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本帖最后由 wokunnima 于 2012-3-11 16:28 编辑
The Heroes 6 production team (Gary Paulini, Alexis de Becque, Hélène Henry and Julien Pirou) has answered some of your questions about the game and what is coming next. Check it out now:
H6的新制作组成员回答了一些大家提出的(当然是国外玩家)有关于英雄无敌6接下来的动向的问题。现在大家来看吧。
Q01 - First of all, Heroes VI 1.2 patch have been working since a few weeks from now but some people still see the game a little green. What can you say about 1.3? Will be there a long waiting for us due to full townscreens incorporation or can we expect a light patch soon?
问题一,1.2补丁已经推出了数周,虽然对游戏有所改善但是仍然不够彻底,1.3怎么样?我们要等着1.3跟全屏城镇效果一起出还是说先给我们一个小号的?
I am sure you might have seen Irina's announcement (link: http://forums.ubi.com/showthread ... th-the-patch-1-3%29 ) about 1.3 patch. So yes, the new patch is coming by end of March and yes, we are committed in the long run regarding Heroes VI support, including the Town Screens.
我相信你们很多人已经看到了伊琳娜(UBI方面负责英雄无敌的女公关,不要吐槽为什么她的名字和瀛洲的女主角一模一样)关于1.3补丁的公告。所以说,新的补丁将会在3月底面世。并且,我们将会对英雄无敌6给以长远的支持和维护,当然包括小道消息6月份出的全屏城镇效果。
Q02 - The AI behaviour seemed to be ilogic under certain circumstances before 1.2 and now it works better. Are the DEV Team still working in this area or do you think you reached the top?
问题2:1.2版本之前,AI的某些行为在特定情况下总是很随机,1.2后变得好多了。现在开发团队还在为AI做努力么?或者说开发团队已经满足了现在的电脑AI?
AI behavior is one aspect of the game we intend to improve in the future and we're currently investigating the subject.
AI的行为也是我们未来需要为游戏提高的项目之一,而且我们现在正在的确研讨这个项目。
Q03 - Excluding the dynastic artifacts, we cannot find any normal one like a sword or an axe in the "weapon" slot. Why? Do you plan to add some more through patches?
除去国器之外,我们不能找到一些诸如木剑啊,长斧等普通的武器,为什么咧?你们不打算在接下来的补丁里面添加点么?
The purpose of the Dynasty Weapons was to have 3D models that would appear in the hand of the Hero on the adventure map, and to make sure these weapons were superior artifacts, linked to the Dynasty feature. They could definitely be part of additional content.
制作国器的初衷就是为了在大地图上体现武器的纸娃娃系统(能看出来英雄拿得什么武器),来显现出这些武器有多牛X。因为和王朝系统相联系,所以英雄的主手武器必然是一部分独特的内容。(说白了就别想拿白板武器了)
Q04 - On adventure mode, some players think that Magic heroes work better than Might ones due to healing spells. Any word about it? Will you focus in balance tweaking or could we expect some new Might ability?
在冒险模式下,有些玩家认为法系英雄比力量系英雄牛X比如他们会加血,你们有什么看法?你们是不是觉得应该注重于加强力量与魔法之间的平衡性呢?
We are aware of these issues and we are working on them. Balancing process is a very complex and delicate process, as it can break the game and upset thousands of players. So we're taking our time to find the best solution.
对于现在不平衡我们表示抱歉(好吧,这是我说的)我们现在也致力于完善他们,不过呢,平衡是一项非常复杂的过程,需要很细腻的维护,弄不好就得惹到数以千计的玩家。所以。。。我们现在正在解决力量魔法不平衡的问题。
Q05 - Another thing related with the previous question is obviuosly about the Blood and Tears (BT from now on) paths. There is a little improvement in damage spells (Blood) after 1.2 but some players think it isn't enough compared to healings (Tears). In fact, there are some abilitys like Power of the Horde which makes more damage than a "Meditated implosion". Will you rise the damage spells output a little more in the future to compensate that?
Same answer as above
这条说白了就是说血泪也不平衡,现在泪系明显比血系更有爱,制作方说了,他们也在努力中。
Q06 - We've even read someone which states that under certain point of view Reinforcements should be Blood related, so you would kill two birds with one shot. Are this kind of changes viable at this development state?
直白的说,加强了血系你们就能一举两得了,有这个想法么?
There are no plans to change the alignment of the abilities right now. We feel there are more pressing issues that would affect the gameplay in its globality and thus need to be resolved in priority before we start thinking about this kind of very specific change.
这条的回答打马虎眼了。。。
Q07 - The unique faction abilities, depending on the BT path, seems to be pretty static. Maybe new choosable ones could make some room to strategic surprises. What do you think about that?
