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本帖最后由 Origin 于 2012-4-20 19:11 编辑
原文在: http://boards.jaggedalliance.com ... 734-upcoming-patch/ (发帖的PR说是争取四月底能发出补丁,但也有可能拖到五月 )
Added Features
• Added hard difficulty level as option on game start. Modifies enemy strength, income and starting funds. (难度选择,涉及敌兵体力/生命值、收入、初始资金)
• Added tactical mode as option on game start. (增加了在开始游戏时可选的战术模式)
- Enemies have to be revealed via line of sight in tactical mode. (战术模式下,敌兵必须被队员直接看见才会显示出来)
- Sound sources are marked in tactical view as well as on the minimap (战术地图(?)和雷达地图上会显示声音源)
• Added two new achievements for tactical mode and higher difficulty. (加两个成就)
• Added option to level recruited militia via location UI on the world map. (意思不确定,貌似是可以升级民兵?)
• Added options to distribute militia via location UI on the world map (evenly across all locations, focused on single location) (可以在大地图上调遣民兵-来支援需要增援防守的地方)
• Added sector inventory, accessible via Character Detail Screen (世界各地游戏迷们千呼万唤的物品管理)
- Always accessible in friendly sectors (不确定,是说在物品管理我方占领地区可用还是临近地区可用?)
- Automatically includes all containers that have been opened and all enemy drops that have been spotted by the player (跟JA2一样,只有打开过的箱子里的物品才会进入物品管理界面,还有就是被看到过的敌兵掉落物品-好像是不需要去翻开)
- Accessible for militia recruitment and trading with NPCs (物品管理界面也可以在给民兵发装备时和与商人交易时打开)
• Added item exchange via Drag & Drop in Character Details Screen. Illegible mercs are marked red. Within hostile sectors mercs need to be within 5m distance to be able to exchange items. (队员之间可以直接在个人装备页面互换装备,限制是在有敌兵的地区换装备的队员彼此距离要小于5米)
• Stamina is reduced when returning to the strategic map when squads travelled great distances in the tactical view (应对速攻达人的:在战术地图行进很长距离之后进入战略大地图时会被扣除耐力值)
• Current ammo saved for each weapon, weapons are unloaded when being handed over to militia. Militia will hand weapons back unloaded to prevent players cheating ammo via the militia equip screen (每件武器保留当前弹药数,给民兵时会强制卸下,从民兵手里收回时民兵会把弹药卸走以防游戏者用民兵作弊获取额外弹药-(制作组你们可以的,估计就为限制弹药量,这么2的想法,你们自己会这样玩吗?))
• NPC Traders restock their inventory over time (rules can be modified via characters.txt) (商人们会定期补充货品,规则可以在characters.txt中修改)
• Targeting line indicates best range of weapon and chance to hit via color from green (good) to red (bad) (瞄准线会通过颜色红绿变化提示是否在最佳射程以及命中率高低)
• Camera scrolling possible by moving the cursor to the border of the screen (转动镜头将可以通过鼠标移动到画面边缘来实现)
• Polnish language added (加了波兰语)
Bug Fixes
• Fixed some exploits that allowed to duplicate items via item exchange (估计是说消除了Cambria城垃圾箱和废旧汽车的复制物品Bug)
• Fixed bugs in squad selection via list on world map (没明白)
• Fixed regeneration of HP on world map, HP lost due to wounds takes longer to regenerate (减慢了队员体力恢复速度,伤员恢复变慢-又是针对速攻达人的)
• Added missing text for Raider’s hiring dialogue (更正了招Raider时的对话)
Balancing Changes and Tweaks (平衡与调整)
• Added grenade launcher ammo to containers in some locations in the world (在各地物品箱里加了些榴弹)
• Added grenade launcher ammo to the stock of some local traders (给商人库存里加了榴弹)
• Slightly decreased accuracy of snipers when prone (把狙击手在卧姿的射击精度略微减弱)
• Tweaked enemy attributes to adjust aim time in combat (调整敌兵属性以改变瞄准时间)
• Tweaked enemy perception to accommodate introduction of Line of Sight (调整敌兵感知范围以配合新引入的LOS视线)
• Enemies do not drop additional ammo but only the ammo they have left in their weapon (敌兵不再掉落额外弹药,只掉当前武器上的弹夹里剩的)
• Enemy area defenders swap random positions to make the game less predictable in tactical mode (interval can be modified via templatesAIdescription.txt) (战术模式下敌兵会定期变换防守位置,具体时间间隔可在 templatesAIdescription.txt里修改)
• Reduced chance of friendly fire between enemies (减少了敌兵之间彼此互相击中的情况)
• State of tanks is stored outside of levels (拖拉机的状态另存)
• Destroyed tanks only respawn if the location still belongs to the enemy after 24 hours (被摧毁的拖拉机只在该地区24小时后仍然被敌方占据的情况下再生)
• Location of Limited Edition DaHonko Flakes is now randomized (那盒百万麦片位置改为随机)
(如果不自己修改的话,估计新补丁会造成弹药严重缺乏,就只能更加依赖网购了,说到底,感觉制作组就是用各种方法来限制速攻)
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