3DMGAME 3DM首页 新闻中心 前瞻 | 评测 游戏库 热门 | 最新 攻略中心 攻略 | 秘籍 下载中心 游戏 | 汉化 购买正版 侠客前传 | 刺客信条 论坛

注册 登录

QQ登录

只需一步,快速开始

查看: 11873|回复: 13
打印 上一主题 下一主题

[分享] 【转自官网】变节者X黑色黎明背景(完结)

  [复制链接]

34

主题

258

帖子

440

积分

高级玩家

Rank: 4

贡献度
56
金元
2161
积分
440
精华
0
注册时间
2010-11-9
QQ
跳转到指定楼层
主题
发表于 2012-1-27 12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 精英刺客II 于 2012-1-28 11:35 编辑

命令与征服-变节者国际战队:铁血兄弟会

原文地址:http://www.renegade-x.com/forums ... !&p=41179#post41179
Blog 1: The Backstory
Operation Black Dawn takes place on a small island in the Black Sea. The island has been turn into a fortress belonging to the Brotherhood of Nod, an international terrorist organization.
Satellite images show that the island is heavily defended: automated turrets lie on all shores, and troop patrols roam the island day and night. Although it is unclear if Nod forces have access to sophisticated anti-aircraft batteries, there are large forests stretching across the island which obstruct the view of satellites.
On a recent trip to the Tiber River in Italy, Tiberium research specialist Dr. Ignatio Mobius and his daughter Sydney Mobius were captured by Nod's Black Hand elite team.
The UN's Global Defense Initiative, an international military force committed to world order and peacekeeping, has been authorized to conduct a secret naval operation. GDI intelligence has confirmed that the Black Hand smuggled the scientists and other prisoners of war onto a ship to Albania, where they were then flown via C-130 to this Nod island stronghold. Since Dr. Mobius is GDI's leading scientist in the field of Tiberium, he is a valuable asset and must be safely returned before the contagious spread of Tiberium further harms the world population and environment.
Hence, the objective of "Operation Black Dawn" is to destroy the Nod base and recover the scientists. Two GDI battalions have been dispatched to deploy on the southern and eastern shores of the island. The battalion to the east is to distract Nod forces, while a commando team attacks the southern beachhead, flanks the enemy and infiltrates the Nod base with air and ground support.




The commando team will be led by Nick "Havoc" Parker. Havoc, who grew up in Allentown, Pennsylvania, joined the United States Marine Corps at a young age. He quickly became recognized for his rough and tough attitude and bloated ego, which made him unpopular with his superiors. His service was unconventional but effective, and it made him a public relations nightmare for the Marine Corps.
He was recruited by the GDI because of his proficiency with weapons and impressive war record. He was assigned to GDI's elite Dead 6 commando unit. Eventually, Havoc, due to the drawn-out anti-Nod campaign in northern Egypt, was dismissed from the unit and began operating solo, using his special forces training to fight Nod his own way, although still nominally under GDI control.
In this operation, you play as Havoc, and you'll be fighting alongside two old friends from the Dead 6 and some other familiar faces and voices. We will be covering the other characters gradually in the next ten days!
That's it for now. Be sure to check out THIS THREAD for the next 10 updates. See you all tomorrow!




===============================================

Blog 2: The Dawn of Black Dawn

When the Unreal Development Kit was released in November 2009, faith in the Renegade X project was renewed. We were at Renegade X version 0.4 at the time for Unreal Tournament 3, and at this point, the mod had been out for two months. The devs and our fanbase had a blast in these two months, but there was always a question of what to do next with the project.
The UDK was released to the delight of Totem Arts, because it was the fulfillment of everyone's dream: a standalone Renegade X. Future versions would no longer depend on just the Unreal Tournament 3 fanbase, but instead, simply any machine that fits our minimum system requirements. This gave us the second chance to do everything we always wanted with the project. With the experience of building the mod from scratch on UT3 and releasing it, we quickly learned what we had done right, what we had done wrong, and how to improve on all of it.
It became clear to us that much needed rebuilding for the UDK version of Renegade X. Most of our code needed to be re-written for various reasons, static meshes and environment pieces were in need, our game's style needed to be revamped, and we needed time to reorganize ourselves. We took our time in figuring out what we wanted to do with Renegade X, and came to the decision to do a short singleplayer campaign as a build-up to the next major multiplayer release. We felt that this was a good move, because it would allow us to create a singular Renegade X experience that did not depend on servers, lag, online exploits and major glitches. It would be our way of introducing Renegade X to the non-C&C and non-UT3 world to build up extra following and hype, while easing our way back into multiplayer. After all, most of Black Dawn's assets will be used for multiplayer, so it has given us the organization and assets necessary to effectively start up properly.
The prototype name of the campaign was "Beach Assault", because that is generally Black Dawn in a nutshell. We wanted to bring in a familiar Normandy-invasion vibe that some movies and games did exceptionally well, and mix it with the classic C&C95 beachhead mission and C&C Renegade together.