现在每个种族的特有能力,就是通过血泪二选一那个,弄起来似乎很麻烦。有没有改善这个的想法?
Right now, we prefer to balance the existing abilities, rather than to make things more complicated by adding new ones in the mix.
这几个问题都是我们会改善的,我们有这个想法了。先弄平衡,其他以后再说。
Q08 - The point to reduce the BT choices to a main hero makes sense in Campaign or even in certain Standard scenarios. But why apply the same treatment in Multiplayer? Will be possible to have multiple heroes able to gain B&T points in the future?
问题八血泪能不能让副英雄也拥有啊,尤其是对战的时候,不能老让主英雄挑大梁啊。
We are thinking about it but it is not our main priority compared to our current balancing and tweaking work.
先弄平衡和BUG+,这个日后再说
Q09 - It seems that Core units still rule the game, even over the other higher tiers. How are you managing the power difference among them? Maybe with typical stats and building costs tweaks or do you have some other ace under your sleeve?
问题九非决斗模式下,看来是核心兵种掌控了游戏,并且超过了精英和冠军。这方面是不是应该调节下了,比如调解下建筑花费来进行平衡?
Making Core units more useful and therefore more efficient was a design choice. That said, we know that it can lead to imbalance and we are investigating several solutions to prevent this.
让核心兵种成为“核心”这个是设计之初的决定。虽然看起来不太平衡,不过我们会调节的。
Q10 - Talking about resources, some players noticed that it's possible to build the Capitol in a row in the 4 first days. Why have you suppresed the classic building prerequisites?
问题10:在某种情况下。你第四天就能把国会建起来了。你为什么要压
It was a design choice to change the building process and try something different. Of course, it is not without its own controversy
这个也是设计之初就这样了,因为制作方想尝试点另类的东西,有争议是很正常的。
Q11 - Maybe one key to solve is the lack of neutrals units and their dwealings. Are any of this fellows coming?
别走开,请继续收看。
This is part of our current inquiries. Stay tuned!
Q12 - Particular creature banks are missed in Heroes VI, since they have been summed up in some sort of general fight building (the arenas). Will we see Dragon Utopias or Graveyards back someday?
问题12:有些传统生物在英雄无敌6里面消失了,自从他们被扔进一些战斗建筑之中。说白了,还有龙之国么?还有墓地么?
The game features 4 creature banks (barbarian camp, pyramid, wrecked galleon and hellgate) which can be customized by map makers (guardians/reward). We felt that it was enough for the initial game. In the end, you have to make a choice of how much content you want and how much you can put in the final game. For example, Dragon Utopia nearly made it to the final cut. We even produced some concept arts you can find attached (it's an exclusive bonus for you . But in the end we choose against it, since currently our only Dragon is a Boss creature, which would not have been that interesting as a creature bank. Also we didn't want to dilute its importance since it's the final boss of the path of Blood.
这个游戏有4种特殊的战斗建筑(野蛮人营地,金字塔,失事大帆船和地狱之门)这些可以自己设定的。我们认为有这四个就足够了。那些虽然也有想过,不过最后还是砍掉了——比如龙之国。但是我们还是做了一些会让你们怀念的设定。比如龙是BOSS,因为这帮250认为龙这种东西是强大而又牛X的,所以应该显示出他们的稀有性,毕竟他们都是做BOSS的主。
Heroes VI Dragon Utopia artwork被砍掉的龙之国的图片
Q13 - How about that new faction you announced? Patch or DLC? In other words, will be it for free or for purchasing?
问题13新种族你们决定怎么办?补丁还是DLC,要不要钱?
An important point that needs to be clarified: no new faction was ever officially announced. The confusion arose during a fan Q&A, where we answered a question about the idea of having new factions and that vague answer was badly transcripted. But like for Heroes V, this is something we think about, in one way or another.
你这个问题问的太尖锐了,我们表示要继续打马虎眼。
Q14 - And what about expansions? If the game sells well enough to make them possible, will be the same gap between Heroes V and Hammers of Fate?
问题14资料片怎么办呢?现在销量不错啊,能不能出个类似命运之锤(H5的资料片)的东西
We could give you an answer, but Ezio would come straight to assassinate us.
我们已经有了答案,但是如果告诉了你们艾吉奥会来暗杀我们的(拜托!现在是刺客3的时代了,你OUT了)
Q15 - Sylvan and Dungeon elves are sorely missed, and by the time of Heroes VI plot we could have a perfect theme involving them for campaings. Is this a wild guess far away from reality?
问题15精灵和黑暗精灵没有了,我们要他们!!!!!!
