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[求助] obge3.1为什么只有这么少的效果?

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发表于 2011-11-8 21:52 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式


没有SSAO 也没有Godrays 但是shaderlist里面都有

看log
Loading effect "Volumetric_SSAO.fx" that already exists. Returning index "0" of existing effect.
Loading effect "Volumetric_SSII.fx" that already exists. Returning index "1" of existing effect.
Loading effect "Volumetric_SSGI.fx" that already exists. Returning index "2" of existing effect.
Loading effect "Ring_SSAO.fx" that already exists. Returning index "3" of existing effect.
Loading effect "CrysisAO.fx" that already exists. Returning index "4" of existing effect.
Loading effect "HBAO.fx" that already exists. Returning index "5" of existing effect.
Loading effect "HDAO.fx" that already exists. Returning index "6" of existing effect.
Loading effect "JakobsenAO.fx" that already exists. Returning index "7" of existing effect.
Loading effect "Godrays05.fx" that already exists. Returning index "8" of existing effect.
Loading effect "Godrays06.fx" that already exists. Returning index "9" of existing effect.
Loading effect "NormalFilterAA.fx" that already exists. Returning index "10" of existing effect.
Loading effect "DLAA.fx" that already exists. Returning index "11" of existing effect.
Loading effect "FXAA2.fx" that already exists. Returning index "12" of existing effect.
Loading effect "FXAA3.fx" that already exists. Returning index "13" of existing effect.
Loading effect "MLAA.fx" that already exists. Returning index "14" of existing effect.
Loading effect "MDLAA.fx" that already exists. Returning index "15" of existing effect.
Loading effect "MFXAA.fx" that already exists. Returning index "16" of existing effect.
Loading effect "SMAA.fx" that already exists. Returning index "17" of existing effect.
Loading effect "Shaped_Bokeh_DoF.fx" that already exists. Returning index "18" of existing effect.
Loading effect "Bokeh_Hexagon_DoF.fx" that already exists. Returning index "19" of existing effect.
Loading effect "Bokeh_Circle_DoF.fx" that already exists. Returning index "20" of existing effect.
Loading effect "Pseudo_Bokeh_DoF.fx" that already exists. Returning index "21" of existing effect.
Loading effect "CrysisDoF.fx" that already exists. Returning index "22" of existing effect.
Loading effect "DepthOfField.fx" that already exists. Returning index "23" of existing effect.
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "24" of existing effect.
Loading effect "ColorEffects.fx" that already exists. Returning index "25" of existing effect.
Loading effect "ColorMood.fx" that already exists. Returning index "26" of existing effect.
Loading effect "ENBColorEffect.fx" that already exists. Returning index "27" of existing effect.
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "28" of existing effect.
Loading effect "HLSLColorGrading02.fx" that already exists. Returning index "29" of existing effect.
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "30" of existing effect.
Loading effect "HLSLvignette.fx" that already exists. Returning index "31" of existing effect.
Loading effect "obsharpen.fx" that already exists. Returning index "32" of existing effect.
Loading effect "Toon.fx" that already exists. Returning index "33" of existing effect.
Loading effect "Film16.fx" that already exists. Returning index "34" of existing effect.
Loading effect "SmartSat.fx" that already exists. Returning index "35" of existing effect.
Loading effect "Technicolor3.fx" that already exists. Returning index "36" of existing effect.
Save-game references to 5 textures.
Error loading texture list: too small.
No mesh data found in save-game.
No effect data in save-game.
LoadEffect (MLAA.fx) - Script refID = 2d000803   (Managed)
Loading effect "MLAA.fx" that already exists. Returning index "14" of existing effect.
LoadEffect (CelShader+EdgeAA.fx) - Script refID = 2d000803   (Managed)
Loading effect "CelShader+EdgeAA.fx" that already exists. Returning index "24" of existing effect.
LoadEffect (ColorEffects.fx) - Script refID = 2d000803   (Managed)
Loading effect "ColorEffects.fx" that already exists. Returning index "25" of existing effect.
LoadEffect (ColorMood.fx) - Script refID = 2d000803   (Managed)
Loading effect "ColorMood.fx" that already exists. Returning index "26" of existing effect.
LoadEffect (ENBColorEffect.fx) - Script refID = 2d000803   (Managed)
Loading effect "ENBColorEffect.fx" that already exists. Returning index "27" of existing effect.
LoadEffect (HLSLbleachbypass.fx) - Script refID = 2d000803   (Managed)
Loading effect "HLSLbleachbypass.fx" that already exists. Returning index "28" of existing effect.
LoadEffect (HLSLColorGrading03.fx) - Script refID = 2d000803   (Managed)
Loading effect "HLSLColorGrading03.fx" that already exists. Returning index "30" of existing effect.
LoadEffect (HLSLvignette.fx) - Script refID = 2d000803   (Managed)
Loading effect "HLSLvignette.fx" that already exists. Returning index "31" of existing effect.
LoadEffect (obsharpen.fx) - Script refID = 2d000803   (Managed)
Loading effect "obsharpen.fx" that already exists. Returning index "32" of existing effect.

刚好游戏里有的都是标为managed,为什么其他的不可以有?我装过v2 但是都删干净了,而且开新档也只有那几个managed的effect
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