游戏狂人
 
- 贡献度
- 279
- 金元
- 6203
- 积分
- 1736
- 精华
- 0
- 注册时间
- 2008-10-21
|
卡马克出面澄清:“PC平台并不适合作为游戏平台,已经淘汰,RAGE是一款原生主机游戏。”
国外卡马克采访原始媒体地址:
http://store.steampowered.com/news/?feed=pcgamer
http://www.pcgamer.com/2011/10/08/carmack-pissed-about-rage-issues-but-admits-id-doesnt-see-pc-as-leading-game-platform/
http://botchweed.com/game-news/id-software-pc-no-longer-lead-platform/
http://kotaku.com/5847761/why-was-the-pc-launch-of-rage-such-a-cluster
http://www.gameranx.com/updates/id/3215/article/pc-is-not-leading-platform-for-games-says-john-carmack/
关键采访问题:
关于贴图延迟的问题:
卡马克说这是一款基于主机架构优化的游戏,只有主机硬件才能正常和完善的发挥Mega Virtual Texture技术的优势,PC硬件架构不具备这种优势。对于PC版而言只是一种技术尝试,卡马克表示Mega Virtual Texture在PC硬件平台上遇到了很多技术问题短时间内难以解决。但发行商的协议,制作组不得不妥协,所以未经严格测试和解决技术难点就匆忙推出了PC平台的产品。
关于ATI显示卡支持问题:
卡马克表示采用了NVIDIA提供的CUDA开发套件,支持NVIDIA GeForce 400/500系列以上的GPU转码,如果想流畅和正常游戏,必须配备具有1.5GB显存以上的GeForce 400/500系列以上或同等AMD的高端显示卡和4核心以上高主频处理器。
关于更多问题,自行阅读卡马克采访内容。
Carmack pissed about RAGE issues, but admits id doesn’t see PC as “leading” game platform Nathan Grayson at 01:14am October 8 2011

RAGE – bless its scorched, probably irradiated post-apocalyptic heart – didn’t exactly have the smoothest launch on PC. Turns out, though, that this wasn’t a “how the mighty have fallen” situation for a once notoriously PC-only developer. The car-centric shooter was, in fact, undone by drivers that just couldn’t keep up.
Resident tech guru John Carmack, however, insists that id believed it’d BFG-blasted this particular issue off the face of the earth. It did not, he told Kotaku, release an “unfinished” game component on purpose.
“We were quite happy with the performance improvements that we had made on AMD hardware in the months before launch,” he said. We had made significant internal changes to cater to what AMD engineers said would allow the highest performance with their driver and hardware architectures, and we went back and forth with custom extensions and driver versions.”
“We knew that all older AMD drivers, and some Nvidia drivers would have problems with the game, but we were running well in-house on all of our test systems. When launch day came around and the wrong driver got released, half of our PC customers got a product that basically didn’t work. The fact that the working driver has incompatibilities with other titles doesn’t help either.”
He even went on to call the whole thing a clusterf– well, you know. Ultimately, though, Carmack doesn’t believe the incident justifies a return to PC-first game development. He’s nothing if not a realist, and he believes times have changed.
“We do not see the PC as the leading platform for games,” he explained. “That statement will enrage some people, but it is hard to characterize it otherwise; both console versions will have larger audiences than the PC version. A high end PC is nearly 10 times as powerful as a console, and we could unquestionably provide a better experience if we chose that as our design point and we were able to expend the same amount of resources on it.”
“Nowadays most of the quality of a game comes from the development effort put into it, not the technology it runs on. A game built with a tenth the resources on a platform 10 times as powerful would be an inferior product in almost all cases.”
Well then, someone who’s never shown up anyway just got uninvited to my birthday party. |
|