看log
Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect.
Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect.
Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect.
Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Godrays05.fx" that already exists. Returning index "8" of existing effect.
Loading effect "Godrays06.fx" that already exists. Returning index "9" of existing effect.
Loading effect "NormalFilterAA.fx" that already exists. Returning index "10" of existing effect.
Loading effect "DLAA.fx" that already exists. Returning index "11" of existing effect.
Loading effect "FXAA2.fx" that already exists. Returning index "12" of existing effect.
Loading effect "FXAA3.fx" that already exists. Returning index "13" of existing effect.
Loading effect "MLAA.fx" that already exists. Returning index "14" of existing effect.
Loading effect "MDLAA.fx" that already exists. Returning index "15" of existing effect.
Loading effect "MFXAA.fx" that already exists. Returning index "16" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "17" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "18" of existing effect.
Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "19" of existing effect.
Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "20" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "21" of existing effect.
Loading effect "CrysisDoF.fx" that already exists. Returning index "22" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "23" of existing effect.
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "24" of existing effect.
Loading effect "ColorEffects.fx" that already exists. Returning index "25" of existing effect.
Loading effect "ColorMood.fx" that already exists. Returning index "26" of existing effect.
Loading effect "ENBColorEffect.fx" that already exists. Returning index "27" of existing effect.
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "28" of existing effect.
Loading effect "HLSLColorGrading02.fx" that already exists. Returning index "29" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "30" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "31" of existing effect.
Loading effect "obsharpen.fx" that already exists. Returning index "32" of existing effect.
Loading effect "Toon.fx" that already exists. Returning index "33" of existing effect.
Loading effect "Film16.fx" that already exists. Returning index "34" of existing effect.
Loading effect "SmartSat.fx" that already exists. Returning index "35" of existing effect.
Loading effect "Technicolor3.fx" that already exists. Returning index "36" of existing effect.
Save-game references to 5 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
LoadEffect (MLAA.fx) - Script refID = 2d000803 (Managed)
Loading effect "MLAA.fx" that already exists. Returning index "14" of existing effect.
LoadEffect (CelShader+EdgeAA.fx) - Script refID = 2d000803 (Managed)
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "24" of existing effect.
LoadEffect (ColorEffects.fx) - Script refID = 2d000803 (Managed)
Loading effect "ColorEffects.fx" that already exists. Returning index "25" of existing effect.
LoadEffect (ColorMood.fx) - Script refID = 2d000803 (Managed)
Loading effect "ColorMood.fx" that already exists. Returning index "26" of existing effect.
LoadEffect (ENBColorEffect.fx) - Script refID = 2d000803 (Managed)
Loading effect "ENBColorEffect.fx" that already exists. Returning index "27" of existing effect.
LoadEffect (HLSLbleachbypass.fx) - Script refID = 2d000803 (Managed)
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "28" of existing effect.
LoadEffect (HLSLColorGrading03.fx) - Script refID = 2d000803 (Managed)
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "30" of existing effect.
LoadEffect (HLSLvignette.fx) - Script refID = 2d000803 (Managed)
Loading effect "HLSLvignette.fx" that already exists. Returning index "31" of existing effect.
LoadEffect (obsharpen.fx) - Script refID = 2d000803 (Managed)
Loading effect "obsharpen.fx" that already exists. Returning index "32" of existing effect.