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- 2010-7-5
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看到很多人都遇到遠景植物閃爍的問題,但是都沒有人提出解決方法。
. B- d ^) w' u6 F$ Q在遊戲目錄下 Risen 2 - Dark Water\data\ini 中找到 ConfigDefault.xml 文件打開
- G* f' |( t5 S' I找到 :
& x7 H7 ?% q9 J% s1 v6 c5 U3 a* F<High
4 r8 X B) E& k Item_Small="2000.0"
. a5 l4 i1 A; `) f. j Item_Medium="4000.0"( t: [( h: m1 I2 _+ f4 u4 p
Item_Large="6000.0"
* g: y! H+ z% {( N/ | NPC_Small="2000.0"
, B9 O6 ?6 b9 l; z) d! [ NPC_Medium="4000.0"/ j" u8 S9 K% b) Y+ G/ y
NPC_Large="6000.0"
) B2 s6 E- e9 [) Z' k1 |$ N# w Level_Small="7000.0"3 s+ K/ O3 d+ E# g2 W4 {3 X
Level_Medium="12500.0"& e$ g7 s. Y* f) \. W% D
Level_Large="18000.0"5 J- {( x: v) a- N8 P
Object_Small="1500.0"
1 ]" ?6 f5 X; ^1 b" A5 P5 i Object_Medium="4500.0"
2 q% S n: S& f/ N+ ]: F6 c& E Object_Large="7000.0"
8 n2 w% C. _6 Q% |2 q SpeedTree_Small="3000.0"+ n* g$ a! z. q3 x: J3 D& _" T
SpeedTree_Medium="12000.0"# Q+ I( y1 x6 Y7 ]/ ?, H7 X" k
SpeedTree_Large="12500.0"4 A% s8 c& |2 W; U) [9 x
Events_Small="3000.0". e0 G6 {) b8 F
Events_Medium="5000.0"; r0 o9 C- _7 y" F! E
Events_Large="7500.0"
9 D% W p1 \! t: V7 Z; ^) Z4 c Effects_Small="3500.0"
: }2 D ^( E4 J4 X Effects_Medium="7500.0"
) R$ o/ j4 [( J8 y& q! G Effects_Large="12500.0"
) o: R7 B+ J) \4 w1 E Lights="7000.0", o% K$ \* S% q! [& ?6 i1 O0 ^
Terrain="100000.0"
* ]) o1 `, F8 K9 f$ c1 y6 G >* \% |) z7 I& N8 Q$ E) I T8 Q7 g
</High>& ^& X; q. Y- q! C1 m
8 E: w. z; m% X
紅字部份值本來是7500,改成12000或更高
. | H3 l( H' Y7 A8 l這是對應遊戲中 圖像-> " 物体距離 " 的 " 高 " 選項" @: @& u" R2 v7 a+ g' Y( ` b
3 Y! H/ v/ i" y: w! s在第一次出航的小島遠景可以看出明顯差異 :
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' T- A' Q& p8 _- Q/ f
. ]/ q* a- a0 O9 x, ^' B如果你的 " 物体距離 " 設定 " 中 "
+ P$ |- A" L7 m- b- N' u則改 :
$ C6 f3 D* e7 K<Medium
1 m: v. B s9 ^$ y1 q Item_Small="2000.0"
* G' |$ V+ n% {5 n q2 q2 Z/ J Item_Medium="4000.0"3 Y7 }8 v5 L" W/ v; v2 s5 h
Item_Large="6000.0"4 ]/ ^$ D4 W+ n# t5 n( L
NPC_Small="2000.0"
3 K' V6 B/ W0 i# _4 S3 A/ L% t NPC_Medium="4000.0"+ G! |* ]8 B [1 w" `
NPC_Large="6000.0"1 {" c& }' J& s
Level_Small="7000.0"& F1 K4 R% e# V* R* W
Level_Medium="12500.0"
: w3 ~, g" {( h7 N) v2 n+ k, M Level_Large="18000.0"
9 r( s R8 w) M; R: p Object_Small="1500.0"
# R+ x8 e; M! B- ^' Z8 Y$ n Object_Medium="4500.0"
7 d0 H! k ^2 b5 c* D' {# a `* r' w7 W Object_Large="7000.0"
1 P2 Z2 ]; P1 f3 U. K, D! z# W SpeedTree_Small="3000.0"9 n1 G* x1 e5 q) J/ f0 t" h
SpeedTree_Medium="12000.0"# V! p% ?0 ~! @
SpeedTree_Large="12500.0"
+ Y2 Z3 q8 I. {9 e# u Events_Small="3000.0"- s1 ~$ e( t0 E+ i5 d
Events_Medium="5000.0"
- b& q1 r! @% X7 u* J Events_Large="7500.0"& i N9 m! M% l. R* M
Effects_Small="3500.0"0 a. A- t0 } x) y2 {: e9 J* J
Effects_Medium="7500.0"1 u! @& `9 k% K* f$ ~( O
Effects_Large="12500.0"
! Q; E5 [0 t0 f/ }- z' I" e% T# F. R Lights="7000.0"
j; u8 c' v5 { s0 d9 A" h! H2 `. |2 R Terrain="100000.0"
# }+ z. G# `; f8 o/ z+ R >$ o! b9 B! u+ u& O
</Medium>
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5 |3 s- W- F/ C' \設定低 :* ?8 `8 ^# \6 Y: c9 i# Y: ~
<Low
7 o; I8 _# `6 d. O Item_Small="2000.0"4 @6 F( v/ X4 \; ~6 W% T
Item_Medium="4000.0"
+ r1 ]& z; ?6 O3 T( X* X( Z Item_Large="6000.0"
, n I6 x3 R/ T. E' Q: m. O NPC_Small="2000.0"" R: \1 ]! T- \# C
NPC_Medium="4000.0"% M" q' C' X4 q$ m# ^
NPC_Large="6000.0"7 w# g2 w% ?3 J' e& l2 a# y
Level_Small="7000.0"
+ r8 a+ A1 E! D' e5 b Level_Medium="12500.0"
/ F7 l! c5 o7 y* U Level_Large="18000.0") |" t) s3 A/ q6 h$ _9 q
Object_Small="1500.0"
8 g: ]$ A P9 a* }# }. w Object_Medium="4500.0"0 x2 D5 l6 I; x8 ~4 j- j5 v
Object_Large="7000.0"/ \# d) I6 H m5 n: A" i
SpeedTree_Small="3000.0"
1 s9 w9 m( {* S4 l( ] SpeedTree_Medium="12000.0"; f g& C- r6 X$ C- J# L/ ]9 p
SpeedTree_Large="12500.0"
: m$ c: q' X- K% O+ Z Events_Small="3000.0"+ L! O! T; H" X' |0 k1 L% Y0 D
Events_Medium="5000.0"" h6 d% `! P A) \& ]
Events_Large="7500.0"
: q$ A. H/ A6 M/ n7 {3 Q. ?6 M5 j Effects_Small="3500.0"% a& t% T ^! \: B
Effects_Medium="7500.0"! q6 E" l; f9 u& l
Effects_Large="12500.0"! O1 v- l2 Q8 p# k" q9 H: Y+ a% `# }0 x
Lights="7000.0"/ R9 B/ k4 S( S5 t D
Terrain="100000.0"
0 l5 l [ [, Z `/ C! A >
# [0 w" g; P) G6 m: i </Low>
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