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[分享] 新鲜火热的ToME4 b38"新的起点“官方英文原版放出~~~~~~~~

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发表于 2012-2-27 11:23 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 authur4 于 2012-2-27 11:57 编辑

具体更新如下:Release highlights:
  • A whole new UI!                        全新界面!
  • Shortened some long zones      减少部分地城层数
  • New artifacts/npcs/lore             新的物品/npc/传说
  • A slew of bugfixes & improvements to many parts of the game     修复 了一些BUG,提高游戏性能
  • Addons configuration screen    增加addon配置菜单
  • Reworked ammo                     弹药系统重做
Expanded changelist:
  • New command: Show map, default binding to "tab"            新的命令:显示地图,默认按键“tab"
  • Toggle creatures list default binding set to "ctrl+tab"           “ctrl+tab"切换生物列表
  • Wearing an item with charges/cooldown will reset them to 0 to prevent abuse          切换物品后物品技能的能量将会变为0
  • Quick-switch will not reset cooldown of items                       快速切换不会让物品的冷却重置
  • New achievement                                                               新成就
  • New lore: Declaration of the Unification of the Allied Kingdoms        新的传说:盟军王国统一宣言
  • Fixing a display bug in T_GOLEM_POWER and a seriously screwy bug in T_GOLEM_RESILIENCE (thanks SomeGirl and tekrunner).                          修复强化傀儡显示错误和坚韧傀儡的BUG
  • Fixed the unavailable preUseTalent check from actually checking equilibrium, etc. (thanks edge2054).
  • Fixed the transmog chest not picking up some items (thanks tiger_eye).             修复盒子不捡某些物品
  • Fixed a bug where Volcano would remove the Temporal Rift portals.
  • Fixed Dwarf hometown disappearing (thanks tiger_eye).                       修复矮人老家消失问题
  • Fixed T_SWITCH_PLACE cloning the player (thanks tiger_eye).
  • Fixed magicMap stopping auto-explore from doing its business (thanks tiger_eye).
  • Hopefully fixed the majority of the ice block bugs (thanks tiger_eye).
  • Fixed the order of quest and death at the end-game.
  • Allowing DamageType.POISON to receive a table with dam and apply_power. Now T_POISON_GAS_TRAP uses the source actor's combatAttack, the Hydra's on_arrival uses the summoner's combatMindpower, and T_POISON_STORM uses the actor's combatSpellpower.
  • Fixed T_RELENTLESS_PURSUIT and T_SPIN_FATE interaction.
  • Changed 'encased_in_ice' to still target, but change the range to zero (thanks tiger_eye).
  • Hopefully fixing invis/stealth not properly protecting the actor from some talents (thanks tiger_eye).
  • Changing T_POISON_GAS_TRAP fix to resemble other traps (using check_hit).
  • Fixed Rune of the Rift's description (thanks edge2054).
  • Disabled Insatiable ego until it can be balanced
  • Weapon Folding damage reduced and armor penetration removed
  • Weapon Folding now reduces paradox by a small amount when a weapon hits
  • Temporal Warden Archery and Dual-Weapon mastery levels reduced
  • Turn Back the Clock damage reduced
  • Temporal Fugue and Swap confusion power reduced
  • Precognition no longer kills the player if he dies during a vision
  • Moment of Prescience rewritten
  • Spin Fate no longer increases defense, maximum bonus reduced
  • Energy Absorption power level reduced
  • Diminsional Step range reduced
  • Wormhole exit location is a bit less accurate
  • Quantum Feed and Strength of Purpose no longer grant saving throws and
  • have a stamina cost to sustain (in addition to paradox)
  • Rethread's cooldown reduced
  • Clarified a few Wilder tooltips
  • Bulwarks, Berserkers and Marauders now have access to the conditioning tree
  • Bloodbath now gives stacking life and stamina regen rather then multiplying existing values
  • Warrior escorts can now teach the conditioning tree and a few talents from that tree instead of combat accuracy or weapon mastery (they still teach exotic weapon mastery)
  • Deleting a premade now asks for confirmation
  • Confusion resistance now reduces confusion power (up to 10% min)
  • Fixed Cursed Sentry
  • Clarify Wintertide Phial activation
  • Nerfed defence of the half-finished bone giant
  • Clarified Spellcraft talent
