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- 2010-7-5
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看到很多人都遇到遠景植物閃爍的問題,但是都沒有人提出解決方法。, X( R ], Q1 J. u" v; k! @
在遊戲目錄下 Risen 2 - Dark Water\data\ini 中找到 ConfigDefault.xml 文件打開( l7 z+ W% _4 {/ g
找到 :0 @' K' K% S& i4 U! u( ?7 i
<High& f# ?$ w5 E& U! c! y Y. `' n' N2 ~
Item_Small="2000.0"
" l4 U3 b% e4 U Item_Medium="4000.0"
& q& G3 H5 P" b6 C Item_Large="6000.0"( M" R2 H% a) R6 ~( H. d# X
NPC_Small="2000.0"# |5 y# X; v/ H4 M" h
NPC_Medium="4000.0"
0 V6 b( R' D: t4 @8 s- ~1 n NPC_Large="6000.0"0 t) C0 @7 K- z; Z" s7 ^0 B
Level_Small="7000.0"
3 R* t w8 g9 F Level_Medium="12500.0"
% N, h( U! ], L1 F! j+ N9 _ Level_Large="18000.0"
# ^) z% g( S1 D9 F- N Object_Small="1500.0"
: p6 T. l( T J Object_Medium="4500.0"
% S4 O9 U, h- A; q2 b6 Y Object_Large="7000.0"
5 V- ?, q6 @' Z$ d! b2 { SpeedTree_Small="3000.0"
% A( @1 ^: O6 {$ [! } k SpeedTree_Medium="12000.0"# C4 d2 {8 w- u
SpeedTree_Large="12500.0"
, V; }, x8 |' X% X& m3 z Events_Small="3000.0"
7 d) j N% v. r: t) K Events_Medium="5000.0"5 ]8 ^6 I5 c) M5 k: V( w
Events_Large="7500.0". Q) K+ g4 I2 Q4 o5 U) }7 W
Effects_Small="3500.0"
8 V# e, [% {: Z2 }/ `! i5 ?+ b$ w9 y Effects_Medium="7500.0"
( a/ Z: P5 z9 f, C+ y8 |: q3 ~ Effects_Large="12500.0"
' Z/ M0 |: y! O Lights="7000.0"* c6 r- Z. y' g' B; |/ f( L
Terrain="100000.0" 5 f; R2 o1 {8 g ^/ Q
>
# Y5 U E* x; z, X" R+ E e9 p </High>
7 ^& m- o V, R1 w5 f
" f+ K4 }# @3 k! ?紅字部份值本來是7500,改成12000或更高
; n B& K1 h5 |: @這是對應遊戲中 圖像-> " 物体距離 " 的 " 高 " 選項8 T$ T- q! x- t9 U
5 p! [: u9 e( x9 @/ B- C在第一次出航的小島遠景可以看出明顯差異 :
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如果你的 " 物体距離 " 設定 " 中 "( y/ A5 S# J+ f4 z9 K- [! m
則改 :
! A4 E% t% ]9 A! s<Medium
6 r/ @( g9 p7 U L8 u' J Item_Small="2000.0"
) I2 {2 D, {. X- ^ Item_Medium="4000.0"
+ A! Z+ V# o0 D2 }) a0 R Item_Large="6000.0"& o8 c1 }8 |# u3 A& @( g& Z. g
NPC_Small="2000.0"- \% I, x. ?0 z; y# z1 i
NPC_Medium="4000.0", u# ]! m/ p0 K5 u! ?+ X
NPC_Large="6000.0"4 A# K! i( x l) r' {& `( }
Level_Small="7000.0", [ l6 ?$ f/ _! \! d" ^0 h$ t4 j
Level_Medium="12500.0"
& F8 q; S( r9 t8 t0 y Level_Large="18000.0"
# z# j, u; K% F6 n" R0 l* V Object_Small="1500.0"
/ v& X g- u4 G Object_Medium="4500.0"
, F) e+ p6 ~% u' [ I2 Z& u Object_Large="7000.0"8 E6 G; V0 k- V7 G
SpeedTree_Small="3000.0"
5 h' p, n2 H8 G7 d6 A# | SpeedTree_Medium="12000.0"+ a2 ?. t$ z' t( c. N4 }% p/ ~% T
SpeedTree_Large="12500.0"; \' o2 ?) ?5 S( w
Events_Small="3000.0"0 b/ B4 {( \; A
Events_Medium="5000.0"
1 w( W- r; w# X! z Events_Large="7500.0"
' B! P Z: n$ H/ V& o Effects_Small="3500.0"9 F* x1 ^' P* h5 K
Effects_Medium="7500.0"
$ `* g q* X7 l6 F" m Effects_Large="12500.0"3 D% z) I8 O$ p! k0 D7 R
Lights="7000.0"5 v( t0 O$ B3 y
Terrain="100000.0" 7 T e. f: i' P4 e6 }
>
, v1 M" K( w0 v; W6 e9 y9 ~5 O& F </Medium>! g; N$ s3 E) q2 q3 L; f6 |+ o H
0 O% u. N: p8 r0 w1 H設定低 :
9 U( ^' k8 |/ C; m<Low
: ~+ Q3 t2 @! i2 s Item_Small="2000.0"
$ t. R1 P: e6 F Item_Medium="4000.0"' W! C+ ]+ H1 S5 [0 S% T/ f' p0 s
Item_Large="6000.0"
9 ~3 M: p# P9 [' }8 b% y+ b# x: m NPC_Small="2000.0" l7 i: m, k; I
NPC_Medium="4000.0"" z8 ]2 W* Z5 ^6 z4 t$ ~1 P# H. V
NPC_Large="6000.0"
6 N2 z7 i4 e/ y$ b- g! O Level_Small="7000.0"
/ s8 \0 v! o2 W( z7 \( U; c' t Level_Medium="12500.0"
0 I5 @3 w- G( k9 H4 |: E5 z Level_Large="18000.0"9 q; G# l( l6 x) F$ q u3 \
Object_Small="1500.0"2 U: E [: _$ {7 s# }$ X: {0 \
Object_Medium="4500.0"5 y; g" y' v2 e" C( h4 y) z3 q
Object_Large="7000.0"
; ~, m; G5 @( F( u- f; u SpeedTree_Small="3000.0"
; C% n; G* F: Y( Z4 V; D, S SpeedTree_Medium="12000.0" c8 @' O2 f/ l: \' k, i
SpeedTree_Large="12500.0"4 [3 f) v; e' p
Events_Small="3000.0"
! K' R( u* _ q0 I% V6 ^ Events_Medium="5000.0"
! f: i" h* T+ P# m" P. [: ?( A Events_Large="7500.0"3 x* E2 M' I: ~
Effects_Small="3500.0"
0 v( p/ @2 e6 v4 i# P) ^ Effects_Medium="7500.0"
. i* d) _! l; k; ~3 t Effects_Large="12500.0"0 O' c9 F. T, {1 I
Lights="7000.0"7 V! h1 W# _1 C% Y2 Z
Terrain="100000.0"
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</Low>4 R m0 R1 c h
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