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[原创] 地牢7.11,7.12,7.13更新档说明汉化版

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发表于 2011-12-5 14:43 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 cjf1000 于 2012-2-2 19:32 编辑

前不久5折的时候入正了,今天妹子突然告诉我2.5折了,眼泪哗啦啦的啊 ... 赶紧把能买的DLC全买下来了。


福利在下面,最近2次更新的说明档,汉化了下,本来是因为妹子看不懂就做了个中文档,今天steam打折就发上来方便大家把~有些地方我也看不明白,大家将就猜把。
(3dm首发哦~)

话说大家都是光看不顶啊...沉的真快,本来还想在这帖子持续更新后续的更新说明呢。

今天更新了7.13,贴上最新的更新档中文版(话说尼玛这帖子1:166的回帖看帖率是嘲讽不设回复可见的厚道人吗?)
我还在更新,没上游戏校正,有已经进了游戏发现翻译错误的欢迎指正。

(因为AFK许久所以就没更新了,大家见谅)

原文:
7.13 Update Notes

Eternia Shards DLC
* Added Part 1 missions: Mistymire Forest, Portal Defense, LifeStream Hollow Uber MonsterFest (8-player), LifeStream Hollow PvP
* Added early-access to "Nightmare" difficulty mode for owners of the 'Eternia Shards Complete Pack' DLC, with Eternia Shard enemies featured, & corresponding level, enemy, spawn layout & boss rebalancings
* Added 5 new achievements: Mythical Defender, Portal Protector, Nightmare Portal Protector, Nightmare Eternia Shard Recovered: Purple, Eternia Shard Recovered: Purple
* Added new "Mythical" quality-level items, with a level requirement of 74

All Modes
* Fixed a GPU memory leak crash involving any mission with Terrain
* Possible to sell/buy items with a value above 100 million now.
* Added Adjustable Camera Field-Of-View Options slider
* Fixed 1-byte Stat overflow bug, and Raised maximum Per-Item Hero/Defense Stat to 360 (not a total cap, just on each individual item, up from 126)
* Changed Pet XP earnings to 100% of earned XP, up from 50%
* Fixed a Secure-Trade failure bug
* Fixed a UMF enemy-stuck area
* Added optional damage-red material flash when any object or character takes damage
* Raised Level Cap to 74
* DefenderStore.com items will now automatically remove from web listing when sold, dropped, or traded, and will switch between web Shop and web Inventory if moved between in-game Shop and Inventory respectively.
* DefenderStore.com listing name will now automatically match in-game shop name
* Damage resistance no longer reduces incoming momentum (knockback) from hits
* Moved shake-camera and step-towards-target options to the general options panel
* Made ALL Missions and Challenges have Leaderboards
* Added next/previous page buttons to the Play Statistics UI level list
* Nerfed Animus Damage by 33% (retroactive)
* Changed Piercing Shot & Piercing Spreadshot cooldown time from 1.25 seconds to 4 seconds
* TrendyNet will no longer accept connection from pre-7.13 game versions
* Increased non-equipment Stat point cap from 100 to 120

中文版:
7.13更新说明

新增资料片:伊瑟里亚的碎片         
(注意在steam上这个DLC的名字叫Dungeon Defenders - Quest for the Lost Eternia Shards Part 1,也就是说这仅仅是Part 1,后面还有Part23456...坑爹啊光Part1就要4美刀啊!)
*新增地图第一部分:秘沼森林,入口防御,生命溪流洞穴UMF(8人),生命溪流洞穴PVP。
*为购买了本资料片的玩家增加了“噩梦”难度,并为伊瑟里亚碎片的敌人们增加了相应的特点,等级,怪物,出现布局,并重新平衡了BOSS。   
(这重点就在于“为购买了资料片的玩家增加..”这部分了。)
*增加了5个新成就:神话守护者,大门守卫,噩梦大门守卫,噩梦伊瑟里亚碎片恢复:紫色,伊瑟里亚碎片恢复:紫色。         
(5个成就里有2个就是普通成就的噩梦版,真能偷懒。)
*新增了“神话”品质的装备,装备需求为74级。

