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[分享] [Bioware官方声明]【Bioware教你怎么绕圈子】 DR. RAY MUZYKA在Bioware博客上的声明

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发表于 2012-3-22 00:16 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
本帖最后由 meanfrey 于 2012-3-22 03:33 编辑

渣排版+渣翻译。()内为吐槽,【】内为语句补完。
关键的信息只有红字……

原文地址:
http://blog.bioware.com/2012/03/21/4108/
另,ME的推特上又有新回应:
We are adding new content that is being created specifically to address the passionate outcry of our fans. That is news.

"New content","adding"。楼主好歹也是混游戏业的,只能说,游戏的设计=>制作不是10几天就能确定下来的,尤其是如果要续上这么复杂的选择和剧情的话。
也就是两种可能:
1、Bioware铁了心了只是做几个新的幻灯片给你看
2、他们其实早就设计好了……

As co-founder and GM of BioWare, I’m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we’ve yet created. So, it’s incredibly painful to receive feedback from our core fans that the game’s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics – but out of respect to our fans, we need to accept the criticism and feedback with humility.
作为Bioware的共同创建者和管理者,我对ME3小组非常自豪。我个人认为ME3是我们目前为止制作的最好的作品。因此,当我们接受到来自我们核心玩家对于游戏结局没有满足他们期望的反馈的时候,我们感到异常痛苦(你妹,活该)。我们的第一反应是想要引用各个媒体评论员们对我们的高度赞扬来捍卫我们的劳动成果(全都赛过钱了,能不高度赞扬么……),但出于对于我们粉丝的尊重,我们需要谦逊地接受批评和反馈。

I believe passionately that games are an art form, and that the power of our medium flows from our audience, who are deeply involved in how the story unfolds, and who have the uncontested right to provide constructive criticism. At the same time, I also believe in and support the artistic choices made by the development team.  The team and I have been thinking hard about how to best address the comments on ME3’s endings from players, while still maintaining the artistic integrity of the game.

我毫不犹豫地认为游戏是一种艺术形态,并且是一种从那些毫无疑问有权力为我们提供建设性批评,且知晓如何讲述故事的受众与我们之间的强有力的媒介。与此同时,我还相信并支持小组成员们做出的艺术性选择(呸,狗尾续貂还艺术)。我和小组成员们一直在努力考虑如何能够最好地回应玩家们对于ME3结局的评论,同时能够保持游戏的艺术连贯性(这东西在最后15分钟有过吗?有过吗?有过吗?)。

Mass Effect 3 concludes a trilogy with so much player control and ownership of the story that it was hard for us to predict the range of emotions players would feel when they finished playing through it.  The journey you undertake in Mass Effect provokes an intense range of highly personal emotions in the player; even so, the passionate reaction of some of our most loyal players to the current endings in Mass Effect 3 is something that has genuinely surprised us. This is an issue we care about deeply, and we will respond to it in a fair and timely way. We’re already working hard to do that.

ME3是一部有如此之多玩家参与故事的三部曲,我们很难预料玩家在结束游戏时能够产生的情感范围(那你妹的还说不会有简单的ABC结局!)。你们在游戏过程中所经历的过程使得你们产生了强烈的个人情绪(你丫死人吗?感情移入知不知道啊。),因此,忠实玩家们对于结局的“热情回应”的确使我们不知所措。我们对此深感关切,并且我们将会用平缓和适当的方式来回应这个问题。我们已经着手努力工作【来解决这个问题】。

To that end, since the game launched, the team has been poring over everything they can find about reactions to the game – industry press, forums, Facebook, and Twitter, just to name a few. The Mass Effect team, like other teams across the BioWare Label within EA, consists of passionate people who work hard for the love of creating experiences that excite and delight our fans.  I’m honored to work with them because they have the courage and strength to respond to constructive feedback.

因此,由于游戏已经发售,制作小组已经倾尽心血来搜寻各种对于游戏的建议-游戏媒体,脸书,推特等等。与EA和Bioware内的其他工作室一样,ME小组由一群力图制作出令玩家感到激动和高兴的游戏的人所组成。对于他们能够对建设性意见做出回应的勇气和力量,我表示自豪。

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. You’ll hear more on this in April.  We’re working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback we’ve received.  This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

基于他们的研究结果,执行制作人凯西哈德逊以及他的小组正在起草很多能够帮助解答【你们的】疑问的游戏内容,它们能够为那些寻找更明确的旅程终点【的玩家】提供更清晰【的后续游戏内容】
你们会在四月份听到更多相关消息。我们正在努力地工作来保证故事原本的艺术完整性与我们接受到的玩家反馈之间的平衡。这是对于我们持续提供ME系列及后作新内容的计划外补充,因此,请放心,你们在ME宇宙内的旅程一定会继续。

后边没啥营养……就先不翻译了……

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and we’re planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, I’m proud of the team, but we can and must always strive to do better.

Some of the criticism that has been delivered in the heat of passion by our most ardent fans, even if founded on valid principles, such as seeking more clarity to questions or looking for more closure, for example – has unfortunately become destructive rather than constructive. We listen and will respond to constructive criticism, but much as we will not tolerate individual attacks on our team members, we will not support or respond to destructive commentary.

If you are a Mass Effect fan and have input for the team – we respect your opinion and want to hear it. We’re committed to address your constructive feedback as best we can. In return, I’d ask that you help us do that by supporting what I truly believe is the best game BioWare has yet crafted. I urge you to do your own research: play the game, finish it and tell us what you think. Tell your friends if you feel it’s a good game as a whole. Trust that we are doing our damndest, as always, to address your feedback.  As artists, we care about our fans deeply and we appreciate your support.

Thank you for your feedback – we are listening.

Ray

===============我是汉语的分割线==================

个人观点:
1、教化论很有可能被采用
2、从这篇声明看来,教化论很有可能并不是Bioware的原本意图(那么果然ME3的剧本作者是James Vega么……)
3、博士先生很会兜圈子啊……通篇都在夸制作小组……后边还威胁了玩家一下……去死吧……
4、必定会有结局DLC,但只是补完而不是改写



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