  • Replaced Necromancer's Liches dark tendrils & creeping darkness by bone spead and bone grab
  • Lichform necromancers can not use infusions
  • Fixed barrow wight tile for Necromancers
  • Saving throws now reduce duration based on a percentage (5% per difference)
  • Saving throws with a minimum duration can now be 'shrugged off'
  • Accuracy now has it's own cross tier effect, Off-Guard, that increases critical strike chance and critical power by 10%
  • Off-Balance now reduces global speed by 15%
  • Slime slow effect reduced to 15%
  • Hit rolls now cap out at a 20 point difference rather then 10 increasing or decreasing hit chance in 2.5% increments
  • Scrolling the chatlog will remove fading
  • Trap Detection & Trap Disarm talents merged into a new Trap Handling talent
  • New Cunning/Survival talent: Piercing Sight, granting a boost to see stealth/invis
  • Power is Money provides somewhat less huge benefits
  • Alchemists do not start with Combat Training tree anymore (it was locked anyway)
  • Transmogrification Chest can now be activated to trasmo everything in it, or if empty, on the floor
  • Adrenaline Surge no longer takes a turn to use
  • Daunting Presnce no longer causes a cross-tier effect. Debuff effect slightly improved.
  • Reduced the accuracy of many starting enemies
  • Reduced a few corrupted horror talent levels in the deep bellow
  • Meditation changed to a sustain that grants equilibrium regen, mental save, healing mod but halves all damage done
  • Hate: Now ranges from 0 to 100 instead of 0 to 10 to be more consistent with other resources.
  • Hate: Instead of falling to 0, hate falls to a baseline value. The baseline value is set to 50% of your current hate when you take damage, inflict damage or kill something.
  • Hate: Is now affected by fatigue Cursed Form / Unnatural Body: now scales healing factor from 40% at 0 hate to 80% at 10+ hate. No longer affects damage resistance and no longer improves with cursed equipment.
  • Cursed Form / Seethe: Allows you to stop hate loss but recieve other penalties
  • Cursed Form / Repression: now trades up healing factor for loss of hate per kill.
  • Gloom / All: Mindpower based (% chance to "hit", chance to save v Mindpower)
  • Gloom / Weakness: Changed to reduce damage inflicted, attacking weakened foes adds hate.
  • Gloom / Dismay: Replaces Torment; 3 turn gloom effect that guarantees 1 critical hit.
  • Gloom / Sanctuary: Reduces damage that originates from outside of the gloom Slaughter / Slash: Insidious Poison effect has been changed to Cursed Wound (stackable damage reduction)
  • Slaughter / Reckless Charge: Number of attacks is now limited by talent level.
  • Endless Hunt / Beckon: Save v Mindpower reduces chance to move by half.
  • Taking damage can dispell it (the chance to dispel is cumulative damage / maximum life).
  • Strife / Dominate: Now mindpower based, Fixed range checking
  • Cursed Aura: Dialog to take or reject it should only open once.
  • Cursed Aura / Curse of Shrouds: should no longer cancel rest/autoexplore
  • Cursed Aura / Cursed Sentry: Fixed (was completely broken)
  • Dark Figure: Removed
  • New Rampage/Predator/Fears afflicted trees
  • Perfect Strikes now ignores the miss chance caused by attacking an unseen foe
  • Crooked Club confusion duration reduced to 4
  • Vision Runes now grant See Stealth in addition to See Invisible
  • Sun Infusions no longer break stealth but instead apply a debuff that reduces stealth power for a few turns
  • Meditation now also have a passive effect: when resting it grants an equilibrium regen
  • Meditation does not take any turn to activate/deactiavte
  • Reduced damage from Void Shards
  • Reduced healing modifier on Vitality
  • Reduced chance of removing debuffs on Unflinching Resolve
  • Reduced spike damage from Time Elementals
  • Time Elementals are now negative effect immune
  • Buffed Harkor'Zun (not the fragments)
  • Buffed Brandish and Retribution (Guardian Tree)
  • Better smooth movement
  • Frenzy now correctly debuffs at level 3
  • Mimic now resets stats on next kill