So the first things that came to mind were hovercrafts carrying GDI troops and Gunboats armed with cruise missiles on one side, with Nod turrets and bunkers on the other. But we wanted something more than a beach invasion - we wanted to incorporate aspects of the original Renegade singleplayer as well. It was only natural that Operation Black Dawn would be aimed at rescuing GDI scientists, and that a classic commando experience was absolutely necessary.
The following two videos inspired us - the first is the original C&C Renegade trailer, which featured alternative character models. It shows Havoc stylishly infiltrating a Nod base at night, using his covert nightvision, dodging and leaping away from attacks. This type of smooth arcadey infantry gameplay didn't quite make it to C&C Renegade or previous versions of Renegade X, and we wanted to incorporate them into the UDK versions.
http://www.youtube.com/watch?v=R8o9KGR8V6I
This other video is a classic Tiberian Sun cinematic where a Mammoth Mark II rips into a helpless Nod base. The sense of chaos and utter destruction inspired us for a similar part of Black Dawn, which we hope you will experience for yourself soon.
http://www.youtube.com/watch?v=wlQvZ6TFq1s
Below is the original rough MS-Paint internal sketch for the Beach Assault singleplayer map. It was a starting point to lay some ideas down.


After many revisions, we came up with a much larger idea that still incorporated all the major inspirations described above. The mission went from being a 25 minute extra to a potentially 2 hour adventure. Black Dawn eventually looked like this:


Now it needed an official name. A few of the names we came up with were "Renegade X: Operation Command & Conquer", "Renegade X: Operation Red Sand", "Renegade X: Covert Operations", "Renegade X: Tiberian Dusk", but then we all kind of agreed with a name that took elements of all of the above - Renegade X: Black Dawn.
And the rest, as they say, is history. Be sure to visit us tomorrow for the next blog update - see ya!

========================================


Blog 3: Death from Above

What's a Command & Conquer game without aircraft? That's what we asked ourselves after completing the Unreal Tournament 3 version of Renegade X, which didn't have aircraft yet. We always wanted to do something special with aircraft in the UDK, especially since we have access to a much better physics engine than Westwood originally had, and Black Dawn will be your first peek at aircraft in Renegade X.
To improve the experience in every way possible, all types of aircraft have been modified in some way, and some familiar units have been introduced. I should make clear from now that no aircraft will actually be drivable in Black Dawn, but you will observe many and take down hoards.
The first unit worthy of mention is the A-10 Warthog, a fixed-wing jet armed with a powerful rotary cannon and missiles. We first saw the A-10 in C&C 95, and then in the C&C Renegade singleplayer. You'll witness these babies coming in a few dire moments throughout the campaign, annihilating ground forces with awe. A-10s will poke their head in multiplayer as well as a part of a new airstrike feature, which will specialize in wide-area






The second is the Transport Helicopter. While it didn't have a weapon in the original C&C Renegade, our team felt that the lack of any means to defend itself made it useless. It was more expensive than an APC, and yet it was easy to spot and fairly easy to shoot down. So we decided to give it a chaingun on each side - this way, passengers inside a Transport are able to shoot at enemies and potentially cause lethal damage to enemy forces.



The third is the Apache. With this unit, we wanted to find the sweet spot between a realistic attack chopper and an arcadey one. We believe we have found it. While it is highly maneuverable, a player still must skillfully pilot an Apache. You'll notice in Black Dawn that they are perhaps best at strafing runs and hit-and-run attacks, rather than just sitting still in the air.
We also didn't want to make it identical to the GDI Orca, so its weapons and abilities have been set up uniquely. Originally, the Apache had short ranged missiles and a long-ranged machine gun with no reload. In Renegade X, the Apache will have a heavier-calibre machine gun with a slightly slower rate of fire and a finite amount of rounds per clip. It will also have access to quick rocket barrage, which can only fire at enemies ahead of the craft. The Orca won't be making its way to Black Dawn, but you will definitely see it in multiplayer, and it will play differently.




That's it for today. See you tomorrow for the next blog update!