Ezio has many many blades. And way too many assassin friends. So we can't answer. But it is true that after the events of H6 Ashan is going through interesting times...
制作组:你们没看见站在我们背后的艾吉奥么?还问?!
Q16 - Many people weren't able to understand why sim turns mode were left out for release, taking into account that Heroes V had it since a long time ago. Have you talked about this or any other new multiplayer mode (multi offiline mode, just like playing by email but through Ubi serves) with Black Hole?
问题16:大家很喜欢同步回合制,这个在5代很受欢迎的,你们能不能让他回归,或者给我们弄点新玩意在多人模式上?!
Sim turn is not exactly a trivial feature to develop. So right now it is not part of our immediate scope. For instance, sim turns were only introduced to Heroes 5 in TotE, its second add-on.
同步回合制这个东西不是当前的要点,所以近期我们不想弄,长远角度来说,这个都是只是英雄无敌5东方部落的一个附加品。
Q17 - Some Conflux features seems to be not working yet, like the registration of Duel results, for example. Are Conflux run out of support or can we expect future Ladders and Tournaments through this web platform?
问题17聚合点买的东西有的不能用耶,你们能解决么
We are currently improving that part. Check the 1.3 announcement, as we address some MP issues and features.
玩上1.3你们就明白了。
Q18 - Replays usually create high activity in communities, giving player some sort of strategy database. Will they return soon?
问题十八回放系统能够活跃玩家的交流,然后让玩家们更踊跃参与,这个东西能回归么?
This is currently part of our list of features we'd like to add. Stay tuned.
恩,肯定会有。等着吧。
Q19 - For Heroes games longevity the Map Editor is a sacred stone, but it seems it isn't working properly. Are there any plan to improve it making it more user friendly or do you plan to work only on user guides?
地图编辑系统一直是英雄无敌系列的长寿所在,你们H6的地图编辑虽然功能更强大了,不过太专业了,能不能弄得亲民一点啊?!
Check Irina's announcement. Big improvements are underway and remember we have announced at least 4 patches to support Heroes VI. And yes, Map editor improvement and user-friendliness are definitely important points for us to improve.
恩,肯定会改。等着吧。
Q20 - Other activity factor in communities is MOD making. Have Black Hole some secret tool for that hidden in some Pandora's Box which we could be able to play with?
MOD大家都开始做了,黑洞是不是留下了什么秘密的东西我们可以用?!
We have some development tools. Some ingenious fans found them in the game files, but these are neither user-friendly nor stable. We are currently investigating a way to improve these tools to them “officially” with the community.
的确有,但是那些东西更加的不亲民。亲~等我们弄好喔。
Q21 - We found some similarities among M&M: Clash of Heroes and the new M&M: Heroes 6, like alternative or extra units in a same tier. This make us think that for the future you are betting in a system similar to the Heroes IV one, rather than the Heroes V alternative upgrades. This could imply the coming home of some missed units like the classic swordman or nightmares for instance. What's your opinion about this?
问题21.我们发现了很多英雄交锋和英雄无敌6的相似点,比如啦啦比如啦啦啦啦。那么,接下来的版本,你们是打算进行英雄交锋那种兵种二选一还是H5的升级二选一?。
Alternative Champion units are an interesting idea, but they are not part of our immediate scope.
- -还问?
Q22 - You are trying to generate some activity around Clash of Heroes through Facebook contests and such. Could be possible to expect a new developing of another M&M puzzle game or some upgrades of the current one?
这个问题跟英雄交锋有关就不多说了,大致上就是能不能再做个英雄交锋或者再做个外传。
We are very proud of Clash Of Heroes. It got tremendous ratings and fits very well in the M&M universe. So we definitely want to continue supporting it in the long run.
当然可以。
Q23 - And what do you think about other classic branches of M&M universe, like Dark Messiah or the classic M&M RPG games? Has the M&M Dev Team any plan for these kind of games or will you focus your resources only in Heroes for a while?
外传都可以了,那么正传什么时候出啊!
M&M is a great and beautiful brand and by the way we want to … ARGH!
* The deed accomplished, Ezio silently left the vicinity, leaving the lifeless corpse of the foolhardy producers behind*
我们打算出。。。。
话音未落,幕帘之后白影闪现,那灼灼日光下的闪光震慑着制作组员的心寒,那丝畏惧已经无法弥补已经的错误,袖剑上的血珠在数秒之前似乎仍然自己的胸膛之中流淌。
泄密的制作组员已经倒下了,迷离的目光中是一个白色斗篷的青年,他面无表情地抚上制作组员的双眼
“Requiescat de pache。”
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