  • Preternatural Senses now rounds the range value.
  • Fixed a Rampage talent on an arena NPC
  • Outmanuever now gives a physical resistance reduction
  • Mimic now gives stat bonuses relative to the target's stats instead of relative to player's stats minus target's stats.
  • Reckless Change now scales range beyond 4.
  • Rune of the Rift paradox reduction reduced to 60
  • Rune of the Rift should no longer occasionally heal actors
  • Time Skip once again removes actors from the map rather then time prisoning them
  • Fix immunities on the Eternal Night set
  • Always-center on player is set by default for new players
  • Debug console: Cursor positioning (left/right arrows, home/end to move to beginning/end of line)
  • Debug console: Copy to system clipboard support, bound to Ctrl+C and matches Ctrl+V paste support
  • Debug console: Tab-autocompletion of table entries
  • Fixed description of Tormented effect
  • Fixed description of Panicked effect
  • Fixed moving the player in panicked effect
  • Added support for fear resistance to Fears/Panic
  • Reduced damage of Slaughter/Reckless Charge
  • Amushcade Shadow will no longer autopick up gold, gems, or gear
  • Temporal and Eldricth horror files split
  • Temporal Horrors will now spawn on levels 2 and 3 of the Rift instead of Time Elementals
  • Buffed horror stats
  • Reduced talent use frequency of Luminous Horrors
  • Increased talent use frequency of Devourers
  • Tactical Expert defense bonuses reworked
  • Reduced Inner Demon max life
  • Waking Nightmare is now resisted with Mental Save
  • Three new uniques added to Dreadfell (Borfast, Filio, and Aletta) that can randomly appear in he zone
  • Four new artifacts (Borfast's Cage, Aletta's Diadem, Hareskin Sling, and Withering Orbs)
  • Increased rarity of Boots of Spellbinding and Staff of Channeling
  • New Dreadfell Lore
  • Orc breeding pits: reduced the total size
  • Daikara: only 4 levels now
  • Maze: only 2 levels now (one is huge)
  • Eruan: only 4 levels now
  • Old forest: only 4 levels now
  • Sandowrm lair: only 4 levels now
  • Ardhungol: only 3 levels now
  • The four orc prides are now 3 levels
  • Limir dying now instantly marks the quest failed
  • Added a small speak bubble to creatures that can talk
  • NPC & Player portrait will appear in chat boxes
  • Fix multiple addons in .teaa form using overload
  • New hook "Entity:loadList" to bind on any entities file load, altering the loaded data or loading more of your own
  • New artifact: Prox's Lucky Halfling Foot
  • Reduced the number of lore notes in many zones that got shrinked
  • Added a popup warning when entering the mausoleum in Last Hope graveyard
  • When using auto-reloading quivers/pouches resting will wait for full reload
  • When the transmo chest pops up at the end of a level the inventory tabs setting is not lost
  • Trollmire is nowa 65x40 zone instead of 50x50
  • Equipment window now has a switch to select main/off weapons set
  • Letter keys work again in inventory/equipment screen
  • Learning lore stops running
  • Necrotic minions are worht 0 exp
  • Recall/Angolwen Teleport only works when the main player is alive
  • Hydra's Grand Arrival does not also applies ritch's one
  • Spiders from the egg-sac do not grant exp
  • Levelup screen shows rounded stats
  • Lore randomly found has a different tile than set lore
  • Fix Tornado
  • Fix for Frenzy
  • Beckon, Panic and Paranoia should be less annoying to deal with
  • Hex-mode support added to the engine; a simple 'core.fov.set_algorithm("hex")' in your module's load.lua and you are in hex mode!
  • Directly computing directions is deprecated; instead use util.adjacentCoords and all the new coord functions
  • Map borders should look better
  • New UI!
  • UI elements are now locked by default, with a small padlock on the toolbar to unlock them
  • Move tooltips in inventory and stores to not obstruct the list currently being watched
  • Added some missing musics to some zones, including new tracks
  • Fearscape is usable in more zones