分享到:  QQ好友和群QQ好友和群 QQ空间QQ空间 腾讯微博腾讯微博 腾讯朋友腾讯朋友
收藏收藏
回复

使用道具 举报

34

主题

258

帖子

440

积分

高级玩家

Rank: 4

贡献度
56
金元
2161
积分
440
精华
0
注册时间
2010-11-9
QQ
舒服的沙发
 楼主| 发表于 2012-1-27 12:16 | 只看该作者
Blog 4: The Mobius Family
"Mobius may be crazy, but he holds the key to this Tiberium riddle" - General Sheppard
Ever since the Tiberium meteor crashed into the Tiber River in Italy in Italy in 1995, there had been a scientific fascination with it. After all, Tiberium was composed of several valuable chemical components, including unknown components from deep space.
Tiberium leeches metals and other heavy minerals out of the soil, concentrating them in crystals which can be easily collected by specialized vehicles and processed into easy to use resources. As such, it is an amazing opportunity for any economy. However, it also has a deadly effect on the environment and all carbon-based life, and has led to the extinction of species, the deadly transformation of temperate environments, and millions of human casualties. The spread of Tiberium destroys all that is around it, and if unattended, will eventually cover the entire planet.


Both GDI and Nod collect Tiberium for refinement to attain an economic boost, which can in turn be spent on their militaries. Both factions also do extensive research on the substance. While GDI continues to look for ways to reverse the effects of Tiberium growth and poisoning, Nod experiments with Tiberium mutations on human subjects, looking for ways to spark the next step of human evolution.
Dr. Mobius is fascinated with Tiberium and its mutagenic properties, however, his enthusiasm and almost gleeful fascination turn to horror, as he soon realizes the ramifications of Tiberium's properties. He then dedicates himself to finding a cure for Tiberium-affected humans.




In Operation Black Dawn, Mobius is captured by the Brotherhood of Nod in an effort to revitalize Project ReGenesis. Your mission is to fight hostile forces until Mobius has been located.
Alongside Dr. Mobius is his daughter Sydney, who studied Tiberium alongside the GDI. She contributed to GDI's knowledge of Tiberium-based weapons, and co-designed the Mobius research Powersuit. While she is outwardly critical of Havoc and is often annoyed with him, Sydney has an attraction to Havoc. Ladies, can you blame her?





===================================


6 days till Black Dawn!
Blog 5: Heads Up!

As time draws closer to the "Renegade X: Black Dawn" release, we thought it was time to discuss the new and improved HUD. Renegade X HUDs have gone through many revisions in the past couple years, and we weren't very satisfied with what we ended up using in the UT3 version. You'll see it in the image below:


While it displayed all the information that was necessary, it felt bland and in need of an uplift. It was difficult to read when the screen was bright, and it was too obstructive. The glowing effects gold and red effects were not aesthetically pleasing.
So we decided to design a HUD that was visually appealing, practical, and minimalistic. At first, this is what we came up with:



However, when Epic released scaleform features in the UDK, the team wanted to make good use of it. After about a year of using the unreleased HUD above, it began to look bland, and the scaleform possibilities gave us some new ideas. We created a new HUD: this new HUD was an evolution of the standard UDK HUD while retaining the clean and minimalistic aspect of the display above.





Furthermore, the new HUD also indicates damage, showing you where you were hit. If you are heavily damaged in a short period of time, the edges of a player's screen become gradually more red. You can also see your next and previous weapon silhouettes.
As we've mentioned before, we have added a stress metre to Renegade X, because we have included new sprint and dodge features to the game. Jumps, dodges, and sprints all take energy out of the sprint metre, which is represented by the circle with the stick figure above the player's health.
See you all tomorrow!

回复 支持 反对

使用道具 举报

34

主题

258

帖子

440

积分

高级玩家

Rank: 4

贡献度
56
金元
2161
积分
440
精华
0
注册时间
2010-11-9
QQ
硬硬的板凳
 楼主| 发表于 2012-1-27 12:18 | 只看该作者
5 days till Black Dawn!
After making the top-down concept of how Black Dawn should look and play, it was time to get started on the art. We wanted a nicely populated map with a lot of foliage, trees, and props. We did this so that we could have a lot of content ready to go into multiplayer. From the very beginning it was clear that the project would require help from the entire team. Crysis was definitely an inspiration, because similarly, it had characteristics that Black Dawn would later have, such as the trees, water, foliage, and props. We first created a water material, and then began the terrain itself.
Speedtree was a useful tool to quickly create trees on Black Dawn, but we soon realized that having many speedtrees on the level really beat down the performance. We cut the trees in half, and we were still getting a low framerate. Although speedtrees look great, we decided that we needed to make our own low poly trees, that way we can still have a lot on Black Dawn without causing the framerate to drop fatally.
Once we had enough to show off, we released the very first picture of Black Dawn, along with a riddle for people to guess its name:


