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[讨论] 話說都要出v7.10了

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发表于 2011-11-16 20:59 | 只看该作者 |只看大图 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 bismarck25 于 2011-11-17 10:51 编辑


這個破解不知道要等到何年何月了(遊俠已有7.08的破解了)
想玩還是去買正版吧

Upcoming Patch! 7.10 (ETA: Nov 15 2011)

7.10

* PvE: Kills (Tower and Hero) XP is now given to all players in Coop! (Shared, but not divided)
* PvE: Big overhaul to the item generation system: item drops (chests and mobs) are now scaled differently based on difficulty and wave number, capable exceeding their previous limits, so that on the highest waves on the toughest difficulties, you're going to get items that can even beat out the challenge/boss rewards! (rarity of course still comes into play)
* PvE: Equalized the Apprentice and Squire Hero Damage ramps (exponents and multipliers) with the Monk's -- this results in an approximate 10-15% buff to the Apprentice & Squire Hero Weapon Damage Output at high-end.
* PvE: Monk Ensnare Auras now cost 3 DU's, and Electric Auras now cost 4 DU's

* All: Steam LAN play (Online->Open mode, then switch to "LAN Games" at the top) now works, confirmed!
* All: Retroactive 37% one-time nerf to Elemental Damage on pre-existing weapons, commensurate with the drop in Elemental Damage upgrade potential
* All: Raised Mana Bank to 50,000,000 to better suit the higher-quality items which can now be acquired
* All: Retroactive Chicken Upgrade -- Chickens now have a minimum of 45 Upgrade Levels and a Minimum Damage
* All: Enabled "Valve Anti Cheat" system, finally finally finally! Took a while to work through how to move to a Game-server driven system.
* All: Steam "Recent Players" list now shows up & works
* All: Fixed First Person Weapon jitters
* All: Made all Apprentice Projectiles have the same (bettter) Damage Values as his Yellow-Colored Projectiles

* PvP: Fixed Player Respawn Times on CTF

http://forums.trendyent.com/showthread.php?14848-Current-%287.09%29-and-Upcoming-%287.10%29-Patch-Notes

=========================================================================================

小小看了一下改了幾點
1. 僧侶的緩慢和電擊光環DU各+1
2. 銀行上限再增加到5000萬
3. 新增反作弊機制
4. 防禦塔和英雄殺傷所獲經驗值可分享至所有隊友
5. 所獲得的寶物品質會隨著波數的增加而變高(也可以刷BOSS了)
    寶物的可升級次數也大幅提升了
--------------------------------------------------------------------
剛剛看了一下好像還有什麼Super-Loot & Nightmare模式
官網玩家的反應還算不錯
前者我看到一些圖,
出現了5X級的武器
http://i.imgur.com/KnAIO.jpg
防具的部分也可以升到3X級了 (7.04好像只有20的樣子)
http://cloud.steampowered.com/ugc/595828084943973772/3DB5E65CE746D705AC1A258129F291BEF5A1DC32/
寵物的部分似乎也能升到4X級
http://cloud.steampowered.com/ugc/594702185025881276/FA0C1ABBE274E92CC7F07D0621CF676EED781FF1/

Nightmare模式似乎是給七十級的玩家更多的挑戰性
2. We ARE adding a new Difficulty Mode for 70+ players, NIGHTMARE, that will launch with Quest for the Lost Eternia Shards Part 1. It will push you, your gear, and your strats to the limit.
(意思是會有後續新的任務和地圖?)
http://forums.trendyent.com/showthread.php?25042-Official-Word-on-7.10-stuff!

看來這個遊戲的延伸性還非常大
不過我是想什麼時候會增加項鍊、兩個戒指、腰帶、副武器or盾牌這幾個格子呢?
這樣可以收集的東西就更多了(乾脆再來個符文和護符,外加獨特套裝和打造&打洞、鑲嵌系統好了)

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