一、俱乐部资金修改
其实已经有修改器了,想偷懒的朋友可以去3DM去下载(懒人链接)。想研究参数文件的,可以继续往下看。
此部分修改,改的是cmsettings.ini文件,具体更改的部分是:
[BUDGET]
BOARD_AI_DIFFICULTY_FACTOR_AMATEUR = 140 // percentage of team'**udget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_SEMIPRO = 120 // percentage of team'**udget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_PRO = 100 // percentage of team'**udget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_WORLDCLASS = 80 // percentage of team'**udget for both transfer
BOARD_AI_DIFFICULTY_FACTOR_LEGENDARY = 60 // percentage of team'**udget for both transfer
//以上五个部分分别代表不同难度下,开档时的转会资金,从上往下分别是业余、半职业、职业、世界级、传奇
WAGE_BUDGET_MODIFIER_AMATEUR = 3.5 //modifier used to determine inital wage budget with amateur board difficulty
WAGE_BUDGET_MODIFIER_SEMIPRO = 2.5 //modifier used to determine inital wage budget with semipro board difficulty
WAGE_BUDGET_MODIFIER_PRO = 1.75 //modifier used to determine inital wage budget with pro board difficulty
WAGE_BUDGET_MODIFIER_WORLDCLASS = 1.0 //modifier used to determine inital wage budget with worldclas**oard difficulty
WAGE_BUDGET_MODIFIER_LEGENDARY = 0.25 //modifier used to determine inital wage budge with legendary board difficulty
//以上五个部分分别代表不同难度下,开档时的周薪,从上往下分别是业余、半职业、职业、世界级、传奇
BUDGET_BONUS_SIGNIFICANTLY_FAILED = 50 // Bonus percent at the EOS if the manager significantly failed against season objectives.
BUDGET_BONUS_FAILED = 75 // Bonus percent at the EOS if the manager failed against season objectives.
BUDGET_BONUS_FULFILLED = 100 // Bonus percent at the EOS if the manager fulfilled against season objectives.
BUDGET_BONUS_OVERACHIEVED = 110 // Bonus percent at the EOS if the manager overachieved against season objectives.
BUDGET_BONUS_SIGNIFICANTLY_OVERACHIEVED = 120 // Bonus percent at the EOS if the manager significantly overachieved against season objectives.
//以上五个部分代表达成/不达成赛季目标时的资金奖励(话说这个有些鸡肋了,改了转会和周薪,基本可以做人贩子了)