高级玩家

- 贡献度
- 9
- 金元
- 4753
- 积分
- 511
- 精华
- 0
- 注册时间
- 2010-10-25
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本帖最后由 wrsnk 于 2012-3-18 21:40 编辑
很奇怪 貌似对地下城捡多少金币没有改变,不知道是无尽插件的事情还是其他什么
为了验证我把
#LIGHT_BLUE#Level %d%s#WHITE#
#CRIMSON#Penalty: #WHITE#Lost Fortune: You seem to find less gold in your journeys.
#CRIMSON#Level 1: %sMissed Opportunities: %+d Defense, +%d Ranged Defense
#CRIMSON#Level 2: %s%+d Luck, %+d Cunning
#CRIMSON#Level 3: %sDevious Mind: You have an affinity for seeing the devious plans of others (+%d%% chance to avoid traps).
#CRIMSON#Level 4: %sUnfortunate End: There is a %d%% chance that the damage you deal will increase by %d%% if it is enough to kill your opponent.]]):format(
level, self.cursed_aura == self.EFF_CURSE_OF_MISFORTUNE and ", Cursed Aura" or "",
bonusLevel >= 1 and "#WHITE#" or "#GREY#", def.getCombatDefChange(math.max(level, 1)), def.getCombatDefRangedChange(math.max(level, 1)),
bonusLevel >= 2 and "#WHITE#" or "#GREY#", def.getLckChange(eff, math.max(level, 2)), def.getCunChange(math.max(level, 2)),
bonusLevel >= 3 and "#WHITE#" or "#GREY#", def.getDeviousMindChange(math.max(level, 3)),
bonusLevel >= 4 and "#WHITE#" or "#GREY#", def.getUnfortunateEndChance(math.max(level, 4)), def.getUnfortunateEndIncrease(math.max(level, 4)))
end,
activate = function(self, eff)
local def, level, bonusLevel = self.tempeffect_def[self.EFF_CURSE_OF_MISFORTUNE], eff.level, math.min(eff.unlockLevel, eff.level)
-- penalty: Lost Fortune
eff.moneyValueMultiplierId = self:addTemporaryValue("money_value_multiplier", 5 + level * 0.5)
改到了50倍貌似也没变化..这是怎么情况
求鉴定 版本b38英文
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