  • Trees should have a bit less veritcal randomness
  • font:draw() can take a new parameter to prevent displaying entities with an internal FBO and instead returns a table of entities to draw and their positions in the texture string
  • New lore: "Gifts of Nature"
  • New artifact set: Staff of Arcane Supremacy and Hat of Arcane Understanding
  • Boots of Spellbinding and Staff of Channeling reworked
  • Corona no longer deactivates when there's no energy to fire
  • Added Spell Cooldown, Mind Crit, and Crit Reduction to the character sheet
  • Darkest Light can no longer give back negative energy (for real this time)
  • Talent paradox cost no longer factored into paradox failure(etc) rates
  • Spacetime Tuning reworked now a sustain that reduces paradox over time
  • Haste values reduced
  • Static History values reduced
  • Talent equilibrium cost no longer factored into failure rates
  • Fixed Ruined Earth radius
  • Fixed "weakness" damage type
  • Mage apprentice quest changed, he wont collect rings/.. anymore, he just needs one arcane powered artifact
  • Disruption Shield can never cost negative mana
  • Classes may have an inherited method that gets called after module init
  • Air warning indicator, like the hp warning indicator (corners become bluer)
  • Reworked ammo. Now ammo comes in quivers or pouches that have charges. There is a new "Reload" talent and some new egos can auto-reload.
  • Antimagic infused objects are usable without knowing antimagic, but they will incur heavy penalties on spellcasting (failure chances, reduced spellpower)
  • Ego generator will forbid an arcane/antimagic item and an arcane/nature one will be rarer (but still possible)
  • Nerf Witch-bane and Guidance for non antimagic users, buff them for antimagic users
  • NPCs do not cheat with vim regen, instead they are smart
  • Resting will auto-activate Reload
  • Mana Clash cooldown reduced and damage altered
  • Wearing an antimagic item also will incur a chance for spell sustain to be disrupted every turns
  • New addons configuration screen, to select/unselect which addons will load; can be used to enable addons with version mismatches too, at your own risk
  • Wearing the bindings of eternal night will prevent the use of infusions and wild-gifts
  • Bindings of eternal night now reduces light and fire resists and grants blight and darkness resist
  • Undead can no longer learn the harmony tree
  • New game option to select either the new or old UI
  • Some game options disappear when using the new UI; they are useless
  • Antimagic quest gives more info ahead of time
  • Aura of Silence now uses full mindpower to apply
  • Rope Belt of the Thaloren is no longer arcane powered
  • Dark Surprise now uses physical power to apply
  • Improved the DebugConsole with suggestions by tiger_eye, edge2054 and Canderel, and implemented by yufra.
  • Resizing the game does not require a (automatic) save & reload
  • Developers are marked in red in the chat
  • Reduced the effectiveness of Golem Power and Golem Resilience.
  • Life regen display in the minimalist display now takes into account healing mod
  • Weapon folding bonuses doubled for archery
  • Fixed Shooting when encased in ice
  • Improved Jelly description
  • A copy of the party is now uploaded to the server on a save (a real savefile of it, not a dump). For later fun uses!
  • Moment of Prescience now increases accuracy too
  • Spin Fate now buffs all saves each time it's applied
  • Swap and Temporal Wake ranges adjusted
  • Dimensional Step no longer lets you break line of sight but takes no time to cast
  • Wormhole now takes time to cast and the exit radius adjusted
  • Celerity improved
  • Strength of Purpose and Quantum Feed values adjusted

Have fun!



英语苦逼,木有翻完,想用机翻但好多都不能用,好多技能也不知道是哪个,总结来说主要就是痛苦系大修,时空系貌似有调整,弓箭及弹药重做,其他系小调整,游戏界面重做  ,小BUG修复,游戏流畅度有提升
官方下载地址:
http://te4.org/dl/t-engine/t-engine4-windows-1.0.0beta38.zip

115:
http://115.com/file/be696ick

因为新出的所以木有汗化,估计mod之类也木有兼容,连存档也貌似木有兼容(貌似有人说改存档的版本号可以用,但很多职业的技能都变了,即使能进也不排除跳错的可能。。。)







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