如果是都打了这个mod的人联机,所有的游戏特性都会呈现给每个人

warning:
警告:
Back up your game save before using this mod, because there is a possibility that the inventory size changes, or number of skill level changes may cause problems if you try to switch back to vanilla.
打mod之前先备份好游戏存档,以免想恢复正常游戏时会出问题

Enjoy
玩的开心


















插入MOD安装教程(D版的)
解压后打开DeadIsland文件夹
打开out
打开Data
找到X:\dead island\DI里面的pack0.pac用压缩包的形式打开
把Data文件替换掉pack0.pac里的同名文件。
懒点的筒子们到这里下我改好的,下好之后替换pack0.pac,替换之前要备份那啥的你们都懂得
http://www.rayfile.com/zh-cn/files/f36ad5ee-de00-11e0-b443-0015c55db73d/ (此为alpha1.0版本)
http://www.rayfile.com/files/4b38cf87-de1d-11e0-aa17-0015c55db73d/                 (此为alpha1.1版本)
这个MOD版本并不对应游戏版本!!!楼主死亡岛1.2亲测有效!!!
看这里!!!原来楼主我漏掉个东西,无论你打什么MOD先在游戏根目录下放个这个DLL文件!
http://www.rayfile.com/files/76482668-de27-11e0-ae5c-0015c55db73d/


----------------------------------------------------------------------
看看游戏效果(我打了北斗神拳mod,这两个mod有点冲突所以我的hud还在,而且北斗神拳mod的超级跳跃能力消失了)

暗无天日啊我了个去。。。。

看人都要打电筒

视野扩大的很明显~


还是北斗神拳威武啊。。。。(本来我在找到这篇文章的论坛上看到了北斗神拳的原帖,但3dm上已经有了就不转发了)















http://bbs.3dmgame.com/viewthread.php?tid=2290389&page=1&extra=#pid38587268
应要求还是发个北斗神拳MOD吧。。。
914上午更新
貌似我之前的MOD全部基于打了北斗MOD的pack文件改的,现在发个原版pack文件改的合集(北斗+真实+原版备份)
http://www.rayfile.com/files/f1d3e7c0-de71-11e0-bfb3-0015c55db73d/

















终于完了~~特别感谢机油群的 春袋打人NO#77 和 0x2BAD 还有 基动战湿#SCOR 的帮助啦~~




917更新
Beta 1.1.1:
Dead_Island+_Beta_1.1.1.rar (64.23 KB)

Beta 1.1:
Dead_Island+_Beta_1.1.rar (60.91 KB)
这两个beta版本貌似还要好些
但不明原因都下不下来。。。(楼主已翻×)
所以大家都来试试
能下的下个发上来吧》》感激不尽~~


牛人啊,94楼大大gh125710 把beta1.1和beta1.1.1搬运过来了
点此电梯传送至94楼
http://bbs.3dmgame.com/redirect.php?goto=findpost&ptid=2287780&pid=38802202

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