Lighting in Black Dawn went through many phases. After getting a full-day system working on our test level, we decided to implement that system into Black Dawn. Unfortunately, it too was a performance hog, so we decided to instead break down Black Dawn into 10 short levels (5-10 minute long each), and keep the lighting dynamic to some extent. As you complete the level, you'll notice that the sun will begin to rise and shine down on the carnage that is taking place.
So naturally we changed lighting around quite a bit. Here are a couple experiments we did.












We had to do a lot of props for Black Dawn, as mentioned earlier. Below are a few examples. Enjoy:












See you all tomorrow!


===================================


4 days till Black Dawn!
Blog 7: The Dead 6


The Dead 6 was a GDI special forces commando team that operated in the First Tiberian War. All six members of the Dead 6 were, officially "killed in action", in an effort to remain covert in risky situations. The official stories are that one died in a raid on a terrorist bomb-making lab in southern Chile. Another fell during a bloody conflict while gathering intel on rival Nigerian warlords. Another was assassinated by thugs in the Balkans. Another died in Turkey; another in Australia; another in Jordan. The original Dead 6 team consisted of Havoc, Sakura, Gunner, Hotwire, Patch and Deadeye, but two members of the team left - Sakura joined the Brotherhood of Nod because it offered a higher salary, and Havoc left because he preferred to work alone. However, members of the Dead 6 are sometimes reunited in special situations.
In Black Dawn, Havoc, Gunner, and Hotwire will be making a reappearance.
Nigel "Gunner" Grant
Sharp-tongued and tough-minded Nigel Grant was a former Special Boat Service operative for the British. This Afro-English lad's formative years were spent toughing it out on the streets and in the pubs of London's south side. After service as an elite solider in the U.K.'s SBS, Gunner joined up with the GDI and the legendary Dead-6 Commando Detachment as a rocket soldier. At 6'6" and 274 lbs., Gunner doesn't complain about the heavy lifting. In fact, he doesn't complain about anything; the often caustic Brit gets the job done with a steady hand and a cool head and saves the shop talk for the pub.


Shai "Hotwire" Aviv
A tough-as-nails commando and a woman of few words. Prior to joining GDI, Shai Aviv was a member of the Israeli Mossad, where she served with distinction. Rumour had it that Hotwire was killed in Jordan, but her body was never found. When she joined the Dead 6, she took on the roles of tactical engineer, proving to be an invaluable asset on the battlefield, when vehicle repair, structure capturing and demolitions were needed.


See you all tomorrow!

==========================================

days till Black Dawn!
Blog 8: Man Kilts!
In order to guide the player through this custom level, we needed our voice actors to enact parts of Black Dawn. What became clear early on was that we needed to invent a special character to guide players on the ground. At first it was just a custom GDI Officer with a green uniform, but in time, we decided that perhaps it was time to introduce a new character to the Renegade universe.


Captain Angus McFarland
McFarland is a jolly heavy-weapons expert famous for his comedic sense of humour in tough times, rosy cheeks, red beard and belly. Of Scottish background, McFarland was best known for his proficiency in golf and his drinking habits. Before joining the military, he owned a fishing business, where he learned to navigate small and large boats in harsh conditions. After he went out of business, he joined the Special Boat Service where he met Nigel "Gunner" Grant, who taught McFarland all he needed to know about the use of shotguns, chainguns, grenade launchers and other weapons.
Although McFarland was infamous for his risky-but-unnecessary tactics, his service record was impressive. In Greece, he single-handedly rescued a captured GDI commander from a Nod-controlled village. Breathalyzer tests confirmed that he was intoxicated throughout the entire mission. Even when he was not in service, he was still on the job: when an underground meeting between two Nod commanders was occurring in Edinburgh, McFarland sneaked into the Nod safehouse dressed as a chef, and served his enemies haggis with explosives hidden in each plate.
After an irresponsible weapons mishandling on a British vessel left 8 soldiers wounded, he was discharged from the SBS. However, he was soon recruited by the GDI because of his proficiency in dealing with high-value targets. He eventually led his own combat team as a Warrant Officer and led many successful assaults against Nod installments in eastern Europe. McFarland coordinated with the Dead 6 on a few special missions, and built a close rapport with Nick "Havoc" Parker.
McFarland constantly disobeys military regulation, but the successes of him and his team have consistently overshadowed his faults. Because of his heavy weapons expertise and thorough experience in search-and-rescue operations, GDI has sent McFarland to the Black Sea alongside Havoc to lead their commando teams through the Nod stronghold.
McFarland will be revisiting Renegade X in the multiplayer release as well!