全部模式:
*修正了一些涉及地形的内存泄露问题。
*现在买/卖物品的价格上限破亿了。                                                    (财富的两极分化严重啊!)
*增加了调整镜头的选项滑块。
*修正了1字节的溢出错误,并将每件装备的单个属性上限从126提高为360。  (新出的神话装很给力,估计神装会越来越夸张了。)
*宠物从你这里得到的经验不再是50%了,现在是100%。                         (略福利,但是要升级宠物还是得靠砸钱。)
*修正了一个交易失败的错误。
*修正了一个UMF会卡怪的地区。
*为你挨打时屏幕闪红光这个特效增加了一个选项。
*提高等级上限到74
*DefenderStore.com现在能自动移除你卖掉的删掉的收进仓库的商品。
*DefenderStore.com上的物品清单名称会自动匹配游戏中你的商店名称。
*伤害抗性不再降低击退效果。
*把镜头选项移到了一般选项里去了。
*所有的任务和挑战都有排行榜了。
*在统计界面增加了“下一页”和“上一页”的按钮。                                       (以前都靠鼠标滚轮,确实不方便)
*削弱了恶魔职业宠物33%的伤害。(回归以前的伤害了)                             
*把男女猎人的鸟鸟攻击的CD从1.25s变成了4s。                                      (很大的削弱啊。)
*TrendyNet战网不再接受7.13之前版本的客户端连结。                               (所以快去升级版本吧少年!)
*玩家在自己单个属性的分配上限从100点提升到了120点。                          (就算74级了,能自己分配的点数也只有这么点啊...)


——————————————————————————————————————————————————————————————————————

7.12 Update Notes
7.12更新说明
Additions
新增
* PvE: Added new 8-player "über Monster Fest!" challenge mission as part of the 'New Heroes Pack'
       新增了8人地图"über Monster Fest!" 挑战任务“新英雄包”的一部分
* All: Players can now to create their own "Hero Shop" with Items they own, set prices on those Items, and then specifically list their game as an "AFK Shop" game. Added button to view the available DefendersStore.com Items along with the active "AFK Shops".
       玩家现在可以创建他们自己的“英雄商店”,具体步骤是为自己拥有的物品设置价格,然后把自己的房间设置为"AFK Shop"。添加了一个"AFK Shops"按钮以用来浏览 DefendersStore.com上的物品。
* All: Added a "Add to DefendersStore.com" button to the Item Box and Hero Shop, which enables you to post/updates your items to DefendersStore.com directly from within the game! Also the Items automatically remove themselves from DefendersStore.com when they get sold from your shop!
       在商店界面和物品仓库界面增加了一个"Add to DefendersStore.com"按钮,用来把你的物品信息放到DefendersStore.com上去!如果物品被买走了还能自动删除信息!(好牛B好牛B...)

Changes
改变
* All: You can now hold "Alt" and click on another Hero Icon in the Hero Selection or Swapping UI to swap those two hero positions, so you can more easily organize your heroes into sets.
      你现在可以更换英雄顺序,具体操作方式是在英雄选择界面或者更换界面按着“alt”键来点击不同的2个英雄图标来更换他们的位置,现在你组织你的英雄们可方便多了。
* All: Score indicator collapses the same-type labels onto each other, so if you kill 100 goblins before the score indicator has caught up, you get a "Killed 100 +100" message rather than 100 goblin kill messages. This makes the score indicator much more useful and timely.
      (分数神马的关我们毛事...)
* All: Every slower swinging melee weapon now deals proportionally more damage! (as listed on their Damage Stat too). Is retroactive.
      每件慢速近战武器都获得了强大的BUFF! (这游戏直接提供武器的DPS说明就好了,稻草人什么的很麻烦啊。)
* All: Raised Mana Bank non-shop earnings Cap to 100,000,000
       提高银行上限为100,000,000  (升级装备都没钱你光提升银行上限毛用啊...)
* PvE: Adept "Instant Upgrade" can now also be used in the Build Phase, useful for time-limited missions, and reduced the cost of "Purity Bomb" to 200 Mana. Also, Instant-Upgrade can be used beyond Upgrade Level 5 to do an Instant Repair, at a high cost of Mana.
       女法的“立刻升级”技能现在在战斗地图的建筑阶段也能使用了,在限时任务里这点灰常有用,而且女法师的“纯洁炸弹”的消耗降低到了200法力。并且“立刻升级”可以立刻修复3星塔,不过用的魔力多一点而已了。  (尼玛瞬间升级可以修塔了是成心不让男法活了对吧?)
* PvE: Dark Elf Warrior Damage to Towers reduced by 50%, and their Targeting Desirability to Towers reduced by 40%.
       暗精灵战士对塔的伤害减少50%,以塔为目标的判定可能降低40%。     (尼玛啊意思是跳跳们现在不打塔光砍人么?)
* All: Monk Weapons retroactively buffed 33% Melee Damage, Monk Ranged Damage Exponential Ramp nerfed 20%, Monk Hero Boost upkeep cost increased 20%.
       武僧武器的近战伤害提高33%,远程伤害提升幅度降低了20%,武僧的护理费提高了20%。  (5多重远程贴脸的暴力光头要说再见了么?最后一句无法理解。)
* All: Redesigned the Adept animations.
       重新设计了某些动画。
* All: Upgrading Projectile Speed now has a minimal impact on resale value.
       升级弹速现在对武器价格提升很小。(尼玛以前可以用这个刷钱的对不对?对不对?!)
* All: All Chicken Pets standardized to 80 Upgrade Levels.
       所有的小鸡宠物现在一律拥有80次强化等级。
* All: Countess "Joust" damage scales better (increased damage stat ramp by 20%), and "Joust" now does scaled Weapon Elemental Damage as well. Countess "Call To Arms" radius raised and ally damage buff ramp increased 15%
      女骑士的"Joust"技能现在更牛B了(伤害增幅提升了20%),而且这个技能现在还能更好的增幅武器的元素伤害。女骑士的"Call To Arms"技能提升了15%的效果和范围。
* All: Definitive Chicken-Pet 33% damage buff.
       所有的小鸡宠物都提升了33%的伤害。 (鸡鸡们获得了强大的提升啊啊啊!)

