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对BIA的反编译速度比想象的要快的多 很多东西被逐渐编译出来 现在BIA中的建模也被导出了 于是那些鬼佬甚至开始制作血猫的模型 这些家伙难道真的决定要把BIA彻底改造成JA2吗
另外据官方论坛sbobovyc所说 他正在制作一个图形化的MOD工具 除了添加自定义元素外 还会像类似老滚那样方便加载MOD的功能
Yep. I have started writing a mod framework for a game I was developing, and now I think that maybe I should modify it to be used for this game (or any game). I will describe the general workflow and implementation, you guys let me know what you think.
Steps in mod creation:
1. Non-official developer (modder) creates content or tweaks for the game.
2. A tool scans and logs differences between the mod and the gold standard.
3. The tool produces a manifest that lists the differences and meta data (author, mod name, etc).
Steps in mod merge:
1. End user downloads the mod and enables it.
2. The tool lists all the enabled mods, compares them to each other and to the gold standard.
3. The output is success or error message listing all the conflicts.
Implementation
md5 sums for binary files, parser to parse plain text files, unpackers to parse packed data (ctx, deg).
Feasibility
Moderately sized project.


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