==============================================


2 days till Black Dawn!
Blog 9: Work in Progress
We began internally beta testing Black Dawn in June. Beta testing is a necessary process that all games go through, because it gets the project outside of the development bubble and allows others to get an impression on it. You experience other people's first reactions to your game, and see if they're able to follow the game from beginning to end without running into confusion or serious bugs.
In the development process, one must "idiot-proof" his game as much as possible, which means the game must be straight-forward enough for people to figure out on their own without the use of a manual or instructions. This is important with the installation process, the settings page, and moving through the objectives ingame.
In June, Black Dawn was still at an incomplete state, so we were able to gather useful information while we were still in development. We found, tested, and resolved almost 200 glitches, and in the last two months of development, we really polished the experience to the level of what you'd expect in a professional game. The HUD took a lot time to get to the right place - you can read about the HUD in an earlier blog post.
We also had to make sure performance rates were relatively equal in all objectives. Lower-end machines of course may struggle to run Renegade X, which is why I have put the minimum and recommended system specs.

Minimum:
Windows XP SP2 or Windows Vista
2.0+ GHz processor
2 GB system RAM
SM3-compatible video card
4 GB free hard drive space
Recommended :
Windows Vista 64 SP2
2.0+ GHz multi-core processor
4 GB system RAM
NVIDIA 200 series or higher graphics card
Plenty of HDD space
We also added more cinematic elements to the experience as time went by. At first, we were just going to do an intro, middle, and end cinematic. Now, I can say that we have either a cutscene or an ingame "event" in almost every objective, so there's a lot of pretty things to watch in this short singleplayer game. There is almost 15 minutes worth of cinematic content in Black Dawn altogether.
We had to add little objective markers to each part of Black Dawn to keep the player focused on his mission, so every player knows where to go at what time. There are also boundaries that prevent players from going off map.
That's all there is today, sorry I wasn't able to take any pictures for this update, the team is on a very tight schedule. Hopefully we can make it up to you in tomorrow update.
Remember, Renegade X: Black Dawn - singleplayer only - will be released this Saturday! We're aiming to have it up by morning in most timezones.
Take care.
回复 支持 反对

使用道具 举报

34

主题

258

帖子

440

积分

高级玩家

Rank: 4

贡献度
56
金元
2161
积分
440
精华
0
注册时间
2010-11-9
QQ
冰凉的地板
 楼主| 发表于 2012-1-27 12:20 | 只看该作者
我心中的 热火 毁容了。
havoc 喂的也太肥了
大胡子老爹,GDI军官也太持蛋了。。。
回复 支持 反对

使用道具 举报

34

主题

258

帖子

440

积分

高级玩家

Rank: 4

贡献度
56
金元
2161
积分
440
精华
0
注册时间
2010-11-9
QQ
5#
 楼主| 发表于 2012-1-28 11:36 | 只看该作者
Tomorrow!

Blog 10: Black Done


We'd like to thank our dedicated community for following Renegade X all these years. The Black Dawn campaign was completed yesterday, and we expect to be releasing Renegade X: Black Dawn within 24 hours. Right now, we're trying to get the campaign on a few mirrors, so hopefully we can run into minimal issues this release. More mirrors will be posted every few hours and days.

For most of us, Black Dawn was the first custom singleplayer to develop. Creating any singleplayer game takes a lot of work from all departments, especially since we wanted to refine what has already been developed for the UT3 version of Renegade X. We wanted to begin coding with a fresh foundation and throw out most of our old code, because only with an organized coding structure can a game avoid serious replication issues and other bugs that make a game a dealbreaker. Black Dawn also gave us the opportunity to redo the weapons and vehicles, and tinker with the artwork, camera angles, weapon projectiles, audio, and secondary fires. We've also added things like morph targets for vehicles, which allow you to see physical damage on a vehicle as it is induced.

I can confidently say that everything in Black Dawn, from art to audio to function, is different and better than how it was in the UT3 Renegade X. Even though Black Dawn is just a singleplayer, even a short one, it has still given us the proper launching pad to get back into multiplayer and deliver a kickass game.