Fixes
修复  (你以为我会闲的去翻译这些吗=.=)
* All: Fixed bug where you could get someone else's Tavern dropped items in YOUR Tavern.
* All: Keyboard-lockout after naming your game when using a Gamepad is fixed
* All: Likely fix for weapon-not-appearing-on-character issue under lossy-network conditions
* All: Another Countess "Joust" client issue fixed,
* DDDK: Total Conversions can now use custom Materials.



下面是7.11的更新
7.12更新妹子看了表示很乱很眼花,于是我把711的原版和汉化分开放了

先是原版的
7.11 Update Notes

* All: Added 4 New Heroes for play: the Adept, the Countess, the Initiate, and the Ranger
* PvE: Added "Warping Core Challenge Pack", and added "The Great Turkey Hunt!" TrendyNet Event & four new corresponding Hero costumes

* All: Increased maximum number of profile Heroes to 16.
* All: Magic Staffs Knockback Max Damage Multiplier changes to 1.8 (the same as Magic Bolt Projectiles) rather than 1.5
* All: Upgraded weapons have improved resale value
* All: Added Auto-Refire (hold mouse button) For Squire and Monk attacks (both Monk attacks), and Apprentice staffs (hold RMB+LMB to keep auto-refiring, hold just the LMB if you want to Charge).
* All: Hero Info UI stat point application can now be combined with the following modifier buttons: RMB removes a point, Shift with LMB/RMB adds/removes 5 points, and Ctrl with LMB/RMB adds/removes all points to a stat.
* All: Gamepad users can now set an online game name when they Host
* All: Changed Lobby Searches to be Worldwide (still ordered by distance of course). Sorry about that guys, no more region-locking!
* All: Fixed one more case of an erroneous VAC failure.
* All: Added Linear Upgrade Multiplier for Defense Upgrades -- this will linearly buff the Health and Damage of an Upgraded Defense according the following table (percents are each from the base value): 1st Upgrade +20%, 2nd Upgrade +40%, 3rd Upgrade +60%, 4th Upgrade +80%, 5th Upgrade +100%
* All: Chicken Damage buffed by 33%
* All: At the Hero Info UI, added on-screen mouse-keyboard combinations for faster level-up point applications and removal, particularly useful when respecing
* All: Fixed issue wit工口GAMEpad Left Trigger not correctly activating the "Invest All" button on the Equipment Info UI

* PvE: Super-Loot scaling added to all INSANE Challenges
* PvE: Shop gets restocked every 5 waves of Survival/Pure-Strat/Mix that you play, with the latest and greatest stuff.
* PvE: Super-Loot re-added to Pure Strat & Shop, at their own scaling rates
* PvE: Ogre Poison Ball no longer damages Eternia Crystals
* PvE: Moved loot tables to scale several waves earlier (better loot earlier on)
* PvE: Adding Super-Loot back into PS and Shops, ramp values forthcoming...
* PvE: Limited enemy projectile flight-distances to 3000 units, to avoid long-flight stray arrows and projectiles causing game loss
* PvE: Buffed Mix Mode Loot Ramp about 20%
* PvE: Active (non-retired) Heroes boost boost the Damage output of towers they specifically summoned by 33% (indicated via a Hero Face Icon on the tower's floating HUD)
* PvE: Buffed Monk's "Defense Boost" ability Heal-Amount Ramp by 15%
* PvE: Removed the Dark Elf Warriors' 3-second Spawn Immunity
* PvE: Skeletons will no longer target or damage Eternia Crystals
* PvE: Any Hero XP earned is now also automatically applied as Investment in your equipped Pet, though at a 50% conversion rate

* PvP: Changed existing CTF Map to "Hold the Flag", added new CTF map that is 2-flag base-oriented traditional Capture the Flag gameplay.

