3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 28570|回复: 18
打印 上一主题 下一主题

[原创] ----------------------------阿玛拉王国世界地图及3大国家,5大势力(原创)-----------------------------

  [复制链接]

243

主题

1854

帖子

2058

积分

游戏达人

Rank: 7Rank: 7Rank: 7

贡献度
217
金元
11896
积分
2058
精华
0
注册时间
2011-9-1
跳转到指定楼层
主题
发表于 2012-1-13 11:06 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 fuku 于 2012-1-13 12:59 编辑




历史

在Frostbreak 海南部的Faelands 是summer 和winter Courts (猜测各指守序与混乱生物)及其他许多未开化的野生生物的家乡。它由各种不同的复杂地形组成,其中包括茂密的丛林Dalentarth,广阔的平原Erathell,巨石丛林Detyre,繁荣的Klurikon及诡异的结晶裙带Alabastra。
Faelands 被 Driana's Vein(Driana指自然之神) 河一份为二即两个国家。西边茂密的丛林是精灵的家乡,叫做Alfaria,而东边的贫瘠之地则是Fortenmar .
Tuatha是一个具有极强攻击性的Winter Fae部落。他们挑起了水晶战争(Crystal War),遭到Alfaria(精灵王国)与Fortenmar(人类王国) 的绝望抵抗。背后还有一股神秘的力量让战争变得更激烈,几乎就要吞没整个阿玛拉大陆。


国家


Alfaria
位于河西边,是精灵的家乡

Fortenmar
位于河东边,是人类的家乡

Tuatha
一种智慧且极具侵略性的类人种族。他们正和各种生物处于战争状态,由宣战精灵王国开始。


势力


House of Ballads


As magical beings who embody nature, the Fae tend to exist outside the bounds of structured society. But in the Faelands, the Seelie and Unseelie Courts of the High King of Summer and the High King of Winter mirror the mortal races in that they gather in clans or "houses," such as the fabled House of Ballads.
The House of Ballads is comprised of legendary adventurers and heroic knights found in the western reaches of Dalentarth. There, the Fae reenact the greatest of stories: the ballads of the Summer Fae. They range from the bawdy to the sublime, and the protagonists are brave, wise, steadfast, crafty, and valiant alike.

Among them are Hallam the White, who established the House; King Wencen of "The Hero and the Maid;" Queen Belmaid of "The Cursed Kingdom;" Lords Airmer and Creth of "Two Knights and a Troll;" the titular hero of "The Song of Sir Sagrell;" Lord Farrara of "The Bloody Bones;" and Lady Oleyn of "Oleyn, Cureseeker."

Recently, their eternal rival, the Maid of Windemere, has invoked a new form of treachery. With the House of Ballads caught woefully unprepared, it will take a new hero to overcome this threat.



House of Sorrows


Though similar to the Summer Fae, the Winter Fae stand apart. Embodying the decay and entropy of nature, it was the nature of these Winter Fae to fragment and quarrel. That changed with the rise of the House of Sorrows, and the Weeping King. Though now long-since dead, the Weeping King preached the worship of decay and decomposition. The House of Sorrows has carried on his traditions for centuries, tending to the perpetual decay of the world around them, and honoring its passing with solemn reverence.
However, as the Tuatha rose to power, the House sought peace with the Tuatha, at the price of their ideals. As a sign of cooperation, they appointed as their King the severe and enigmatic Bisarane. Now, the House of Sorrows finds itself in conflict with a Tuatha named Saturnyn, and no one's allegiance is known for certain. Only an outsider can unmask the traitors and save the Winter Fae from annihilation.



Scholia Arcana


From every corner of Amalur come tales of manifestations of magic, and the members of the Scholia Arcana study every claim. Adhering to a dogma of rigorous scholarship and thorough experimentation, they are the brightest and most intrepid mages of Amalur. Their pursuit of arcane knowledge and their dedication to the discipline of magic is unsurpassed.
Hundreds of years before the Age of Arcana, the three founders of the school overthrew the sorceress Ciara Sydanus and freed the people of the Plains of Erathell from her oppressive rule. Free to practice magic without the threat of Sydanus’s wrath, the three rebels founded the Scholia Arcana. Over the years, the school has refined and studied the art of magic of the centuries, organizing in ranks from the Docent recruits to the mightiest Savant.

Recently, magic is becoming more powerful and less stable. Those who practice it begin to manifest signs of a greater, underlying disturbance. The cause of this growing danger remains a secret that could reshape the balance of power in Amalur...



The Travelers


A society of entertainers, crafters, adventurers, and outlaws who roam the by-ways of Amalur. Led by the Heirophant, whose gift of prophecy has recently begun to falter.
Notorious throughout Amalur, the Travelers are reputed as traders, tinkers...and thieves. They rely on the prophetic powers of their anonymous leader, the Hierophant, to plan their heists. They have three main camps in the Faelands. Star Camp is led by the Fae Crilgarin, the Knave of Coins. Nestled in the wilds of Dalentarth, it is home to scouts, foresters, and rogues of all types. Free from the struggles of the war, the Travelers of Star Camp pass their days quietly in the enchanted wood.

Moon Camp is located just outside the Dokkalfar city of Rathir, where the tents of the merry Travelers spread out beneath the open skies of the Plains of Erathell. Led by legendary bard Irion Tal and his wife, Maire, Moon Camp is a colorful oasis in a land scarred by battle.

Sun Camp is altogether different. Life in Detyre is harsh, and the Travelers of the wastes are no more accommodating. The shrewd Varani called Argine sees that all under her care are devoted to the Hierophant's prophecies, and can be as unforgiving as the desert sun.



Warsworn


A mercenary guild famed and feared throughout all Amalur. They are the legacy of a line of ancient heroes.
The Crystal War ravages the Faelands. As countless bodies return from the war front, the Alfar army falters. The Tuatha Deohn are relentless in their assault. The Alfar and their allies have never battled such a foe. In desperation, they rely on an order of mercenaries to fill the ranks of the fallen--elite warriors who are said to have once battled a different, but equally powerful magic. They are the Warsworn.

Throughout Amalur, the Warsworn are renowned as fighters-for-hire. While they charge an exorbitant fee for their services, they consider themselves more than simple mercenaries. Their credo: "A mercenary sells a sword without honor. The Warsworn sells honor, armed for battle." Led by the Ancient of War, Tine Delfric, they aid the Alfar army with their superior experience and tactics. The Warsworn trace their Oath and their prowess back to an earlier age, when they served as legendary Niskaru hunters. They claim the likes of Eagonn, Caerwyn, and the Firstsworn are not just myth, but the actual foundation of their order. The recent turmoil in the Faelands presents an opportunity for someone brave enough to discover the truth of their history.

"This group of warriors for hire originated as a religious order that existed to fight a horrific race known as the Niskara. This once-extinguished enemy has returned to the world of Amalur, and throughout the Warsworn quest, they will have to reconnect with their roots.


评分

1

查看全部评分

回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2026-3-19 03:46 , Processed in 0.032619 second(s), 23 queries , Memcached On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表