3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 13067|回复: 55
打印 上一主题 下一主题

[求助] 求翻译!求英语帝!

  [复制链接]

145

主题

2541

帖子

3019

积分

游戏达人

魔邓肯

Rank: 7Rank: 7Rank: 7

贡献度
305
金元
17987
积分
3019
精华
0
注册时间
2010-5-29
跳转到指定楼层
主题
发表于 2011-9-17 18:22 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
这段话是什么意思?求看懂的随便翻译一两段,英语无能啊













Optional AI Changes
(2011-06-06)
(This can be changed between OFF, LOW, MEDIUM, and HIGH/EXPERIMENTAL through the camp menu, and defaults to LOW.)

  • (LOW) When a lord is looking for a new faction to join, he is more likely to rejoin his original faction unless that is the faction he is leaving.
  • (LOW) When the AI picks a fief to defend from attacks, give greater priority to defending fiefs with lords than fiefs without lords.
  • (LOW) Increased the range of circumstances in which the AI will surrender to a massively superior sieging force.  Factors include among other things the personality of the leader of the defenders, how much the kingdom values the fortress, and the campaign AI difficulty setting.
  • (MEDIUM) Tweak the relationship loss calculation with other lords when one lord is granted a fief, to make it slightly less unreasonable (e.g. when returning a recaptured fief to its original owner).
  • (MEDIUM) For kings and certain other personalities, when supporting lords to receive villages, changed the minimum relation a fiefless lord has to have before they will support him.  (In Native, they wouldn't support a lord with relation below 0, but through dialogs kings would offer villages to players with relations as low as -5.)  Fixing this removes an inconsistency, and decreases the perpetually-fiefless-lord issue.
  • (MEDIUM) For martially-minded lords, when choosing who to support to receive a fief, they will support the conquerer more often.
  • (MEDIUM) Kings use an alternate algorithm for deciding which lord would be best suited for a fief.  They are more likely to award a reconquered fief to the lord who held it last; they are more likely to grant fiefs to lords that are somewhat-closeby; they take into consideration ancestral claims; and they are less likely to award every single fief to themselves because they can't think of any other candidates.  (Other aesthetic factors also apply.)
  • (LOW/MEDIUM) If a lord can't think of anyone to support for a fief, use the alternate algorithm to pick someone.  On LOW this just applies to kings; on MEDIUM this also applies to other lords.
  • (HIGH) When a lord or the player is courting a lady, the standard for the renown bonus is adjusted based on the renown of her daddy/guardian.
  • (LOW/MEDIUM/HIGH) Tweak the way that potential targets for attack are evaluated, to make retaking recently-lost fiefs more attractive.  The magnitude of the change varies based on how high the AI Changes setting is.
回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-3-22 23:03 , Processed in 0.028279 second(s), 15 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表