然后是中文版的

7.11更新说明* 新增4个新的英雄:女法师,女骑士,男猎人和女武僧  (女武僧...师太?)
* PVE:加入“传送水晶挑战包”,和“大野鸡狩猎” 解锁四个新的相应的英雄服装*所有:可创建英雄的最大数量提升为16个。            (小号党的福音?可是洗点只要少少的一点钱啊……)
*所有:法杖的最大蓄力击退伤害提升系数改为1.8倍(射击蓄力相同),而不是1.5     (如果能提供自动蓄力连点攻击我们会对这个消息更感兴趣)
*所有:升级后的武器卖掉会比以前更值钱点             (确定这消息是来卖萌的)
*所有:新增全部英雄的自动连续攻击!法师先按住左键再按住右键即可。    (这个真心好啊)
*所有:英雄状态界面里,升级时可以用右键减少一个升级点,按shift一次5点,按ctrl全加。   (洗点后的纠结木有了)
*所有:手柄的用户现在可以设置自己的主机名字了。        (话说我还没试过手柄,也许手柄会更方便?)
*所有:更改游戏大厅搜索范围为全世界(按照距离排列)。对不起大家了,以后将没有区域分别了!    (莫非以前有人在论坛抱怨过所以改了?)
*所有:修正了一个XXXX错误。                            (看不懂,我不是技术性人才)
*所有:增加塔升级的线性升级乘数 - 这将线性BUFF塔的血量,并根据下表(百分比是基于塔最基础的属性)升级防御伤害:
       第一次升级20%,第二次升级4​​0%,第三次升级60%,第四次升级80%,100%第五升级100%          (3星塔直接伤害翻倍,很给力。)
*所有:鸡的伤害提升了33%                (也没说是鸡鸡枪还是鸡鸡宠)
*所有:在英雄信息界面,在屏幕上增加显示了鼠标键盘的组合让你更快的...算了这句我看不懂,不过UI类的应该没什么很重要的。
*所有:修正了手柄玩家在使用升级装备时的快捷强化键的问题
* PVE:超级战利品将出现在所有的疯狂挑战中
* PVE:你每在生存/纯策略/混合模式中生存5波,商店的货物就会刷新一次,货物质量跟你最后打过的强度挂钩
* PVE:超级战利品重新加入到商店里了                (买不起啊!!)
*PVE:食人魔毒球不再伤害水晶                      (这几率虽然小,但是也不是很少见,1/3血的水晶被不知道哪个胖子丢来的绿球给爆了...)
* PVE:前几波的战利品更好了                        (只是从灰常垃圾变成比较垃圾)
* PVE:为PS和商店添加了超级战利品... ...这句真心没看懂
* PVE:怪物的飞弹类现在只能飞行3000距离,以避免长期飞行的流弹啊箭矢啊让你输的莫名其妙  (某些图这种现象很严重)* PVE:混合模式掉落的战利品属性提升20%              (跟妹子联了几次,难度大,奖励好,灰常省时间)
* PvE:你在场上的英雄会提高塔33%的能力(通过塔下面的英雄头像表示)        (做好塔就领了便当回仓库的英雄就没这福利了)
* PVE:和尚的“防御提升”技能提供的治疗量获得了15%的加成提升
* PVE:删除黑暗精灵战士在出门时的3秒无敌* PVE:骷髅将不再把水晶当成目标或者对水晶造成伤害了                   (看到骷髅敲水晶但是看着一片召唤师不知道是谁的小弟...)
* PVE:英雄获得的经验将共享50%给宠物                  (也就是说宠物可以不必砸钱了,带着就能混经验升级)
* PVP:改变现在的CTF地图“Hold the Flag”,添加了新的CTF地图。

很多地方翻译的不是很通顺,有牛人来修正就更好了 =..=

话说3DM是不是已经放弃这游戏了?没后续补丁啊汉化啊...  玩e文版还是不如中文版舒服啊~

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