In this time, the team itself has also matured - we've learned to pull together on tight schedules and get a lot of work done. Black Dawn has given us all the experience of working on a singleplayer campaign, and now with both multiplayer and singleplayer experience, Totem Arts is more ready than ever to bring the best, most high-quality free multiplayer game you can find. The past year and a half has also given us time to think about the future, and how we'd like the new Renegade X to look and feel. While the UT3 version was almost a carbon-copy of the original C&C Renegade, we'd like to explore more this time around, and do things differently. We want Renegade X to be the spiritual successor to the original game - so it will be like it, but different in some ways, and modernized overall. That's the inspiration behind a few things you'll see in Black Dawn - the stress metre, sprinting, dodging, recoil, gun emplacements, night vision, aircraft, and much more.

We'll be updating you guys on multiplayer very soon. We're excited to show you what we've been marginally working on, as none of it has seen the light of day.

See you all at the release thread! Hope you enjoyed these 10 days of development blogs.






回复 支持 反对

使用道具 举报

34

主题

258

帖子

440

积分

高级玩家

Rank: 4

贡献度
56
金元
2161
积分
440
精华
0
注册时间
2010-11-9
QQ
6#
 楼主| 发表于 2012-1-28 11:58 | 只看该作者
人物模型 坑爹。。。我心中的 热火  全毁了。。。
回复 支持 反对

使用道具 举报

0

主题

20

帖子

74

积分

初级玩家

Rank: 2

贡献度
0
金元
742
积分
74
精华
0
注册时间
2012-1-26
7#
发表于 2012-1-28 12:14 | 只看该作者
我来了,刺客
回复 支持 反对

使用道具 举报

118

主题

5705

帖子

1万

积分

版主

Rank: 18Rank: 18Rank: 18Rank: 18Rank: 18

贡献度
3323
金元
38123
积分
17134
精华
3
注册时间
2009-11-28
8#
发表于 2012-1-28 12:18 | 只看该作者
在这遍地伸手党的年代有耐心且看得懂英文的不多……
回复 支持 反对

使用道具 举报

34

主题

258

帖子

440

积分

高级玩家

Rank: 4

贡献度
56
金元
2161
积分
440
精华
0
注册时间
2010-11-9
QQ
9#
 楼主| 发表于 2012-1-28 12:24 | 只看该作者
应该都是 机翻 党。。
回复 支持 反对

使用道具 举报

9

主题

1341

帖子

1363

积分

游戏狂人

Rank: 6Rank: 6

贡献度
51
金元
11589
积分
1363
精华
0
注册时间
2009-6-25
10#
发表于 2012-1-29 17:38 | 只看该作者
哎,也不容易啊,不过模型确实太糙了。。。要做成一代封面那个就NB了
回复 支持 反对

使用道具 举报

9

主题

1341

帖子

1363

积分

游戏狂人

Rank: 6Rank: 6

贡献度
51
金元
11589
积分
1363
精华
0
注册时间
2009-6-25
11#
发表于 2012-1-29 17:39 | 只看该作者
哎,也不容易啊,不过模型确实太糙了。。。要做成一代封面那个就NB了
回复 支持 反对

使用道具 举报

33

主题

1310

帖子

1745

积分

游戏狂人

Rank: 6Rank: 6

贡献度
94
金元
13686
积分
1745
精华
0
注册时间
2009-7-28
12#
发表于 2012-1-29 19:25 | 只看该作者
额……英文小白纯支持
回复 支持 反对

使用道具 举报

29

主题

645

帖子

1478

积分

游戏狂人

Rank: 6Rank: 6

贡献度
247
金元
4896
积分
1478
精华
0
注册时间
2009-6-13
13#
发表于 2012-1-29 20:15 | 只看该作者
没有中文版吗?
回复 支持 反对

使用道具 举报

41

主题

526

帖子

590

积分

高级玩家

Rank: 4

贡献度
77
金元
3418
积分
590
精华
0
注册时间
2009-7-23
14#
发表于 2012-2-9 03:49 | 只看该作者
原来是这么做出来的,顺便问一下,那个是什么软件?
回复 支持 反对

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

本版积分规则

Archiver|手机版|咖绿茵|求知网|3DMGAME ( 京ICP备14006952号-1  沪公网安备 31011202006753号

GMT+8, 2024-4-25 03:20 , Processed in 0.130373 second(s), 33 queries , Memcache On.

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表